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flutter-scene-assets-shaders

Import and animate Scene geometry and textures; author current .fmat materials or Flutter GPU shader bundles; bind shader resources from Dart.

Skill by mordechai30

IndexedBSD-3-Clause
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/mordechai30-flutter-scene-assets-shaders

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About

Import and animate Scene geometry and textures; author current .fmat materials or Flutter GPU shader bundles; bind shader resources from Dart. Use for 3D assets, materials, and shaders.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/flutter-scene-assets-shaders

What's inside

Skill name
flutter-scene-assets-shaders
Description
Import and animate Scene geometry and textures; author current .fmat materials or Flutter GPU shader bundles; bind shader resources from Dart. Use for 3D assets, materials, and shaders.
License
BSD-3-Clause
Instructions
12 lines in SKILL.md · view on GitHub

Files (4)

  • .DS_Store
  • SKILL.md
  • assets-and-animation.md · references/
  • materials-and-shaders.md · references/

SKILL.md (first lines)

# Scene assets and shaders

Choose the shader owner first. Use Scene's `.fmat` and `PreprocessedMaterial` for a managed Scene mesh. Use a compiled raw shader bundle with Scene's `ShaderMaterial` when a Scene mesh needs direct stage control. Use `package:flutter_gpu/gpu.dart` bindings when writing a direct GPU render pass. Each path has its own resource and uniform binding API.

- For glTF, textures, geometry, and animation, read [assets-and-animation.md](references/assets-and-animation.md).
- For `.fmat`, raw shaders, material binding, and color output, read [materials-and-shaders.md](references/materials-and-shaders.md).

Keep asset names, shader parameter names, vertex attribute names, and Dart bindings consistent. Load and create GPU resources outside per-frame code. Use the source path when loading Scene assets converted by its build hook.

After a build-hook, asset, material, or shader binding change, run `flutter analyze` and build the affected target. Open a small scene with the asset or material on each supported target and inspect the rendered result. Analysis alone cannot verify shader compilation, GPU bindings, or output pixels.

From mordechai30/flutter-dart-skills, BSD-3-Clause.

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Last commit (this folder)
Sep 29, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
BSD-3-Clause
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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flutter-scene-assets-shaders skill. Agent Mart. https://agentmart.dev/skills/mordechai30-flutter-scene-assets-shaders (last updated 2026-10-24)