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blindspot-pass

Surface the user's unknown unknowns before work starts.

Skill by Neeeophytee

IndexedMIT★ 353
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/neeeophytee-blindspot-pass

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Surface the user's unknown unknowns before work starts. Use when the user is entering an unfamiliar codebase area, an unfamiliar domain (design, video, infra), or explicitly asks for a "blindspot pass" or to find their "unknown unknowns."

Use cases: design, prompt-engineering

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/blindspot-pass

What's inside

Skill name
blindspot-pass
Description
Surface the user's unknown unknowns before work starts. Use when the user is entering an unfamiliar codebase area, an unfamiliar domain (design, video, infra), or explicitly asks for a "blindspot pass" or to find their "unknown unknowns."
License
MIT
Instructions
22 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Blindspot pass

The user is about to work in territory they don't know well. Your job is not to do the task yet. Your job is to show them what they don't know they don't know, so their next prompt is better.

## Steps

1. Ask (or infer from context) two things: what they're trying to do, and what their experience level is with this specific area. Their starting point changes everything.
2. Explore the relevant territory yourself: the module, its history, its conventions, prior art in the repo, and (if the domain is external) what practitioners consider table stakes.
3. Report back in four sections:
   - **Landmines** — the mistakes someone new here typically makes, and any repo-specific potholes (deprecated paths, misleading names, half-migrated patterns).
   - **Hidden context** — decisions already made that constrain the work (why the code is shaped this way, invariants that must hold).
   - **What good looks like** — 2-3 examples of the pattern done well, from this repo or elsewhere, so they can calibrate quality.
   - **Questions you should be asking** — the 3-5 questions an expert would ask before starting, with your best guess at each answer.
4. End with a rewritten version of their original request that incorporates what you found, so they can see the difference between their map and the territory.

## Guardrails

- Do not start implementing. This skill ends at understanding.
- Prioritize unknowns that would change the architecture or the approach over trivia.
- If the area turns out to be simpler than the user feared, say so plainly. "You have no significant blindspots here" is a valid and valuable result.

From Neeeophytee/finding-unknowns-skills, MIT.

More from Neeeophytee/finding-unknowns-skills

Signals

Stars
353
Forks
28
Open issues
0
Last commit (this folder)
Jul 5, 2026 (3 months ago)
Last release
Sep 27, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from Neeeophytee

Cite this page

blindspot-pass skill. Agent Mart. https://agentmart.dev/skills/neeeophytee-blindspot-pass (last updated 2026-10-24)