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minecraft-persistence

Design or repair Minecraft player, island, item and transaction persistence, migrations and recovery after restart or crash.

Skill by Ngducok

IndexedMIT★ 2
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/ngducok-minecraft-persistence

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About

Design or repair Minecraft player, island, item and transaction persistence, migrations and recovery after restart or crash.

Use cases: design, data

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Permissions

What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 26, 2026.

Tools
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/minecraft-persistence

What's inside

Skill name
minecraft-persistence
Description
Design or repair Minecraft player, island, item and transaction persistence, migrations and recovery after restart or crash.
License
MIT
Instructions
28 lines in SKILL.md · view on GitHub

Files (6)

  • REFERENCE.md
  • SKILL.md
  • contract.json
  • request.md · examples/
  • scenario.md · examples/
  • durable-trades.md · references/

SKILL.md (first lines)

# Persistent state and recovery

Identify authoritative state and durability needs before choosing storage. PDC suits metadata on supported holders; queryable/shared accounts may require a database. JDBC drivers are dependencies, not part of Java's standard library.

- Choose stable UUID/key ownership and schema versioning. Distinguish an item instance, stack quantity, player profile and island account; do not use names or lore as identifiers.
- Ordinary blocks do not expose item-style PDC. Store custom plant state using a persistent world/chunk/coordinate index and remove it when blocks change.
- Capture immutable snapshots on the owner thread; persist off-thread with ordered writes. A stale asynchronous save must not overwrite newer state.
- Use transactions/constraints for money or shared balances when available. Saving a player and saving an external ledger are not one atomic operation.
- For file storage, write a temporary file and use an appropriate atomic replacement where supported. Preserve previous data on parse failure; migration must be rerunnable or guarded.
- Back up consistent database/world/account state and test restoration. Include WAL/auxiliary files correctly rather than copying a live database file blindly.

## Verification

Inject failure between commits, retry a migration and simulate out-of-order saves. Restore into an isolated runtime and reconcile balances/items.

## Example request

A balance reverts after logout because an older asynchronous save finishes last.

## Focused reference

Read [references/durable-trades.md](references/durable-trades.md) when handling the detailed cases above.

## Contract and evidence

Read [contract.json](contract.json) for applicability and required outputs; [REFERENCE.md](REFERENCE.md) for evidence and version limits. No listed verified release means resolve the target before generation. [examples/scenario.md](examples/scenario.md) contains a documented evaluation prompt, not proof that an agent passed.

From Ngducok/Minecraft-skills, MIT.

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Last commit (this folder)
Oct 6, 2026 (23 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

minecraft-persistence skill. Agent Mart. https://agentmart.dev/skills/ngducok-minecraft-persistence (last updated 2026-10-24)