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sprite-packet

Define and review the reusable action, direction, timing, layer, and anchor information needed by a Toymoil Sprite actor.

Skill by Royalvice

IndexedGPL-3.0★ 2
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/royalvice-sprite-packet

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Define and review the reusable action, direction, timing, layer, and anchor information needed by a Toymoil Sprite actor.

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/sprite-packet

What's inside

Skill name
sprite-packet
Description
Define and review the reusable action, direction, timing, layer, and anchor information needed by a Toymoil Sprite actor.
License
GPL-3.0
Instructions
23 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Sprite Packet

Read docs/04_ART_BIBLE.md and docs/05_SCENE_AUTHORING.md.

## Packet questions

- Which actions exist and what gameplay state requests each action?
- Which directions are authored, mirrored or intentionally shared?
- What is each frame duration, loop rule and transition rule?
- Where are feet, body center, shadow, hand, grip, muzzle and hit anchors?
- Which layers render behind or in front of the body for each direction?
- Is the Sprite lit, unlit, or mixed, and what paired data does it require?
- What world scale and screen-size assumptions remain provisional?

Do not name a future Godot Resource class until a real implementation needs one.
Keep collision and gameplay rules outside visible-alpha metadata.

## Acceptance

Preview every action and direction, including transitions and mirrors. Check feet and
weapon anchors for drift, hand-layer swaps, alpha seams and animation continuity.

From Royalvice/Toymoil, GPL-3.0.

Signals

Stars
2
Forks
0
Open issues
0
Last commit (this folder)
Aug 13, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
GPL-3.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from Royalvice

Cite this page

sprite-packet skill. Agent Mart. https://agentmart.dev/skills/royalvice-sprite-packet (last updated 2026-10-24)