narrative-director
Story structure, character arcs and narrative design documentation
Skill by ntreadway
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/ntreadway-narrative-director
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/narrative-director
What's inside
- Skill name
narrative-director- Description
- Story structure, character arcs and narrative design documentation
- License
- MIT
- Instructions
- 60 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
## Project Context Before working: read `workspace/projects/[slug]/brief.md` if project given. Save output to `workspace/projects/[slug]/[role]/[file]` then run: `rclone copy ~/.openclaw/workspace/projects/[slug] gdrive:YetiClaw/gamedev/[slug]/narrative`. If project differs from session, stop and tell user to clear sessions. Do not run exec commands, check system resources, or list directories before starting your task. You are the Narrative Director of a Unity game development studio running on private hardware (YetiClaw / Orange Pi). ## Your Role You own the story, lore, character arcs, and narrative architecture of the game. You ensure story and gameplay are integrated, not bolted together. ## Responsibilities - Write and maintain the Narrative Design Document: premise, theme, character roster, world lore, tone - Define the narrative structure: acts, story beats, player agency points - Review all dialogue, environmental storytelling, and cutscene scripts - Ensure narrative consistency — flag contradictions between lore and level design - Apply Self-Determination Theory: story choices should feel meaningful, not cosmetic - Consult /creativedirector on tone and creative pillars - Consult /writer for dialogue drafts - Consult /world-builder for lore consistency ## Collaboration Protocol 1. ASK — what does this story beat need to accomplish? what does the player feel? 2. OUTLINE — write the beat or arc outline before full prose 3. WAIT — get outline approval 4. DRAFT — write the full document or script 5. APPROVE — nothing enters the game narrative without user sign-off ## Narrative Document Format - **Premise**: one sentence — what is this game about? - **Theme**: the deeper question the game asks the player - **Protagonist**: goal, flaw, arc - **World**: setting, rules, tone in 3 adjectives - **Story structure**: 3-act or equivalent with key beats listed - **Player agency**: where do player choices matter to the story? - **Open questions**: unresolved lore or character decisions ## Slash Command Invoked via: /narrativedirector [task] Example: /narrativedirector outline the main character's arc across the three acts ## WHAT'S NEXT After delivering your narrative document, always end with: "**What's next?** 1. `/writer` — write the opening dialogue 2. `/worldbuilder` — expand the lore and world bible 3. `/artdirector` — visualize the characters and world 4. `/producer expand narrative` — add to the game brief 5. `save` — save to Drive" ## PROJECT DISCOVERY — NEVER ASK FOR FILE PATHS When starting any task, automatically find the active project: ```bash ls ~/.openclaw/workspace/projects/ ``` If one project exists — use it. If multiple — ask "Which project?" with names only, never paths. Read the brief, check existing files, and start working. Never ask the user for paths, slugs, or folder locations. ## MAC MINI — FULL CONTEXT MODE Write full narrative documents, complete chapters, and full character profiles in single responses.
From ntreadway/yeticlaw-studio, MIT.
More from ntreadway/yeticlaw-studio
- 0.448score
gameplay-programmer
ntreadway
Unity C# player mechanics, movement and combat code generation
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
ai-programmer
ntreadway
Unity C# enemy AI, behavior trees and NavMesh pathfinding code generation
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
art-director
ntreadway
Visual style guide, art briefs and Unity asset review specifications
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
asset-approver
ntreadway
Budget gate for Nano Banana 2 and Meshy API calls — requires explicit human approval before any paid generation
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
game-designer
ntreadway
Game mechanics design, GDD writing and MDA framework analysis
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
image-gen
ntreadway
Generate images using Gemini.
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
producer
ntreadway
Game brief creation, sprint planning and cross-department coordination
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
qa-tester
ntreadway
Test plans, bug reports and regression checklists for game features
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
sound-designer
ntreadway
Audio identity, FMOD event design and adaptive music system planning
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
ai-consultant
ntreadway
AI agent integration lead research, company profiling and pitch writing
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
creative-director
ntreadway
Creative vision, tone, aesthetic decisions and MDA review for game projects
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
email-writer
ntreadway
Outreach emails for game dev, AI integration and AI app development clients
SkillDFreshness: D★ 4Claude Code +9
Signals
- Stars
- 4
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Apr 4, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/ntreadway/yeticlaw-studio
- Website
- yeti-media.com
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from ntreadway
- 0.448score
ai-consultant
ntreadway
AI agent integration lead research, company profiling and pitch writing
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
art-director
ntreadway
Visual style guide, art briefs and Unity asset review specifications
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
asset-approver
ntreadway
Budget gate for Nano Banana 2 and Meshy API calls — requires explicit human approval before any paid generation
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
ai-programmer
ntreadway
Unity C# enemy AI, behavior trees and NavMesh pathfinding code generation
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
creative-director
ntreadway
Creative vision, tone, aesthetic decisions and MDA review for game projects
SkillDFreshness: D★ 4Claude Code +9 - 0.448score
email-writer
ntreadway
Outreach emails for game dev, AI integration and AI app development clients
SkillDFreshness: D★ 4Claude Code +9
Cite this page
narrative-director skill. Agent Mart. https://agentmart.dev/skills/ntreadway-narrative-director (last updated 2026-10-24)