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This entry duplicates flutter-gpu-scene-rendering, which is the one we list in search.

flutter-gpu-scene-rendering

Build efficient Flutter GPU or flutter_scene render loops, including draw state, instancing, attachment formats, and off-screen render-to-texture output.

Skill by mordechai30

IndexedBSD-3-Clause
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Build efficient Flutter GPU or flutter_scene render loops, including draw state, instancing, attachment formats, and off-screen render-to-texture output. Use for rendering pipelines and performance work.

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What's inside

Skill name
flutter-gpu-scene-rendering
Description
Build efficient Flutter GPU or flutter_scene render loops, including draw state, instancing, attachment formats, and off-screen render-to-texture output. Use for rendering pipelines and performance work.
License
BSD-3-Clause
Instructions
10 lines in SKILL.md · view on GitHub

Files (20)

  • .DS_Store
  • SKILL.md
  • configurator.txt · examples/
  • render-target.txt · examples/
  • stress-benchmark.txt · examples/
  • flutter-gpu-pipeline.md · references/
  • scene-pipeline.md · references/
  • color-attachment-api.txt · references/sources/
  • command-buffer-api.txt · references/sources/
  • core-concepts.txt · references/sources/
  • declarative-scenes.txt · references/sources/
  • depth-stencil-attachment-api.txt · references/sources/
  • gpu-context-api.txt · references/sources/
  • image-surface-api.txt · references/sources/
  • post-processing.txt · references/sources/
  • render-target-api.txt · references/sources/
  • render-texture-api.txt · references/sources/
  • render-texture-view-api.txt · references/sources/
  • render-view-api.txt · references/sources/
  • vertex-step-mode-api.txt · references/sources/

SKILL.md (first lines)

# Rendering pipeline

Choose the owner of the render loop. `SceneView` owns Scene's scene graph, views, culling, post-processing, and texture targets. Direct Flutter GPU code owns resources, passes, bindings, and submission. Keep these workflows distinct.

- For direct GPU attachments, passes, presentation, and draw calls, read [flutter-gpu-pipeline.md](references/flutter-gpu-pipeline.md).
- For Scene batching, view management, profiling, and render textures, read [scene-pipeline.md](references/scene-pipeline.md).

Retain GPU resources across frames. Resize targets when output dimensions change. Measure GPU and CPU work before changing quality settings or draw organization.

From mordechai30/flutter-dart-skills, BSD-3-Clause.

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Last commit (this folder)
Sep 29, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
BSD-3-Clause
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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flutter-gpu-scene-rendering skill. Agent Mart. https://agentmart.dev/skills/mordechai30-flutter-gpu-scene-rendering-b7b604 (last updated 2026-10-24)