commercial-unity-game
Use this when designing, building, or auditing a commercial-grade Unity mobile/F2P game beyond prototype scope, including architecture, save data, data-driven…
Skill by FunplayAI
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/funplayai-commercial-unity-game
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: data, writing, agent-building
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Node.js package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/commercial-unity-game
What's inside
- Skill name
commercial-unity-game- Description
- Use this when designing, building, or auditing a commercial-grade Unity mobile/F2P game beyond prototype scope, including architecture, save data, data-driven content, economy, IAP/shop, retention, asset/audio pipelines, analytics, remote config, and Funplay Unity MCP verification.
- License
- MIT
- Instructions
- 66 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (7)
- SKILL.md
- architecture-template.md · references/
- asset-audio-pipeline.md · references/
- commercial-systems.md · references/
- data-pipeline.md · references/
- economy-design.md · references/
- validate-commercial-plan.mjs · scripts/
SKILL.md (first lines)
# Commercial Unity Game Use this skill when the user asks for a commercial, premium, F2P, mobile, store-ready, or retention/monetization-aware Unity game workflow. This skill complements `unity-mcp-workflow`: use this skill to decide what a commercial game needs, then use `unity-mcp-workflow` to verify Unity Editor state, compilation, Play Mode behavior, screenshots, hierarchy, and console output. Do not treat a prototype as commercial-grade just because the core mechanic runs. A commercial Unity game needs persistent state, tuned content, economy, retention, platform risk handling, and a verification trail. ## Operating Loop 1. Capture the product frame. - Define target platform, session length, business model, target player, genre, and the one mechanic or fantasy that must survive production. - Separate MVP, v1 commercial requirements, and post-launch/live-ops scope. 2. Build the commercial plan before broad implementation. - Draft a markdown plan with sections for core loop, architecture, bootstrap, persistence, data pipeline, economy, monetization, retention, asset/audio pipeline, analytics/remote config, Unity MCP verification, and risks. - Validate the plan with `node <path-to-this-skill>/scripts/validate-commercial-plan.mjs <plan.md>`. 3. Read only the reference files needed for the current decision. - Architecture/bootstrap: `references/architecture-template.md` - Save, IAP, retention, analytics, stability: `references/commercial-systems.md` - CSV/JSON to ScriptableObject workflows: `references/data-pipeline.md` - Currency, reward curves, shop, idle rewards: `references/economy-design.md` - Art, UI assets, cutouts, audio, import checks: `references/asset-audio-pipeline.md` 4. Implement in verifiable phases. - Core loop and feel come before monetization. - Framework, bootstrap, save, content data, and economy are persistent code/assets. - Scene/prefab assembly and readback should use Funplay Unity MCP when available. 5. Report evidence honestly. - Distinguish static file edits, compilation, Play Mode behavior, screenshots, device/store checks, SDK checks, and manual art/audio review. - Never claim IAP, attribution, push notifications, privacy prompts, remote config, or store compliance as verified unless the relevant SDK/device/store path was actually tested. ## Commercial Readiness Gates A plan is not commercial-ready until it covers: - Core loop and first-session fun. - Unity architecture and deterministic bootstrap order. - Save/persistence for player-facing state. - Data-driven content and tuning pipeline. - Economy, currency, rewards, shop, and IAP shape. - Retention and meta-progression loops. - Asset, UI, juice, and audio production route. - Analytics, attribution fields, and remote config hooks. - Unity MCP compile/Play Mode/screenshot/readback verification. - Risks, non-goals, and manual validation still required. ## Phase Order 1. **Prototype-to-pillar**: identify the single fun loop and remove ideas that dilute it. 2. **Framework and bootstrap**: establish project structure, init order, event bus, storage, and panel/navigation shell. 3. **Core gameplay vertical slice**: implement one polished loop and verify it in Play Mode. 4. **Persistence**: make player-facing values observable and saved from day one. 5. **Data pipeline**: move levels, shop, rewards, curves, chapters, and balance values out of hardcoded logic. 6. **Economy and shop**: design currency sinks/sources, product catalog, reward curves, and safe IAP grant flow. 7. **Retention/meta**: add daily login, streaks, offline rewards, meta progression, and return reasons only after the core loop works. 8. **Polish layer**: add UI transitions, particles, haptics, SFX, BGM, and visual hierarchy. 9. **Ops and platform readiness**: analytics, remote config, privacy, store flow, device checks, crash and asset-failure handling. ## Validation Script Run the bundled validator against the plan file before implementation: ```bash node <path-to-this-skill>/scripts/validate-commercial-plan.mjs docs/commercial-plan.md ``` The script checks whether the plan covers the required commercial gates. Passing the script does not prove the game is good or shippable; it proves the plan has the minimum production surface area for an agent to execute and verify.
From FunplayAI/funplay-skill, MIT.
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Signals
- Stars
- 10
- Forks
- 2
- Open issues
- 0
- Last commit (this folder)
- Jun 15, 2026 (4 months ago)
- Last release
- May 22, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/FunplayAI/funplay-skill
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
commercial-unity-game skill. Agent Mart. https://agentmart.dev/skills/funplayai-commercial-unity-game (last updated 2026-10-24)