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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/assets-move
What's inside
- Skill name
assets-move- Description
- Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.
- License
- MIT
- Instructions
- 105 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Assets / Move
## How to Call
```bash
unity-mcp-cli run-tool assets-move --input '{
"sourcePaths": "string_value",
"destinationPaths": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool assets-move --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool assets-move --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `sourcePaths` | `any` | Yes | The paths of the assets to move. |
| `destinationPaths` | `any` | Yes | The paths of moved assets. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"sourcePaths": {
"$ref": "#/$defs/System.String[]"
},
"destinationPaths": {
"$ref": "#/$defs/System.String[]"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"sourcePaths",
"destinationPaths"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+MoveAssetsResponse"
}
},
"$defs": {
"System.Collections.Generic.List<System.String>": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+MoveAssetsResponse": {
"type": "object",
"properties": {
"MovedPaths": {
"$ref": "#/$defs/System.Collections.Generic.List<System.String>",
"description": "List of destination paths of successfully moved assets."
},
"Errors": {
"$ref": "#/$defs/System.Collections.Generic.List<System.String>",
"description": "List of errors encountered during move operations."
}
}
}
},
"required": [
"result"
]
}
```From devwinsoft/devian, MIT.
More from devwinsoft/devian
- 0.409score
assets-prefab-save
devwinsoft
Save a prefab.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-create-folder
devwinsoft
Creates a new folder in the specified parent folder.
SkillDFreshness: DClaude Code +9 - 0.409score
editor-application-get-state
devwinsoft
Returns available information about 'UnityEditor.EditorApplication'.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-shader-list-all
devwinsoft
List all available shaders in the project assets and packages.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-prefab-close
devwinsoft
Close currently opened prefab.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-material-create
devwinsoft
Create new material asset with default parameters.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-modify
devwinsoft
Modify asset file in the project.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-prefab-create
devwinsoft
Create a prefab from a GameObject in the current active scene.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-prefab-open
devwinsoft
Open prefab edit mode for a specific GameObject.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-refresh
devwinsoft
Refreshes the AssetDatabase.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-shader-get-data
devwinsoft
Get detailed data about a shader asset in the Unity project.
SkillDFreshness: DClaude Code +9 - 0.406score
console-clear-logs
devwinsoft
Clears the MCP log cache (used by console-get-logs) and the Unity Editor Console window.
SkillDFreshness: DClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Mar 25, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/devwinsoft/devian
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from devwinsoft
- 0.409score
assets-prefab-save
devwinsoft
Save a prefab.
SkillDFreshness: DClaude Code +9 - 0.409score
editor-application-get-state
devwinsoft
Returns available information about 'UnityEditor.EditorApplication'.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-create-folder
devwinsoft
Creates a new folder in the specified parent folder.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-prefab-close
devwinsoft
Close currently opened prefab.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-shader-list-all
devwinsoft
List all available shaders in the project assets and packages.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-get-data
devwinsoft
Get asset data from the asset file in the Unity project.
SkillDFreshness: DClaude Code +9
Cite this page
assets-move skill. Agent Mart. https://agentmart.dev/skills/devwinsoft-assets-move (last updated 2026-10-24)