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implementation-plan

Write an implementation plan that leads with the decisions the user is most likely to change, and buries the mechanical work at the bottom.

Skill by Neeeophytee

IndexedMIT★ 353
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/neeeophytee-implementation-plan

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Write an implementation plan that leads with the decisions the user is most likely to change, and buries the mechanical work at the bottom. Use when planning is requested before a build, especially after brainstorming or an interview.

Use cases: writing, project-management

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/implementation-plan

What's inside

Skill name
implementation-plan
Description
Write an implementation plan that leads with the decisions the user is most likely to change, and buries the mechanical work at the bottom. Use when planning is requested before a build, especially after brainstorming or an interview.
License
MIT
Instructions
20 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Implementation plan

A plan's job is not to prove you thought of everything. It's to put the reversible-but-expensive decisions in front of the user while changing them is still free. Order the plan by likelihood-of-tweaking, not by build order.

## Steps

1. Open with a three-line summary: what is being built, the approach chosen, and the single riskiest assumption.
2. **Section 1 — Decisions you'll probably want to tweak.** Data model changes, new type interfaces, API shapes, anything user-facing. For each: the choice made, one alternative considered, and what changing it later would cost.
3. **Section 2 — Known unknowns and how the plan absorbs them.** Where ambiguity remains, state the default that will be taken and the signal that would trigger a pivot. A plan that admits its unknowns survives contact with the territory; one that doesn't just breaks quietly.
4. **Section 3 — The mechanical work.** Refactors, wiring, migrations, tests. Compress this; the user trusts you here and reviewing it is a waste of their attention.
5. End with the review request: the 2-4 specific items you want a yes/no or a pick on before starting.
6. If the plan is more than a screenful or the user prefers visual artifacts, offer it as a single self-contained HTML page — sections collapsible, tweakable decisions pinned to the top.

## Guardrails

- If a genuinely better approach appears mid-planning, present the pivot as its own decision — don't silently re-plan.
- Keep it reviewable in minutes. A plan too long to read gets skimmed, and skimmed plans hide bad decisions.
- The plan should leave room for improvisation during implementation; over-specified plans fail exactly where the territory disagrees with the map.

From Neeeophytee/finding-unknowns-skills, MIT.

More from Neeeophytee/finding-unknowns-skills

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Stars
353
Forks
28
Open issues
0
Last commit (this folder)
Jul 5, 2026 (3 months ago)
Last release
Sep 27, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

implementation-plan skill. Agent Mart. https://agentmart.dev/skills/neeeophytee-implementation-plan (last updated 2026-10-24)