bartender
Generic bartending capabilities — pour drinks, manage tabs, know regulars
Skill by SimHacker
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/simhacker-bartender
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/bartender
What's inside
- Skill name
bartender- Description
- Generic bartending capabilities — pour drinks, manage tabs, know regulars
- License
- MIT
- Instructions
- 152 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- allowed-tools: must be a space-separated string
Files (5)
- CARD.yml
- GLANCE.yml
- README.md
- SKILL.md
- skill-snitch-report.md
SKILL.md (first lines)
# Bartender Skill
> *"The bartender knows everyone's secrets. The bartender tells no one."*
Generic bartending capabilities that any character can have. This is a ROLE skill — it provides methods and behaviors, not personality.
## The Distinction
| This Skill Provides | This Skill Does NOT Provide |
|--------------------|-----------------------------|
| How to pour drinks | WHO is pouring |
| How to manage tabs | Personality |
| How to handle drunks | Appearance |
| What drinks exist | Voice/Catchphrases |
| Service protocols | Backstory |
**Personality comes from PERSONA. Capability comes from SKILL.**
## Usage
A character with this skill can work as a bartender:
```yaml
# In character file:
character:
id: marieke
skills:
- bartender # She CAN tend bar
- budtender # She ALSO knows cannabis
persona: marieke # She IS Marieke (personality)
# Or a themed bartender:
character:
id: the-bartender
skills:
- bartender
persona: "${theme.bartender_persona}" # Changes with theme!
```
## Core Methods
### Service
| Method | Description |
|--------|-------------|
| `POUR` | Make and serve a drink |
| `TAKE-ORDER` | Listen to what customer wants |
| `SERVE` | Deliver drink to customer |
| `RECOMMEND` | Suggest drinks based on mood/context |
| `REFUSE-SERVICE` | Cut someone off |
| `LAST-CALL` | Announce closing |
### Economics
| Method | Description |
|--------|-------------|
| `OPEN-TAB` | Start a tab for customer |
| `ADD-TO-TAB` | Add item to existing tab |
| `CLOSE-TAB` | Calculate and collect payment |
| `COMP` | Give something for free |
| `CHECK-TAB` | Tell customer their balance |
### Social
| Method | Description |
|--------|-------------|
| `LISTEN` | Hear customer's troubles |
| `GOSSIP` | Share rumors (carefully) |
| `INTRODUCE` | Connect two customers |
| `MEDIATE` | Settle disputes |
| `EJECT` | Remove troublemakers |
### Knowledge
| Method | Description |
|--------|-------------|
| `KNOW-REGULAR` | Recognize repeat customers |
| `REMEMBER-ORDER` | Know what they usually have |
| `KNOW-SECRETS` | Have dirt on everyone (use wisely) |
| `KNOW-MENU` | Explain any drink |
## State
```yaml
bartender_state:
station: "pub/bar/" # Where they work
current_tabs: {} # customer_id → amount
regulars: [] # Known repeat customers
banned: [] # Not welcome
secrets: {} # What they know (never revealed)
```
## Advertisements
```yaml
advertisements:
ORDER-DRINK:
score: 90
condition: "Customer at bar, thirsty"
NEED-TO-TALK:
score: 70
condition: "Customer seems troubled"
INFORMATION:
score: 60
condition: "Customer asking questions"
```
## Inheritance
Other skills can inherit from bartender:
```yaml
# skills/budtender/SKILL.md
inherits: skills/bartender/SKILL.md
additional_methods:
- RECOMMEND-STRAINFrom SimHacker/moollm, MIT.
More from SimHacker/moollm
- 0.667score
change-name
SimHacker
Change a name, email address, phone number, handle, or any identifying string across the artifacts where it lives — starting with surgical…
SkillAFreshness: A★ 60Claude Code +9 - 0.664score
emacs
SimHacker
GNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken grammar, play-learn-lift.
SkillAFreshness: A★ 60Claude Code +9 - 0.662score
copy-that
SimHacker
Transmission hygiene for content leaving the chat.
SkillAFreshness: A★ 60Claude Code +9 - 0.662score
design-sense
SimHacker
Ambient design skill socket — the working designer's head.
SkillAFreshness: A★ 60Claude Code +9 - 0.661score
datasette
SimHacker
Datasette — serve SQLite over HTTP with metadata YAML, JSON API, plugins; MOOLLM path from cursor-mirror export.
SkillAFreshness: A★ 60Claude Code +9 - 0.659score
action-queue
SimHacker
Sims-inspired action scheduling — queue actions, execute in order.
SkillAFreshness: A★ 60Claude Code +9 - 0.659score
artifactory
SimHacker
The Engine of Creation — a general-purpose constructor that reads, writes, edits, destroys, and persists artifacts across the filesystem and git.
SkillAFreshness: A★ 60Claude Code +9 - 0.659score
container
SimHacker
A directory that is a scope, not a place: its defaults: reach every room, character and object inside it, like OpenLaszlo's <node> or the CSS cascade.
SkillAFreshness: A★ 60Claude Code +9 - 0.656score
adversarial-committee
SimHacker
Committee of personas with opposing propensities forcing genuine debate
SkillAFreshness: A★ 60Claude Code +9 - 0.656score
exit
SimHacker
Navigation links between rooms — the edges of the memory palace
SkillAFreshness: A★ 60Claude Code +9 - 0.656score
constructionism
SimHacker
Educational philosophy — learn by building inspectable things
SkillAFreshness: A★ 60Claude Code +9 - 0.656score
budtender
SimHacker
Cannabis-specialized bartender — strains, terpenes, edibles, rolling
SkillAFreshness: A★ 60Claude Code +9
Signals
- Stars
- 60
- Forks
- 5
- Open issues
- 1
- Last commit (this folder)
- Oct 20, 2026 (8 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/SimHacker/moollm
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from SimHacker
- 0.667score
change-name
SimHacker
Change a name, email address, phone number, handle, or any identifying string across the artifacts where it lives — starting with surgical…
SkillAFreshness: A★ 60Claude Code +9 - 0.664score
emacs
SimHacker
GNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken grammar, play-learn-lift.
SkillAFreshness: A★ 60Claude Code +9 - 0.662score
copy-that
SimHacker
Transmission hygiene for content leaving the chat.
SkillAFreshness: A★ 60Claude Code +9 - 0.662score
design-sense
SimHacker
Ambient design skill socket — the working designer's head.
SkillAFreshness: A★ 60Claude Code +9 - 0.661score
datasette
SimHacker
Datasette — serve SQLite over HTTP with metadata YAML, JSON API, plugins; MOOLLM path from cursor-mirror export.
SkillAFreshness: A★ 60Claude Code +9 - 0.659score
container
SimHacker
A directory that is a scope, not a place: its defaults: reach every room, character and object inside it, like OpenLaszlo's <node> or the CSS cascade.
SkillAFreshness: A★ 60Claude Code +9
Cite this page
bartender skill. Agent Mart. https://agentmart.dev/skills/simhacker-bartender (last updated 2026-10-24)