flutter-scene-assets-shaders
Import and animate Scene geometry and textures; author current .fmat materials or Flutter GPU shader bundles; bind shader resources from Dart.
Skill by mordechai30
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What's inside
- Skill name
flutter-scene-assets-shaders- Description
- Import and animate Scene geometry and textures; author current .fmat materials or Flutter GPU shader bundles; bind shader resources from Dart. Use for 3D assets, materials, and shaders.
- License
- BSD-3-Clause
- Instructions
- 12 lines in SKILL.md · view on GitHub
Files (20)
- .DS_Store
- SKILL.md
- animation.txt · examples/
- build-hook.txt · examples/
- raw-shader.txt · examples/
- shaderbundle-manifest.txt · examples/
- stress-tests.txt · examples/
- toon-dart.txt · examples/
- toon-fmat.txt · examples/
- assets-and-animation.md · references/
- materials-and-shaders.md · references/
- animation.txt · references/sources/
- assets-and-loading.txt · references/sources/
- custom-materials.txt · references/sources/
- declarative-scenes.txt · references/sources/
- flutter-gpu-api.txt · references/sources/
- flutter-gpu-shaders-readme.txt · references/sources/
- geometry.txt · references/sources/
- materials.txt · references/sources/
- shader-material-api.txt · references/sources/
SKILL.md (first lines)
# Scene assets and shaders Choose the shader owner first. Use Scene's `.fmat` and `PreprocessedMaterial` for a managed Scene mesh. Use a compiled raw shader bundle with Scene's `ShaderMaterial` when a Scene mesh needs direct stage control. Use `package:flutter_gpu/gpu.dart` bindings when writing a direct GPU render pass. Each path has its own resource and uniform binding API. - For glTF, textures, geometry, and animation, read [assets-and-animation.md](references/assets-and-animation.md). - For `.fmat`, raw shaders, material binding, and color output, read [materials-and-shaders.md](references/materials-and-shaders.md). Keep asset names, shader parameter names, vertex attribute names, and Dart bindings consistent. Load and create GPU resources outside per-frame code. Use the source path when loading Scene assets converted by its build hook. After a build-hook, asset, material, or shader binding change, run `flutter analyze` and build the affected target. Open a small scene with the asset or material on each supported target and inspect the rendered result. Analysis alone cannot verify shader compilation, GPU bindings, or output pixels.
From mordechai30/flutter-dart-skills, BSD-3-Clause.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Sep 29, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- BSD-3-Clause
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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flutter-scene-assets-shaders skill. Agent Mart. https://agentmart.dev/skills/mordechai30-flutter-scene-assets-shaders-088ead (last updated 2026-10-24)