editor-application-get-state
Returns available information about 'UnityEditor.EditorApplication'.
Skill by devwinsoft
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/devwinsoft-editor-application-get-state
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About
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/editor-application-get-state
What's inside
- Skill name
editor-application-get-state- Description
- Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.
- License
- MIT
- Instructions
- 116 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Editor / Application / Get State
## How to Call
```bash
unity-mcp-cli run-tool editor-application-get-state --input '{
"nothing": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool editor-application-get-state --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool editor-application-get-state --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No | |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor+EditorStatsData",
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor+EditorStatsData": {
"type": "object",
"properties": {
"IsPlaying": {
"type": "boolean",
"description": "Whether the Editor is in Play mode."
},
"IsPaused": {
"type": "boolean",
"description": "Whether the Editor is paused."
},
"IsCompiling": {
"type": "boolean",
"description": "Is editor currently compiling scripts? (Read Only)"
},
"IsPlayingOrWillChangePlaymode": {
"type": "boolean",
"description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)"
},
"IsUpdating": {
"type": "boolean",
"description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)"
},
"ApplicationContentsPath": {
"type": "string",
"description": "Path to the Unity editor contents folder. (Read Only)"
},
"ApplicationPath": {
"type": "string",
"description": "Gets the path to the Unity Editor application. (Read Only)"
},
"TimeSinceStartup": {
"type": "number",
"description": "The time since the editor was started. (Read Only)"
}
},
"required": [
"IsPlaying",
"IsPaused",
"IsCompiling",
"IsPlayingOrWillChangePlaymode",
"IsUpdating",
"TimeSinceStartup"
],
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"required": [
"result"
]
}
```From devwinsoft/devian, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Mar 25, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/devwinsoft/devian
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
editor-application-get-state skill. Agent Mart. https://agentmart.dev/skills/devwinsoft-editor-application-get-state (last updated 2026-10-24)