sprite-packet
Define and review the reusable action, direction, timing, layer, and anchor information needed by a Toymoil Sprite actor.
Skill by Royalvice
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/royalvice-sprite-packet
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/sprite-packet
What's inside
- Skill name
sprite-packet- Description
- Define and review the reusable action, direction, timing, layer, and anchor information needed by a Toymoil Sprite actor.
- License
- GPL-3.0
- Instructions
- 23 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Sprite Packet Read docs/04_ART_BIBLE.md and docs/05_SCENE_AUTHORING.md. ## Packet questions - Which actions exist and what gameplay state requests each action? - Which directions are authored, mirrored or intentionally shared? - What is each frame duration, loop rule and transition rule? - Where are feet, body center, shadow, hand, grip, muzzle and hit anchors? - Which layers render behind or in front of the body for each direction? - Is the Sprite lit, unlit, or mixed, and what paired data does it require? - What world scale and screen-size assumptions remain provisional? Do not name a future Godot Resource class until a real implementation needs one. Keep collision and gameplay rules outside visible-alpha metadata. ## Acceptance Preview every action and direction, including transitions and mirrors. Check feet and weapon anchors for drift, hand-layer swaps, alpha seams and animation continuity.
From Royalvice/Toymoil, GPL-3.0.
More from Royalvice/Toymoil
- 0.554score
scene-authoring
Royalvice
Build Toymoil scenes whose persistent world is visible and editable in Godot while runtime-spawned templates remain independently previewable.
SkillBFreshness: B★ 2Claude Code +9 - 0.551score
asset-source
Royalvice
Record and review source, license, hashes, derivatives, and publication boundaries for Toymoil media assets.
SkillBFreshness: B★ 2Claude Code +9 - 0.551score
normal-map
Royalvice
Create and validate normal maps for pixel Sprite atlases without damaging identity colors or frame alignment.
SkillBFreshness: B★ 2Claude Code +9 - 0.546score
presentation-review
Royalvice
Review Toymoil camera-facing Sprite presentation, spatial readability, lighting, occlusion, anchors, and VFX hierarchy.
SkillBFreshness: B★ 2Claude Code +9
Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Aug 13, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- GPL-3.0
- Repository
- github.com/Royalvice/Toymoil
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from Royalvice
- 0.554score
scene-authoring
Royalvice
Build Toymoil scenes whose persistent world is visible and editable in Godot while runtime-spawned templates remain independently previewable.
SkillBFreshness: B★ 2Claude Code +9 - 0.551score
asset-source
Royalvice
Record and review source, license, hashes, derivatives, and publication boundaries for Toymoil media assets.
SkillBFreshness: B★ 2Claude Code +9 - 0.551score
normal-map
Royalvice
Create and validate normal maps for pixel Sprite atlases without damaging identity colors or frame alignment.
SkillBFreshness: B★ 2Claude Code +9 - 0.546score
presentation-review
Royalvice
Review Toymoil camera-facing Sprite presentation, spatial readability, lighting, occlusion, anchors, and VFX hierarchy.
SkillBFreshness: B★ 2Claude Code +9
Cite this page
sprite-packet skill. Agent Mart. https://agentmart.dev/skills/royalvice-sprite-packet (last updated 2026-10-24)