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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/devwinsoft-assets-prefab-save
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About
Use cases: writing
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/assets-prefab-save
What's inside
- Skill name
assets-prefab-save- Description
- Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.
- License
- MIT
- Instructions
- 98 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Assets / Prefab / Save
## How to Call
```bash
unity-mcp-cli run-tool assets-prefab-save --input '{
"nothing": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool assets-prefab-save --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool assets-prefab-save --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No | |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef",
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
},
"required": [
"result"
]
}
```From devwinsoft/devian, MIT.
More from devwinsoft/devian
- 0.409score
assets-create-folder
devwinsoft
Creates a new folder in the specified parent folder.
SkillDFreshness: DClaude Code +9 - 0.409score
editor-application-get-state
devwinsoft
Returns available information about 'UnityEditor.EditorApplication'.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-shader-list-all
devwinsoft
List all available shaders in the project assets and packages.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-prefab-close
devwinsoft
Close currently opened prefab.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-get-data
devwinsoft
Get asset data from the asset file in the Unity project.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-material-create
devwinsoft
Create new material asset with default parameters.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-modify
devwinsoft
Modify asset file in the project.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-move
devwinsoft
Move the assets at paths in the project.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-prefab-create
devwinsoft
Create a prefab from a GameObject in the current active scene.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-prefab-open
devwinsoft
Open prefab edit mode for a specific GameObject.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-refresh
devwinsoft
Refreshes the AssetDatabase.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-shader-get-data
devwinsoft
Get detailed data about a shader asset in the Unity project.
SkillDFreshness: DClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Mar 25, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/devwinsoft/devian
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from devwinsoft
- 0.409score
assets-shader-list-all
devwinsoft
List all available shaders in the project assets and packages.
SkillDFreshness: DClaude Code +9 - 0.409score
editor-application-get-state
devwinsoft
Returns available information about 'UnityEditor.EditorApplication'.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-create-folder
devwinsoft
Creates a new folder in the specified parent folder.
SkillDFreshness: DClaude Code +9 - 0.409score
assets-prefab-close
devwinsoft
Close currently opened prefab.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-get-data
devwinsoft
Get asset data from the asset file in the Unity project.
SkillDFreshness: DClaude Code +9 - 0.406score
assets-delete
devwinsoft
Delete the assets at paths from the project.
SkillDFreshness: DClaude Code +9
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Cite this page
assets-prefab-save skill. Agent Mart. https://agentmart.dev/skills/devwinsoft-assets-prefab-save (last updated 2026-10-24)