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game-development

Route and execute game project work across Unreal Engine, Unity, Godot, Bevy, browser engines, assets, performance, builds, and playtesting.

Skill by metaspartan

IndexedMIT★ 32
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/metaspartan-game-development

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Route and execute game project work across Unreal Engine, Unity, Godot, Bevy, browser engines, assets, performance, builds, and playtesting. Use when a game request spans systems or the engine is not yet confirmed.

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Permissions

What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.

Tools
No tools found
Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/game-development

What's inside

Skill name
game-development
Description
Route and execute game project work across Unreal Engine, Unity, Godot, Bevy, browser engines, assets, performance, builds, and playtesting. Use when a game request spans systems or the engine is not yet confirmed.
License
MIT
Instructions
47 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Game development

Use this skill as the entry point for game work that is not already scoped to one specialist workflow.

## Routing

1. Inspect project markers using `../../references/engine-workflows.md`.
2. Load exactly one primary engine skill:
   - Unreal Engine: `../unreal-engine/SKILL.md`
   - Unity: `../unity/SKILL.md`
   - Godot: `../godot/SKILL.md`
   - Bevy: `../bevy/SKILL.md`
   - Phaser, Three.js, React Three Fiber, Babylon.js, or PlayCanvas: `../web-game-development/SKILL.md`
3. Add `../game-asset-pipeline/SKILL.md` when the task changes models, textures, animation, audio, or import settings.
4. Add `../game-ui/SKILL.md` for HUD, menus, input prompts, accessibility, and responsive layout.
5. Add `../sprite-pipeline/SKILL.md` for sprite sheets, atlases, pivots, animation frames, and engine imports.
6. Add `../game-networking/SKILL.md` for authoritative multiplayer, replication, prediction, rollback, lobbies, and network testing.
7. Finish implementation work with `../game-playtesting/SKILL.md`.
8. Use the separate `blender-mcp` skill when a connected Blender workflow is needed.

## Workflow

1. Establish the engine version, target platforms, player verbs, and expected frame rate.
2. Read repository instructions and the existing build and test setup.
3. Separate simulation, presentation, input, UI, persistence, and platform integration.
4. Make the smallest coherent change that follows the project's established architecture.
5. Run engine-native validation before launching the game.
6. Exercise the changed behavior through a representative player flow.
7. Capture visual and performance evidence when those outcomes are in scope.

## Guardrails

- Do not upgrade an engine, renderer, render pipeline, scripting backend, or asset format unless requested.
- Do not edit engine caches, generated project files, imported libraries, or binary assets as source.
- Do not replace a working architecture with a generic template.
- Do not call a game tested when only compilation or a static scene inspection ran.
- Keep credentials, signing material, store keys, and proprietary platform SDK data out of output and logs.

## Verification

Follow the verification ladder in `../../references/engine-workflows.md`, ending with a representative rendered player flow whenever the engine can run in the current environment.

## Completion report

State the engine and version, files changed, checks run, gameplay path exercised, performance evidence collected, and any layer that could not be verified.

From metaspartan/cybara, MIT.

More from metaspartan/cybara

Signals

Stars
32
Forks
9
Open issues
0
Last commit (this folder)
Sep 2, 2026 (1 month ago)
Last release
Oct 24, 2026 (4 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
Website
cybara.ai
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from metaspartan

Cite this page

game-development skill. Agent Mart. https://agentmart.dev/skills/metaspartan-game-development (last updated 2026-10-24)