normal-map
Create and validate normal maps for pixel Sprite atlases without damaging identity colors or frame alignment.
Skill by Royalvice
Chalk Labs
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/royalvice-normal-map
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/normal-map
What's inside
- Skill name
normal-map- Description
- Create and validate normal maps for pixel Sprite atlases without damaging identity colors or frame alignment.
- License
- GPL-3.0
- Instructions
- 21 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Normal Map Read docs/04_ART_BIBLE.md and the relevant Sprite packet before work. ## Requirements - Match diffuse width, height, atlas layout and transparent regions exactly. - Record coordinate convention; for Godot use the convention selected by the current renderer prototype rather than guessing. - Preserve crisp alpha boundaries and use nearest filtering for pixel content. - Derive normals from intentional form, not only a generic edge filter. - Keep faces and identity colors recognizable under the approved lighting tests. - Explicit Unlit content may omit a normal only when the packet records that decision. ## Review Inspect neutral, warm and cool lights; multiple Sprite directions; atlas seams; transparent edges; and the same scene with lighting disabled. A size match is only a mechanical check, not visual acceptance.
From Royalvice/Toymoil, GPL-3.0.
More from Royalvice/Toymoil
- 0.554score
scene-authoring
Royalvice
Build Toymoil scenes whose persistent world is visible and editable in Godot while runtime-spawned templates remain independently previewable.
SkillBFreshness: B★ 2Claude Code +9 - 0.554score
sprite-packet
Royalvice
Define and review the reusable action, direction, timing, layer, and anchor information needed by a Toymoil Sprite actor.
SkillBFreshness: B★ 2Claude Code +9 - 0.551score
asset-source
Royalvice
Record and review source, license, hashes, derivatives, and publication boundaries for Toymoil media assets.
SkillBFreshness: B★ 2Claude Code +9 - 0.546score
presentation-review
Royalvice
Review Toymoil camera-facing Sprite presentation, spatial readability, lighting, occlusion, anchors, and VFX hierarchy.
SkillBFreshness: B★ 2Claude Code +9
Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Aug 13, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- GPL-3.0
- Repository
- github.com/Royalvice/Toymoil
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from Royalvice
- 0.554score
scene-authoring
Royalvice
Build Toymoil scenes whose persistent world is visible and editable in Godot while runtime-spawned templates remain independently previewable.
SkillBFreshness: B★ 2Claude Code +9 - 0.554score
sprite-packet
Royalvice
Define and review the reusable action, direction, timing, layer, and anchor information needed by a Toymoil Sprite actor.
SkillBFreshness: B★ 2Claude Code +9 - 0.551score
asset-source
Royalvice
Record and review source, license, hashes, derivatives, and publication boundaries for Toymoil media assets.
SkillBFreshness: B★ 2Claude Code +9 - 0.546score
presentation-review
Royalvice
Review Toymoil camera-facing Sprite presentation, spatial readability, lighting, occlusion, anchors, and VFX hierarchy.
SkillBFreshness: B★ 2Claude Code +9
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Cite this page
normal-map skill. Agent Mart. https://agentmart.dev/skills/royalvice-normal-map (last updated 2026-10-24)