Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/rcsnyder-uefn-verse
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About
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/uefn-verse
What's inside
- Skill name
uefn-verse- Description
- Implement maintainable Verse for a small UEFN gameplay slice. Use when a device-only solution is insufficient or existing Verse must change.
- License
- MIT
- Instructions
- 22 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- verse-rules.md · references/
SKILL.md (first lines)
# UEFN Verse Write the least Verse that makes the slice clear and maintainable. ## Rules - Prefer existing Creative devices when they already express the behavior. - Use Verse for orchestration, game state, rules, and gaps between devices. - Keep one obvious owner for important state. - Give functions one clear job. - Prefer descriptive names over clever names. - Prefer `@editable` for scene dependencies and designer-tuned configuration. - Subscribe to events in an obvious setup location. - Keep event handlers short; delegate meaningful behavior to named functions when it improves clarity. - Log meaningful transitions when they are useful for debugging or proof. - Compile after a small meaningful change. - Do not invent APIs. Discover or verify current APIs when uncertain. - Do not create architecture for hypothetical future features. See [references/verse-rules.md](references/verse-rules.md) for the code-review questions.
From RCSnyder/open-uefn-kit, MIT.
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- 0.526score
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Use UEFN's current Unreal MCP toolsets safely and efficiently.
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uefn-playtest-feedback
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Convert short human UEFN playtest feedback into one falsifiable gameplay hypothesis and the next tiny vertical slice.
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uefn-runtime-proof
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Verify a UEFN gameplay slice with compile, session, runtime, and log evidence while clearly separating machine-provable behavior from human playtest judgment.
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uefn-slice
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Convert a loose Fortnite/UEFN gameplay request into one tiny vertical slice with explicit acceptance criteria and scope boundaries.
SkillBFreshness: BClaude Code +9 - 0.524score
uefn-setup
RCSnyder
Set up or repair the connection between UEFN and an MCP-compatible coding agent.
SkillBFreshness: BClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Aug 30, 2026 (2 months ago)
- Last release
- Sep 1, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/RCSnyder/open-uefn-kit
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from RCSnyder
- 0.526score
uefn-slice
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Convert a loose Fortnite/UEFN gameplay request into one tiny vertical slice with explicit acceptance criteria and scope boundaries.
SkillBFreshness: BClaude Code +9 - 0.526score
uefn-runtime-proof
RCSnyder
Verify a UEFN gameplay slice with compile, session, runtime, and log evidence while clearly separating machine-provable behavior from human playtest judgment.
SkillBFreshness: BClaude Code +9 - 0.526score
uefn-playtest-feedback
RCSnyder
Convert short human UEFN playtest feedback into one falsifiable gameplay hypothesis and the next tiny vertical slice.
SkillBFreshness: BClaude Code +9 - 0.526score
uefn-mcp
RCSnyder
Use UEFN's current Unreal MCP toolsets safely and efficiently.
SkillBFreshness: BClaude Code +9 - 0.524score
uefn-setup
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Set up or repair the connection between UEFN and an MCP-compatible coding agent.
SkillBFreshness: BClaude Code +9 - 0.474score
distill
RCSnyder
Distill raw input materials into structured reference docs.
SkillCFreshness: CClaude Code +9
Cite this page
uefn-verse skill. Agent Mart. https://agentmart.dev/skills/rcsnyder-uefn-verse (last updated 2026-10-24)