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flutter-gpu-scene-rendering

Build efficient Flutter GPU or flutter_scene render loops, including draw state, instancing, attachment formats, and off-screen render-to-texture output.

Skill by mordechai30

IndexedBSD-3-Clause
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/mordechai30-flutter-gpu-scene-rendering

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Build efficient Flutter GPU or flutter_scene render loops, including draw state, instancing, attachment formats, and off-screen render-to-texture output. Use for rendering pipelines and performance work.

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/flutter-gpu-scene-rendering

What's inside

Skill name
flutter-gpu-scene-rendering
Description
Build efficient Flutter GPU or flutter_scene render loops, including draw state, instancing, attachment formats, and off-screen render-to-texture output. Use for rendering pipelines and performance work.
License
BSD-3-Clause
Instructions
10 lines in SKILL.md · view on GitHub

Files (4)

  • .DS_Store
  • SKILL.md
  • flutter-gpu-pipeline.md · references/
  • scene-pipeline.md · references/

SKILL.md (first lines)

# Rendering pipeline

Choose the owner of the render loop. `SceneView` owns Scene's scene graph, views, culling, post-processing, and texture targets. Direct Flutter GPU code owns resources, passes, bindings, and submission. Keep these workflows distinct.

- For direct GPU attachments, passes, presentation, and draw calls, read [flutter-gpu-pipeline.md](references/flutter-gpu-pipeline.md).
- For Scene batching, view management, profiling, and render textures, read [scene-pipeline.md](references/scene-pipeline.md).

Retain GPU resources across frames. Resize targets when output dimensions change. Measure GPU and CPU work before changing quality settings or draw organization.

From mordechai30/flutter-dart-skills, BSD-3-Clause.

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Last commit (this folder)
Sep 29, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
BSD-3-Clause
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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flutter-gpu-scene-rendering skill. Agent Mart. https://agentmart.dev/skills/mordechai30-flutter-gpu-scene-rendering (last updated 2026-10-24)