Skip to content
Agentmart
Submit a tool

godot

Build, debug, test, export, and optimize Godot projects using GDScript or C#, scenes, resources, headless workflows, and engine-native diagnostics.

Skill by metaspartan

IndexedMIT★ 32
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/metaspartan-godot

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Build, debug, test, export, and optimize Godot projects using GDScript or C#, scenes, resources, headless workflows, and engine-native diagnostics. Use for projects containing `project.godot`.

Use cases: testing

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/godot

What's inside

Skill name
godot
Description
Build, debug, test, export, and optimize Godot projects using GDScript or C#, scenes, resources, headless workflows, and engine-native diagnostics. Use for projects containing `project.godot`.
License
MIT
Instructions
38 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Godot

## Inspect first

1. Read `project.godot` and identify the renderer, entry scene, input map, autoloads, and engine features.
2. Inspect the owning scenes, scripts, resources, addons, tests, and export presets.
3. Determine whether the project uses GDScript, C#, GDExtension, or a mixture.
4. Resolve `godot`, `godot4`, or the platform application binary instead of assuming one name.

## Implementation rules

- Keep reusable behavior in scripts and resources with explicit scene ownership.
- Preserve node paths, signal contracts, resource identifiers, and autoload APIs.
- Avoid hand-rewriting large scene or resource files when an engine-aware edit is safer.
- Keep `_process` and `_physics_process` responsibilities distinct.
- Free transient nodes and disconnect long-lived signals when ownership requires it.
- Do not change renderer or project feature versions unless requested.

## Verification

Use project-provided test addons and scripts before inventing a test command.

1. Parse focused scripts with `godot --headless --path <project> --check-only --script <script>` when supported by the script shape.
2. Import resources with `godot --headless --path <project> --editor --quit` when imports changed.
3. Run the project's GDScript, C#, or addon test suite.
4. Run a focused scene or the main project and inspect engine output.
5. Export with the existing preset using `--headless --path <project> --export-release <preset> <output>` when release output is in scope.
6. Exercise the changed flow in a rendered build.

## Performance

Measure CPU, GPU, physics, draw calls, node count, memory, resource loading, and stutter in the engine profiler. Test the selected renderer and target device; headless execution cannot validate rendering.

## Completion criteria

Report Godot version, renderer, scripts or scenes checked, test runner, export preset, rendered flow, and any unavailable platform template or device.

From metaspartan/cybara, MIT.

More from metaspartan/cybara

Signals

Stars
32
Forks
9
Open issues
0
Last commit (this folder)
Sep 2, 2026 (1 month ago)
Last release
Oct 24, 2026 (4 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
Website
cybara.ai
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from metaspartan

Cite this page

godot skill. Agent Mart. https://agentmart.dev/skills/metaspartan-godot (last updated 2026-10-24)