Skip to content
Agentmart
Submit a tool

r3f-performance-optimization

Use when optimizing React Three Fiber scenes, experiencing frame drops, high draw calls, or implementing 3D performance features - ensures systematic…

Skill by nocksock

IndexedMIT★ 1
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/nocksock-r3f-performance-optimization

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Use when optimizing React Three Fiber scenes, experiencing frame drops, high draw calls, or implementing 3D performance features - ensures systematic performance analysis and applies proven optimization patterns for smooth 60fps rendering

Use cases: frontend

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/r3f-performance-optimization

What's inside

Skill name
r3f-performance-optimization
Description
Use when optimizing React Three Fiber scenes, experiencing frame drops, high draw calls, or implementing 3D performance features - ensures systematic performance analysis and applies proven optimization patterns for smooth 60fps rendering
License
MIT
Instructions
273 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# R3F Performance Optimization Skill

## When This Skill Applies

Use this skill when:
- Frame rates drop below 60fps in R3F scenes
- Draw call count exceeds 500-1000
- Implementing new 3D features that may impact performance
- Scene contains many similar objects (>50 meshes)
- Static scenes render continuously
- Performance varies significantly across devices
- Memory usage grows during scene interaction

## Performance Optimization Checklist

When optimizing R3F performance, complete each step systematically:

### ☐ 1. Measure Current Performance

**Required before any optimization:**

```jsx
import { Stats } from '@react-three/drei'
// or
import { Perf } from 'r3f-perf'

<Canvas>
  <Stats />  {/* Basic FPS/memory */}
  <Perf position="top-left" />  {/* Advanced: calls, triangles, textures */}
  <Scene />
</Canvas>
```

**Record baseline metrics:**
- Current FPS (target: 60fps)
- Draw call count (target: <500, max: 1000)
- Triangle/vertex count
- Memory usage patterns

### ☐ 2. Enable On-Demand Rendering

**For static or mostly-static scenes:**

```jsx
<Canvas frameloop="demand">
  {/* Only renders when props change or invalidate() called */}
</Canvas>
```

**With manual control:**

```jsx
const { invalidate } = useThree()

// Before animation starts
invalidate()
requestAnimationFrame(() => {
  // Synchronous animation
})
```

**Impact**: Can reduce CPU/GPU usage by 90%+ for static scenes.

### ☐ 3. Apply Instancing for Repeated Objects

**When drawing >50 similar objects:**

Replace individual meshes:
```jsx
// BEFORE: 1000 draw calls
{objects.map(obj => <mesh key={obj.id} geometry={...} material={...} />)}
```

With InstancedMesh:
```jsx
// AFTER: 1 draw call
<instancedMesh args={[geometry, material, 1000]}>
  {/* Manage transforms programmatically */}
</instancedMesh>
```

**Impact**: 100-1000x draw call reduction.

### ☐ 4. Implement Level of Detail (LOD)

**For objects at varying distances:**

```jsx
import { Detailed } from '@react-three/drei'

<Detailed distances={[0, 10, 20]}>
  <HighPolyMesh />   {/* 0-10 units from camera */}
  <MediumPolyMesh /> {/* 10-20 units */}
  <LowPolyMesh />    {/* 20+ units */}
</Detailed>
```

**Impact**: Reduces vertex processing for distant objects without visible quality loss.

### ☐ 5. Reuse Geometries and Materials

**Create once, reference many times:**

```jsx
// WRONG: Creates new geometry/material per mesh
function Cubes() {
  return cubes.map(cube => (
    <mesh>
      <boxGeometry />
      <meshStandardMaterial />
    </mesh>
  ))
}

// CORRECT: Shared resources
const sharedGeometry = new THREE.BoxGeometry()
const sharedMaterial = new THREE.MeshStandardMaterial()

function Cubes() {

From nocksock/superpowers, MIT.

More from nocksock/superpowers

Signals

Stars
1
Forks
0
Open issues
0
Last commit (this folder)
Mar 18, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from nocksock

Cite this page

r3f-performance-optimization skill. Agent Mart. https://agentmart.dev/skills/nocksock-r3f-performance-optimization (last updated 2026-10-24)