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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/devwinsoft-assets-find
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About
Use cases: backend
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/assets-find
What's inside
- Skill name
assets-find- Description
- Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).
- License
- MIT
- Instructions
- 122 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Assets / Find
## How to Call
```bash
unity-mcp-cli run-tool assets-find --input '{
"filter": "string_value",
"searchInFolders": "string_value",
"maxResults": 0
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool assets-find --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool assets-find --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `filter` | `string` | No | The filter string can contain search data. Could be empty. Name: Filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches. Labels (l:): Assets can have labels attached to them. Use 'l:' before each label. Types (t:): Find assets based on explicitly identified types. Use 't:' keyword. Available types: AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph. AssetBundles (b:): Find assets which are part of an Asset bundle. Area (a:): Find assets in a specific area. Valid values are 'all', 'assets', and 'packages'. Globbing (glob:): Use globbing to match specific rules. Note: Searching is case insensitive. |
| `searchInFolders` | `any` | No | The folders where the search will start. If null, the search will be performed in all folders. |
| `maxResults` | `integer` | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"filter": {
"type": "string"
},
"searchInFolders": {
"$ref": "#/$defs/System.String[]"
},
"maxResults": {
"type": "integer"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
},
"System.Type": {
"type": "string"
},
"System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef>": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef",
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
}
},
"required": [
"result"
]
}
```From devwinsoft/devian, MIT.
More from devwinsoft/devian
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assets-prefab-save
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Save a prefab.
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assets-create-folder
devwinsoft
Creates a new folder in the specified parent folder.
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editor-application-get-state
devwinsoft
Returns available information about 'UnityEditor.EditorApplication'.
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assets-shader-list-all
devwinsoft
List all available shaders in the project assets and packages.
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assets-prefab-close
devwinsoft
Close currently opened prefab.
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assets-modify
devwinsoft
Modify asset file in the project.
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assets-move
devwinsoft
Move the assets at paths in the project.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-prefab-create
devwinsoft
Create a prefab from a GameObject in the current active scene.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-prefab-open
devwinsoft
Open prefab edit mode for a specific GameObject.
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assets-refresh
devwinsoft
Refreshes the AssetDatabase.
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assets-shader-get-data
devwinsoft
Get detailed data about a shader asset in the Unity project.
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console-clear-logs
devwinsoft
Clears the MCP log cache (used by console-get-logs) and the Unity Editor Console window.
SkillDFreshness: DClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Mar 25, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/devwinsoft/devian
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from devwinsoft
- 0.409score
assets-create-folder
devwinsoft
Creates a new folder in the specified parent folder.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-prefab-close
devwinsoft
Close currently opened prefab.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-prefab-save
devwinsoft
Save a prefab.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-shader-list-all
devwinsoft
List all available shaders in the project assets and packages.
SkillDFreshness: DClaude Code +9 - 0.409score
editor-application-get-state
devwinsoft
Returns available information about 'UnityEditor.EditorApplication'.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-copy
devwinsoft
Copy assets at given paths and store them at new paths.
SkillDFreshness: DClaude Code +9
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assets-find skill. Agent Mart. https://agentmart.dev/skills/devwinsoft-assets-find (last updated 2026-10-24)