canvas-page-popup-bootstrap
Safely create or inspect new Cocos page, popup, or HUD canvas entries with canonical entry paths, parent and flow wiring, and authored-source guardrails.
Skill by FunplayAI
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/funplayai-canvas-page-popup-bootstrap
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Node.js package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/canvas-page-popup-bootstrap
What's inside
- Skill name
canvas-page-popup-bootstrap- Description
- Safely create or inspect new Cocos page, popup, or HUD canvas entries with canonical entry paths, parent and flow wiring, and authored-source guardrails.
- License
- MIT
- Instructions
- 48 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Agent Skills spec issues
- files: referenced but missing: assets/main.scene
Files (2)
- SKILL.md
- validate-canvas-entry.mjs · scripts/
SKILL.md (first lines)
# Canvas Page Popup Bootstrap Use this skill for narrow Cocos canvas entry work: creating or validating a new `page:*`, `popup:*`, or `hud:*` node and wiring parent/flow truth. It is not a whole new-game workflow and it is not for retrofitting existing UI nodes. ## Canonical Shape For a page: - `id`: `page:<leaf>` - `type`: `page` - `title`: user-facing title - `entry`: `assets/ui/pages/<leaf>/<leaf>.prefab` For a popup: - `id`: `popup:<leaf>` - `type`: `popup` - `title`: user-facing title - `entry`: `assets/ui/popups/<leaf>/<leaf>.prefab` - `parent_id`: canonical host page id For a HUD: - `id`: `hud:<leaf>` - `type`: `hud` - `entry`: established HUD prefab path ## Workflow 1. Classify the request as new page, new popup, new HUD, flow wiring only, or visibility troubleshooting. 2. Prefer the project or daemon structure API when available. If no structure API exists, edit canvas files only when you can mirror all required artifacts safely. 3. Validate the canvas entry: ```bash node <path-to-this-skill>/scripts/validate-canvas-entry.mjs canvas/canvas.json page:shop ``` 4. Keep `parent_id` and `flow.edges` separate. Parent is structure ownership; flow edges are user-visible navigation/opening relationships. 5. If prefab content is touched, use Cocos authoring tools with save/reload proof. Do not hand-edit `.prefab` or `.scene` JSON. ## Guardrails - `entry` must point to authored page/popup/HUD source, not `assets/main.scene` or generated runtime scenes. - A canvas node existing does not prove the prefab is authored or visible. - Do not use this skill for existing-node button/image retrofit; use `cocos-ui-node-retrofit`. - If the authoritative Cocos/canvas tools are unavailable, report the blocker instead of guessing serialized internals.
From FunplayAI/funplay-skill, MIT.
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Signals
- Stars
- 10
- Forks
- 2
- Open issues
- 0
- Last commit (this folder)
- Jun 2, 2026 (5 months ago)
- Last release
- May 22, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/FunplayAI/funplay-skill
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
canvas-page-popup-bootstrap skill. Agent Mart. https://agentmart.dev/skills/funplayai-canvas-page-popup-bootstrap (last updated 2026-10-24)