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swiftui-product-ui

Use when composing a new or materially changed SwiftUI product screen or flow that needs clear hierarchy, state ownership, and a focused user journey.

Skill by phrypy

IndexedMIT★ 7
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/phrypy-swiftui-product-ui

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About

Use when composing a new or materially changed SwiftUI product screen or flow that needs clear hierarchy, state ownership, and a focused user journey.

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/swiftui-product-ui

What's inside

Skill name
swiftui-product-ui
Description
Use when composing a new or materially changed SwiftUI product screen or flow that needs clear hierarchy, state ownership, and a focused user journey.
License
MIT
Instructions
60 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# SwiftUI Product UI

The target is product quality, not generic demo UI.

## Core Principles

- preserve the app's existing visual language when one exists
- if there is no strong language yet, pick one intentionally
- optimize for scanability, confidence, and speed
- keep screens calm even when feature-rich

## Owns

- screen hierarchy, primary action, and state presentation
- SwiftUI composition and local state ownership
- product-specific screen flow and content priorities

Use specialist skills for navigation structure, forms, first-run, trust-sensitive settings, adaptive layout, accessibility, motion, or post-build polish. This skill coordinates those concerns; it does not replace them.

## Visual Rules

- one strong primary action per screen
- clear hierarchy before decoration
- spacing should separate meaning, not just fill space
- avoid default-looking stacks with interchangeable cards
- use color semantically, not decoratively

## Product Patterns

- dashboards should answer "what matters right now"
- settings should feel operational, not overwhelming; use `ios-settings-and-data-safety-ux` for sync, restore, permissions, or destructive actions
- onboarding should get users to value quickly
- empty states should teach the next move
- forms should reduce uncertainty before submission

## SwiftUI Composition

- break long bodies into small readable sections
- use dedicated subviews when a section has distinct intent
- avoid computed view helpers that hide too much logic
- keep state ownership obvious

## Polish Checklist

- typography has visible hierarchy
- interactive elements look tappable
- loading, empty, success, and error states exist
- destructive actions are clearly separated
- sheets and navigation destinations feel intentional
- hand off iPhone and iPad adaptation to `ios-adaptive-layout`

## Avoid

- purple-on-white defaults
- glassmorphism as a substitute for hierarchy
- too many equal-weight cards
- over-animated transitions for utility screens
- hiding product risk behind vague button copy

From phrypy/ios-app-playbook, MIT.

More from phrypy/ios-app-playbook

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Stars
7
Forks
2
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Last commit (this folder)
Jun 23, 2026 (4 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

swiftui-product-ui skill. Agent Mart. https://agentmart.dev/skills/phrypy-swiftui-product-ui (last updated 2026-10-24)