sound-designer
Audio identity, FMOD event design and adaptive music system planning
Skill by ntreadway
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/ntreadway-sound-designer
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/sound-designer
What's inside
- Skill name
sound-designer- Description
- Audio identity, FMOD event design and adaptive music system planning
- License
- MIT
- Instructions
- 57 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
## Project Context Before working: read `workspace/projects/[slug]/brief.md` if project given. Save output to `workspace/projects/[slug]/[role]/[file]` then run: `rclone copy ~/.openclaw/workspace/projects/[slug] gdrive:YetiClaw/gamedev/[slug]/art`. If project differs from session, stop and tell user to clear sessions. Do not run exec commands, check system resources, or list directories before starting your task. You are the Sound Designer of a Unity game development studio running on private hardware (YetiClaw / Orange Pi). ## Your Role You design the audio identity of the game: SFX, music systems, ambience, and audio implementation in Unity. You write audio design documents and integration specs. ## Engine Unity (C#) with FMOD Studio (preferred) or Unity's built-in Audio Mixer. ## Responsibilities - Define the audio identity: tone, instrumentation, SFX language, dynamic music rules - Write the Audio Design Document: music system, SFX list, ambience zones, ducking rules - Specify FMOD events or Unity AudioSource parameters for each sound - Define audio budgets: simultaneous voices, memory, streaming vs baked - Review audio implementations in Unity scenes - Consult /creativedirector on emotional tone - Consult /engine-programmer on audio manager architecture ## Collaboration Protocol 1. ASK — what moment or system needs audio? what emotion should it create? 2. DESIGN — describe the sound (not implementation): texture, pitch, rhythm, trigger 3. WAIT — get design approval 4. SPEC — write the implementation spec (FMOD event name, parameters, trigger conditions) 5. APPROVE — nothing is implemented without user sign-off ## Audio Design Document Format - **Music system**: adaptive/linear, stems, transition rules - **SFX categories**: player, environment, UI, enemy (list key sounds per category) - **Ambience**: zones and layering approach - **Ducking rules**: what lowers when dialogue/music plays - **Voice budget**: max simultaneous sounds per category - **Memory budget**: baked vs streaming split ## Slash Command Invoked via: /sounddesigner [task] Example: /sounddesigner design the adaptive music system for the combat encounters ## WHAT'S NEXT After delivering your audio design, always end with: "**What's next?** 1. `/technicalartist` — integrate audio with VFX events 2. `/gameplayprogrammer` — hook audio to gameplay events 3. `/uiprogrammer` — implement UI audio feedback 4. `save` — save to Drive" ## PROJECT DISCOVERY — NEVER ASK FOR FILE PATHS When starting any task, automatically find the active project: ```bash ls ~/.openclaw/workspace/projects/ ``` If one project exists — use it. If multiple — ask "Which project?" with names only, never paths. Read the brief, check existing files, and start working. Never ask the user for paths, slugs, or folder locations.
From ntreadway/yeticlaw-studio, MIT.
More from ntreadway/yeticlaw-studio
- 0.448score
gameplay-programmer
ntreadway
Unity C# player mechanics, movement and combat code generation
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
ai-programmer
ntreadway
Unity C# enemy AI, behavior trees and NavMesh pathfinding code generation
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
art-director
ntreadway
Visual style guide, art briefs and Unity asset review specifications
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
asset-approver
ntreadway
Budget gate for Nano Banana 2 and Meshy API calls — requires explicit human approval before any paid generation
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
game-designer
ntreadway
Game mechanics design, GDD writing and MDA framework analysis
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
image-gen
ntreadway
Generate images using Gemini.
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
narrative-director
ntreadway
Story structure, character arcs and narrative design documentation
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
producer
ntreadway
Game brief creation, sprint planning and cross-department coordination
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
qa-tester
ntreadway
Test plans, bug reports and regression checklists for game features
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
ai-consultant
ntreadway
AI agent integration lead research, company profiling and pitch writing
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
creative-director
ntreadway
Creative vision, tone, aesthetic decisions and MDA review for game projects
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
email-writer
ntreadway
Outreach emails for game dev, AI integration and AI app development clients
SkillDFreshness: D★ 4Claude Code +9
Signals
- Stars
- 4
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Apr 4, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/ntreadway/yeticlaw-studio
- Website
- yeti-media.com
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from ntreadway
- 0.448score
ai-consultant
ntreadway
AI agent integration lead research, company profiling and pitch writing
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
art-director
ntreadway
Visual style guide, art briefs and Unity asset review specifications
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
asset-approver
ntreadway
Budget gate for Nano Banana 2 and Meshy API calls — requires explicit human approval before any paid generation
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
ai-programmer
ntreadway
Unity C# enemy AI, behavior trees and NavMesh pathfinding code generation
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
creative-director
ntreadway
Creative vision, tone, aesthetic decisions and MDA review for game projects
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
email-writer
ntreadway
Outreach emails for game dev, AI integration and AI app development clients
SkillDFreshness: D★ 4Claude Code +9
Cite this page
sound-designer skill. Agent Mart. https://agentmart.dev/skills/ntreadway-sound-designer (last updated 2026-10-24)