game-development
Route and execute game project work across Unreal Engine, Unity, Godot, Bevy, browser engines, assets, performance, builds, and playtesting.
Skill by metaspartan
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/metaspartan-game-development
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/game-development
What's inside
- Skill name
game-development- Description
- Route and execute game project work across Unreal Engine, Unity, Godot, Bevy, browser engines, assets, performance, builds, and playtesting. Use when a game request spans systems or the engine is not yet confirmed.
- License
- MIT
- Instructions
- 47 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Game development Use this skill as the entry point for game work that is not already scoped to one specialist workflow. ## Routing 1. Inspect project markers using `../../references/engine-workflows.md`. 2. Load exactly one primary engine skill: - Unreal Engine: `../unreal-engine/SKILL.md` - Unity: `../unity/SKILL.md` - Godot: `../godot/SKILL.md` - Bevy: `../bevy/SKILL.md` - Phaser, Three.js, React Three Fiber, Babylon.js, or PlayCanvas: `../web-game-development/SKILL.md` 3. Add `../game-asset-pipeline/SKILL.md` when the task changes models, textures, animation, audio, or import settings. 4. Add `../game-ui/SKILL.md` for HUD, menus, input prompts, accessibility, and responsive layout. 5. Add `../sprite-pipeline/SKILL.md` for sprite sheets, atlases, pivots, animation frames, and engine imports. 6. Add `../game-networking/SKILL.md` for authoritative multiplayer, replication, prediction, rollback, lobbies, and network testing. 7. Finish implementation work with `../game-playtesting/SKILL.md`. 8. Use the separate `blender-mcp` skill when a connected Blender workflow is needed. ## Workflow 1. Establish the engine version, target platforms, player verbs, and expected frame rate. 2. Read repository instructions and the existing build and test setup. 3. Separate simulation, presentation, input, UI, persistence, and platform integration. 4. Make the smallest coherent change that follows the project's established architecture. 5. Run engine-native validation before launching the game. 6. Exercise the changed behavior through a representative player flow. 7. Capture visual and performance evidence when those outcomes are in scope. ## Guardrails - Do not upgrade an engine, renderer, render pipeline, scripting backend, or asset format unless requested. - Do not edit engine caches, generated project files, imported libraries, or binary assets as source. - Do not replace a working architecture with a generic template. - Do not call a game tested when only compilation or a static scene inspection ran. - Keep credentials, signing material, store keys, and proprietary platform SDK data out of output and logs. ## Verification Follow the verification ladder in `../../references/engine-workflows.md`, ending with a representative rendered player flow whenever the engine can run in the current environment. ## Completion report State the engine and version, files changed, checks run, gameplay path exercised, performance evidence collected, and any layer that could not be verified.
From metaspartan/cybara, MIT.
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- 0.652score
game-asset-pipeline
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Prepare, import, validate, and optimize game models, textures, materials, rigs, animation, audio, collision, and level assets across engines.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
code-review
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Review code changes for correctness, security, performance, and maintainability before merging.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
diagram-maker
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Generate clean SVG/HTML diagrams for architecture, flows, sequences, ER diagrams, and whiteboards.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
bevy
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Build, test, debug, and optimize Rust games and tools using the Bevy engine, ECS scheduling, assets, rendering, and platform features.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
comfyui
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Drive ComfyUI (local Stable Diffusion / image-gen pipeline) via its HTTP API to generate and edit images.
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
unreal-engine
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Build, debug, test, package, and optimize Unreal Engine projects using C++, Blueprints, Automation Tests, Unreal Build Tool, and Automation Tool.
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
blender-headless
metaspartan
Build, render, and visually verify 3D models with Blender's Python API in headless mode, using the image tool to inspect renders and iterate.
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
sprite-pipeline
metaspartan
Create, normalize, pack, import, and validate production sprite animations, atlases, pivots, collision guides, and pixel-art scaling across 2D game engines.
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
web-game-development
metaspartan
Implement and optimize browser games using Phaser, Three.js, React Three Fiber, Babylon.js, or PlayCanvas with responsive input, asset loading, rendering, and…
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
game-ui
metaspartan
Design, implement, and test game HUDs, menus, overlays, inventories, input prompts, accessibility, localization, and responsive layouts without obscuring or…
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
game-networking
metaspartan
Design, implement, test, secure, and profile multiplayer game networking across engines, including authority, replication, prediction, rollback, lobbies…
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
authorized-web-pentest
metaspartan
Run an authorized, scoped web application security test with evidence-based findings and strict active-testing guardrails.
SkillAFreshness: A★ 32Claude Code +9
Signals
- Stars
- 32
- Forks
- 9
- Open issues
- 0
- Last commit (this folder)
- Sep 2, 2026 (1 month ago)
- Last release
- Oct 24, 2026 (4 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/metaspartan/cybara
- Website
- cybara.ai
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.652score
comfyui
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Drive ComfyUI (local Stable Diffusion / image-gen pipeline) via its HTTP API to generate and edit images.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
diagram-maker
metaspartan
Generate clean SVG/HTML diagrams for architecture, flows, sequences, ER diagrams, and whiteboards.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
game-asset-pipeline
metaspartan
Prepare, import, validate, and optimize game models, textures, materials, rigs, animation, audio, collision, and level assets across engines.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
code-review
metaspartan
Review code changes for correctness, security, performance, and maintainability before merging.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
bevy
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Build, test, debug, and optimize Rust games and tools using the Bevy engine, ECS scheduling, assets, rendering, and platform features.
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
unreal-engine
metaspartan
Build, debug, test, package, and optimize Unreal Engine projects using C++, Blueprints, Automation Tests, Unreal Build Tool, and Automation Tool.
SkillAFreshness: A★ 32Claude Code +9
Cite this page
game-development skill. Agent Mart. https://agentmart.dev/skills/metaspartan-game-development (last updated 2026-10-24)