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economy

Currency and trade — gold flows where stories lead

Skill by SimHacker

IndexedMIT★ 60
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/simhacker-economy

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Currency and trade — gold flows where stories lead

Use cases: sales

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/economy

What's inside

Skill name
economy
Description
Currency and trade — gold flows where stories lead
License
MIT
Instructions
190 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • allowed-tools: must be a space-separated string

Files (5)

  • CARD.yml
  • GLANCE.yml
  • README.md
  • SKILL.md
  • skill-snitch-report.md

SKILL.md (first lines)

# 💰 Economy Skill

> **"🐄MOOLAH flows where stories lead."**

## 🪙 🐄MOOLAH

The official currency of MOOLLM is **🐄MOOLAH** (🪙). It uses **PROOF OF 🐄MILK🥛** consensus — udderly legen-dairy interga-lactic 💩shit💩 coin, without the bull.

Economic systems for currency, trade, and value exchange. 🐄MOOLAH is earned, spent, hidden, and traded.

## Key Concepts

- **🐄MOOLAH** — The official currency of MOOLLM
- **Earning** — Find, quest, sell, trade, work
- **Spending** — Buy items, services, information
- **Hidden value** — Not all 🐄MOOLAH is visible

## Currency

### The Official Currency: 🐄MOOLAH 🪙

**🐄MOOLAH** is the official currency of MOOLLM.

## Currency Hierarchy

### 🐄MOOLAH Denominations (MOOLLM Standard)

| Symbol | Name | Value | Use |
|--------|------|-------|-----|
| 🥜 | 🥜 NUT | 0.001 🪙 | Micro-transactions, tips, arcade |
| 🪙 | 🐄 MOOLAH | 1 | Standard transactions |
| 💎 | 💎 GRAND | 1,000 🪙 | Large purchases, high-stakes |
| 👑 | 👑 FORTUNE | 1,000,000 🪙 | Legendary items, world events |

### Metal Denominations (D&D Style)

| Symbol | Metal | Abbrev | Value |
|--------|-------|--------|-------|
| 🪵 | 🪵 Wood | wp | 0.001 gp |
| 🟤 | 🟤 Copper | cp | 0.01 gp |
| ⚪ | ⚪ Silver | sp | 0.1 gp |
| 🟡 | 🟡 Gold | gp | 1 gp |
| ⬜ | ⬜ Platinum | pp | 10 gp |

### Parallel Currencies (Non-Convertible)

These exist *beside* 🐄MOOLAH — they cannot be bought or sold for coins.

| Symbol | Name | Type | How to Get |
|--------|------|------|------------|
| ⭐ | ⭐ KARMA | Reputation | Good deeds, keeping promises |
| 🎫 | 🎫 FAVOR | Social debt | "You owe me one" |
| 🔮 | 🔮 ESSENCE | Magical | Found, not bought |
| ⏳ | ⏳ TIME | Temporal | Exists, must be spent |

#### ⭐ KARMA — Social Credit

Earned through ethical behavior, lost through betrayal.
- **Affects:** NPC attitudes, quest access, prices
- **Cannot be bought** — only earned
- **Visible to some:** Certain NPCs can "see" your karma

#### 🎫 FAVOR — Social IOUs

"I did something for you. Someday, I'll ask for something in return."
- **Specific to relationships** — Palm owes Don a favor
- **Can be traded** — "I'll give you my favor from Klaus"
- **Expires?** — Depends on the relationship

#### 🔮 ESSENCE — Magical Currency

Rare, precious, cannot be manufactured or purchased.
- **Sources:** Ancient artifacts, magical creatures, liminal moments
- **Uses:** Enchantments, wishes, transformations
- **Palm's golden earring** might contain some

#### ⏳ TIME — The Unbuyable

Some things cost time, not money.
- **Training:** Takes time to learn
- **Crafting:** Takes time to make
- **Healing:** Takes time to recover
- **"Time is money"** — but not exchangeable

### Quick Reference

```
FUNGIBLE (can convert):
  1000 🥜 = 1 🪙 = 0.001 💎 = 0.000001 👑
  
  Symmetrical: each step is ×1000

NON-FUNGIBLE (cannot convert):
  ⭐ KARMA    — reputation
  🎫 FAVOR   — social debt  
  🔮 ESSENCE — magical
  ⏳ TIME    — temporal
```

**Etymology:**
- Sounds like "🐄moolah" (slang for money)
- Sounds like "🐄MOO" (the language MOOLLM descends from)
- Circular: MOOLLM → 🐄MOOLAH → MOOLLM

## Earning

| Method | Examples |
|--------|----------|
| Exploration | Find treasure (hidden, maze, rewards) |
| Quests | Complete tasks (notice board, requests) |
| Trade | Sell items |
| Skills | Trade or teach skills |
| Games | Win at arcade, pub games, poker, gambling |
| Work | Complete NPC jobs and requests |

## Spending

| Category | Typical Prices |
|----------|----------------|

From SimHacker/moollm, MIT.

More from SimHacker/moollm

Signals

Stars
60
Forks
5
Open issues
1
Last commit (this folder)
Oct 20, 2026 (16 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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economy skill. Agent Mart. https://agentmart.dev/skills/simhacker-economy (last updated 2026-10-24)