ci-check
Verify gitassembly branch references are consistent and no branch in multiplayer-fabric-godot has failing GitHub Actions runs.
Skill by V-Sekai-fire
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/v-sekai-fire-ci-check
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About
Use cases: devops, writing
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/ci-check
What's inside
- Skill name
ci-check- Description
- Verify gitassembly branch references are consistent and no branch in multiplayer-fabric-godot has failing GitHub Actions runs. Use after any push to a feature branch or after editing gitassembly.
- License
- MIT
- Metadata
- author: V-Sekai-fire
- Instructions
- 95 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- references.bib · references/
SKILL.md (first lines)
# SOP: CI check — gitassembly sync and GitHub Actions
How to verify that `gitassembly` is consistent and that no branch in
`multiplayer-fabric-godot` has failing GitHub Actions runs.
## 1. Review gitassembly
```sh
cat multiplayer-fabric-merge/gitassembly
```
Verify:
- Every `merge` line references a branch that actually exists on the remote.
- Branch names ending in `-NNN` match the latest version number.
- Comments accurately describe what the branch contributes.
```sh
# Check that all referenced branches exist on origin
git -C multiplayer-fabric-godot fetch origin
git -C multiplayer-fabric-godot branch -r | grep -E "feat/|docs/" | sort
```
## 2. Check GitHub Actions
Only check branches that exist in `https://github.com/V-Sekai-fire/multiplayer-fabric-godot`:
```sh
# Get latest run per branch, show only failures on gitassembly branches
gh run list --repo V-Sekai-fire/multiplayer-fabric-godot --limit 40 \
--json status,conclusion,headBranch,databaseId,createdAt \
| jq 'group_by(.headBranch) | .[]
| {branch: .[0].headBranch,
latest: (sort_by(.createdAt) | last
| {id: .databaseId, conclusion: .conclusion, status: .status})}
| select(.latest.conclusion == "failure")'
```
Cross-reference results against gitassembly: ignore failures on `archived/*`,
superseded branch versions, and branches not listed in gitassembly.
For each relevant failure, retrieve the log — always pass `--repo`:
```sh
gh run view <run-id> --repo V-Sekai-fire/multiplayer-fabric-godot \
--log-failed 2>&1 | grep -E "(##\[group\]|##\[error\])" | head -40
```
## 3. Common failure: static_checks spelling/formatting diff
The `static_checks.yml` workflow runs a formatting check over changed files.
If it exits with code 1 and shows a diff, the diff is what the formatter
wants to change.
Use the existing `multiplayer-fabric-godot` checkout as staging — do not
clone a second copy. Create a versioned branch (see `branch-versioning`),
fix the file, run pre-commit, then push:
```sh
git -C multiplayer-fabric-godot checkout -b feat/<module>-NNN origin/feat/<module>-00(N-1)
# fix the file
pre-commit run --files <file> # MUST pass before committing
git -C multiplayer-fabric-godot add <file>
git -C multiplayer-fabric-godot commit -m "Fix formatting per static checks"
git -C multiplayer-fabric-godot push origin feat/<module>-NNN
# update gitassembly in multiplayer-fabric-merge
git -C multiplayer-fabric-godot checkout multiplayer-fabric
```
## 4. Verify fix
Re-run the check (GitHub triggers automatically on push). Poll until clear:
```sh
gh run list --repo V-Sekai-fire/multiplayer-fabric-godot --limit 10 \
--json status,conclusion,headBranch | \
jq '.[] | select(.conclusion == "failure")'
```
Empty output = no failing runs.
## 5. Return to previous branch
Always return the godot working tree to its expected state after a fix:
```sh
git -C multiplayer-fabric-godot checkout multiplayer-fabric
```
If GHA queues are backed up, use the `local-build-check` skill instead.
## Reference
This skill follows the Agent Skills format — see [references/references.bib](references/references.bib) (`agentskills2025specification`).From V-Sekai-fire/contract-multiplayer-fabric-skills, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Apr 20, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Build multiplayer-fabric-godot locally to reproduce CI failures when GitHub Actions is clogged.
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verbalized-sampling
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Increase LLM output diversity without retraining by asking the model to generate N responses with probabilities, then sampling from that distribution.
SkillDFreshness: DClaude Code +9 - 0.414score
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Set up Cloudflare DNS, SSL, and direct port-443 serving for multiplayer-fabric.
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extract-to-submodule
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Pull a vendored directory out of an existing repo, publish it as a standalone GitHub repo under V-Sekai-fire, and wire it back in as a git submodule.
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branch-versioning
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Create versioned branches (feat/foo-001, feat/foo-002) instead of force-pushing.
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Cite this page
ci-check skill. Agent Mart. https://agentmart.dev/skills/v-sekai-fire-ci-check (last updated 2026-10-24)