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minecraft-evidence

Verify Minecraft APIs, formats, mechanics and tool availability; avoid fabricated symbols, citations, compatibility and test results.

Skill by Ngducok

IndexedMIT★ 2
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/ngducok-minecraft-evidence

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Verify Minecraft APIs, formats, mechanics and tool availability; avoid fabricated symbols, citations, compatibility and test results.

Use cases: testing

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Permissions

What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 26, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/minecraft-evidence

What's inside

Skill name
minecraft-evidence
Description
Verify Minecraft APIs, formats, mechanics and tool availability; avoid fabricated symbols, citations, compatibility and test results.
License
MIT
Instructions
28 lines in SKILL.md · view on GitHub

Files (6)

  • REFERENCE.md
  • SKILL.md
  • contract.json
  • request.md · examples/
  • scenario.md · examples/
  • evidence-cases.md · references/

SKILL.md (first lines)

# Evidence and hallucination prevention

Record the claim that matters, its target version/platform and the evidence needed before implementing or advising. This reduces unsupported claims; it does not guarantee zero model errors.

- For an API symbol, inspect pinned dependency source/Javadocs/signature or compile a minimal use. Search snippets and a similarly named method on another platform are insufficient.
- For formats, inspect target assets/spec/reader and perform readback where appropriate. Do not invent pack versions, NBT packing constants or undocumented flags.
- For client behavior, use an actual matching client or label it unverified. A screenshot, compile pass or mock test proves only its own evidence level.
- Open relevant primary sources before citing them. Distinguish inspected facts, inferred design choices, hypotheses and unavailable evidence. If docs conflict, verify implementation/runtime instead of choosing convenient wording.
- Discover tools/capabilities before naming actions. Never claim Browser, subagents, a running server or screenshots were used when unavailable.
- Stop repeating an unsupported assumption; find a narrow probe or explicitly state the limitation. Keep requested version and scope intact rather than substituting a newer API.

## Verification

Audit material claims against artifacts or opened sources. Include commands/results for performed checks and label skipped runtime/client checks accurately.

## Example request

An answer proposes an undocumented Dialog callback method; verify its signature and a minimal compile before writing feature code.

## Focused reference

Read [references/evidence-cases.md](references/evidence-cases.md) when handling the detailed cases above.

## Contract and evidence

Read [contract.json](contract.json) for applicability and required outputs; [REFERENCE.md](REFERENCE.md) for evidence and version limits. No listed verified release means resolve the target before generation. [examples/scenario.md](examples/scenario.md) contains a documented evaluation prompt, not proof that an agent passed.

From Ngducok/Minecraft-skills, MIT.

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Last commit (this folder)
Oct 6, 2026 (23 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

minecraft-evidence skill. Agent Mart. https://agentmart.dev/skills/ngducok-minecraft-evidence (last updated 2026-10-24)