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Portable tokens of capability, identity, and access

Skill by SimHacker

IndexedMIT★ 60
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/simhacker-card

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Portable tokens of capability, identity, and access

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/card

What's inside

Skill name
card
Description
Portable tokens of capability, identity, and access
License
MIT
Instructions
735 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • allowed-tools: must be a space-separated string
  • body: 735 lines (spec recommends under 500)

Files (47)

  • ACTIVATION.md
  • CARD.yml
  • CARD.yml.tmpl
  • COLLECTION.yml.tmpl
  • ENSEMBLES.md
  • FLUXX.md
  • GLANCE.yml
  • README.md
  • SKILL.md
  • adapter-multi-surface.yml · examples/
  • boop-polymorphism.yml · examples/
  • buff-chain-trigger.yml · examples/
  • buff-pie-menu.yml · examples/
  • buff-stacking.yml · examples/
  • collective-leela-ai.yml · examples/
  • collective-maker-guild.yml · examples/
  • collective-neighborhood-council.yml · examples/
  • collective-open-guild.yml · examples/
  • collective-open-observatory.yml · examples/
  • collective-research-coop.yml · examples/
  • entity-abstract-accountability.yml · examples/
  • entity-abstract-clarity.yml · examples/
  • entity-abstract-empathy.yml · examples/
  • entity-abstract-justice.yml · examples/
  • entity-abstract-stewardship.yml · examples/
  • guarded-score-ad.yml · examples/
  • monster-clockwork-dragon.yml · examples/
  • monster-gelatinous-cube.yml · examples/
  • monster-mimic.yml · examples/
  • monster-owlbear.yml · examples/
  • monster-shadow.yml · examples/
  • moollm-fluxx-cards.yml · examples/
  • moollm-mooxx-cards.yml · examples/
  • party-dnd-delvers.yml · examples/
  • party-dnd-scouts.yml · examples/
  • peewee-herman-secret-word.yml · examples/
  • person-fictional-mentor.yml · examples/
  • person-fictional-rogue-ai.yml · examples/
  • person-real-historian.yml · examples/
  • person-real-moderator.yml · examples/
  • property-get-set.yml · examples/
  • pub-bard-shanty.yml · examples/
  • random-toys.yml · examples/
  • room-context-nav.yml · examples/
  • worm-pointer.yml · examples/
  • worm-sitemap-caster.yml · examples/
  • skill-snitch-report.md

SKILL.md (first lines)

# Card

> **Portable tokens of capability, identity, and access.**

Cards are templates. Put them "in play" in a [room](../room/) to activate them.

> [!TIP]
> **Hero-stories.** Actors. Safe pointers to wisdom. No risks of impersonation, just tribute, storytelling, skill sharing and composing.

---

## The Card Pun Stack — What A CARD Is

"Card" elegantly puns across a stack of well-proven computing concepts. MOOLLM's CARD sits at the intersection of all of them, and borrows from each. Take the richness as intentional:

| Lineage | What it contributes | How it shows up in `CARD.yml` |
|---|---|---|
| 🎴 **HyperCard** (Bill Atkinson, 1987) | A card as a **self-contained navigable unit** with fields, buttons, scripts — a little interactive object you can page through, link to, and stack. "Everything is a card." | `card:` identity, `navigation:`, `advertisements:` that surface actions the way HyperCard buttons did |
| 💾 **Type Library / IDL / ActiveX / OLE Control** (Microsoft, 1990s) | **Dispatch metadata** describing an object's interface: its methods, properties, events, IDs. Binary in COM; human-readable YAML for us. | `methods:`, `state:`, `k_lines:` (our stand-in for UUIDs), `inherits:` (analog to COM aggregation) |
| 🎭 **Actor** (Hewitt 1973; Agha 1986) | A **message-receiving autonomous entity** with its own state, responding to messages by sending messages or changing state. Concurrency is inherent. | The whole card is an actor signature; advertisements describe the messages this actor handles |
| 🧵 **Thread / Process** | A **unit of control** with its own identity, lifecycle, and dispatchable surface. | Cards are dispatchable in parallel; `state:` is the actor-thread's local memory |
| 📬 **Message Dispatching Surface** (Smalltalk/Self/Objective-C) | The OO insight: methods aren't called, **messages are sent**, and the receiver decides what to do. Late binding, polymorphism, duck typing. | `methods:` ≠ functions; they're the messages this card responds to. DOP delegation composes dispatch across parent cards. |
| 🃏 **Trading / Playing Card** | **Portable token of identity and capability** — you collect them, play them, trade them. Front = identity/rarity; back = mechanical rules. | `rarity:`, `tier:`, `emoji:`, `tagline:`, the whole collectible ethos (hero-stories, soul-chat) |
| 🎯 **Business Card / Index Card** | **Sniffable surface.** Hand it to someone, they know who you are, how to reach you, what you do. | `tagline:`, `description:`, the entire "sniffable interface" framing |

A CARD is **all of these at once** — that's the design, not accident. When you encounter a `CARD.yml`, you're looking at:

- an **interface definition** (like IDL) describing a dispatchable surface,
- a **HyperCard** you can navigate to, activate, and page through,
- an **actor signature** describing a message-receiving entity with local state,
- a **type library entry** in a distributed, human-readable, zero-ceremony registry (the filesystem itself),
- a **collectible token** with rarity, identity, and portability, and
- a **business card** you can hand to a reader (human or LLM) to say "this is what I am and what I do."

The richness is load-bearing. Every time you write `methods:`, `advertisements:`, `k_lines:`, or `inherits:`, you're simultaneously:

- declaring an interface (IDL-style),
- describing an actor's message-handling surface (Hewitt-style),
- exposing navigation/activation triggers (HyperCard-style),
- publishing metadata that tooling and LLMs can sniff without execution (TypeLib-style),
- presenting a portable token of identity (trading-card-style).

This is why a CARD-only directory (no `SKILL.md`) is already a first-class dispatchable object. The CARD isn't documentation for the skill — it **is** the skill's interface, actor, card, type library, and business card rolled into one YAML file.

> 💡 *The other meta-skills (`skill`, `prototype`, `schema`, `file-system-object`) each name one aspect of the MOOLLM object system. `card` names the interface-and-actor surface itself — the CARD is the handle by which everything else is invoked.*

---

## 📑 Index

**Architecture**
- [The Card Pun Stack — What A CARD Is](#the-card-pun-stack--what-a-card-is)
- [Card Architecture](#card-architecture) — The most important section!
- [Recommended Section Order](#recommended-section-order)
- [What Goes Where](#what-goes-where)
- [Advertisements Before Methods](#advertisements-before-methods)
- [Method Placement Rules](#method-placement-rules)

**Card Types**
- [What's a Card?](#whats-a-card)
- [Sidecar Pattern](#sidecar-cardyml-pattern)
- [Card Types](#card-types)

**Mechanics**
- [Activation Records](#activation-records)
- [Card State](#card-state)
- [Collections](#collections)

---

## Card Architecture

> **KEY INSIGHT: Cards are ACTIVATION TRIGGERS, not activation handlers.**

This is the most important concept in MOOLLM card design.

### The Fundamental Distinction

| | CARD.yml | SKILL.md |
|--|----------|----------|
| **Purpose** | Decide IF this skill applies | Explain HOW to execute |
| **Role** | Activation trigger | Activation handler |
| **Content** | Sniffable interface | Full documentation |
| **Size** | ~150-200 lines | As needed |
| **LLM reads** | First, to decide | Second, if activated |

The CARD asks: "Does this situation call for me?"
The SKILL.md answers: "Here's how to actually do it."

### Recommended Section Order

Order sections for optimal LLM scanning:

```yaml
# 1. Identity (who am I?)
card:
  id: my-skill
  name: "My Skill"
  emoji: 🎯
  tagline: "One-line pitch"
  description: "Brief paragraph"

# 2. Files index (what else should LLM read?)
files:
  - SKILL.md
  - examples/

# 3. K-lines (what concepts does this activate?)
k_lines:
  activates: [MY-SKILL, RELATED-CONCEPT]

# 4. Invoke when (trigger conditions)
invoke_when:
  - "Situation that calls for this skill"

# 5. ADVERTISEMENTS — PRIMARY! Put BEFORE methods!
advertisements:
  DO-THE-THING:
    score: 90

From SimHacker/moollm, MIT.

More from SimHacker/moollm

Signals

Stars
60
Forks
5
Open issues
1
Last commit (this folder)
Oct 20, 2026 (8 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from SimHacker

Cite this page

card skill. Agent Mart. https://agentmart.dev/skills/simhacker-card (last updated 2026-10-24)