minecraft-inventory-transactions
Implement Minecraft item transfers, crafting commits, loadout swaps, trades and optional economy effects with loss/duplication protection.
Skill by Ngducok
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/ngducok-minecraft-inventory-transactions
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: data
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 26, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/minecraft-inventory-transactions
What's inside
- Skill name
minecraft-inventory-transactions- Description
- Implement Minecraft item transfers, crafting commits, loadout swaps, trades and optional economy effects with loss/duplication protection.
- License
- MIT
- Instructions
- 28 lines in SKILL.md · view on GitHub
Files (6)
- REFERENCE.md
- SKILL.md
- contract.json
- request.md · examples/
- scenario.md · examples/
- durable-trades.md · references/
SKILL.md (first lines)
# Item transfers and atomic effects Identify all stores affected and one authoritative owner for each effect. Use native inventory operations and existing providers first; add a durable journal only when required failure guarantees justify it. - Validate actor, session, exact item identity, amount and destination capacity at commit. Client text, lore and previewed prices are not trusted state. - Account for partial insertion and preserve the exact remainder. Define what happens when a destination fills, an actor logs out or a feature disables. - Serialize conflicting operations and reject stale/replayed requests. An inventory event cancellation is not itself a database transaction. - Distinguish ordinary in-thread rollback from crash durability. External providers, inventories and databases rarely share one atomic commit. - If outcomes are ambiguous, preserve an unresolved claim for reconciliation rather than blindly repeating delivery or compensation. - Currency is optional. Creative loadouts, crafting reservations, reward chests and player trades still require item conservation and clear ownership. ## Verification Test full destinations, exact/partial stacks, duplicate activation, cancelled events, disconnect and interruption between effects. State which recovery boundaries are proven. ## Example request A loadout swap overwrites items when inventory is full; preserve both equipment and remainder. ## Focused reference Read [references/durable-trades.md](references/durable-trades.md) when handling the detailed cases above. ## Contract and evidence Read [contract.json](contract.json) for applicability and required outputs; [REFERENCE.md](REFERENCE.md) for evidence and version limits. No listed verified release means resolve the target before generation. [examples/scenario.md](examples/scenario.md) contains a documented evaluation prompt, not proof that an agent passed.
From Ngducok/Minecraft-skills, MIT.
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Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 6, 2026 (23 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Ngducok/Minecraft-skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
minecraft-inventory-transactions skill. Agent Mart. https://agentmart.dev/skills/ngducok-minecraft-inventory-transactions (last updated 2026-10-24)