blender-headless
Build, render, and visually verify 3D models with Blender's Python API in headless mode, using the image tool to inspect renders and iterate.
Skill by metaspartan
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/metaspartan-blender-headless
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: backend
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/blender-headless
What's inside
- Skill name
blender-headless- Description
- Build, render, and visually verify 3D models with Blender's Python API in headless mode, using the image tool to inspect renders and iterate.
- License
- MIT
- Instructions
- 29 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Blender Headless Modeling Use this when the user wants a 3D model, scene, or render produced locally with Blender and no Blender MCP server is configured. ## Locate Blender 1. Try `which blender`, then platform defaults: `/Applications/Blender.app/Contents/MacOS/Blender`, `/usr/bin/blender`, `/snap/bin/blender`, `%ProgramFiles%\Blender Foundation\Blender*\blender.exe`. 2. Confirm with `<blender> --version` and note the major version; the Python API changes between releases. ## Build with a script 1. Write one `build_<name>.py` that resets the scene (`bpy.ops.wm.read_factory_settings(use_empty=True)`), builds geometry with `bpy.ops.mesh.primitive_*` or `bmesh`, assigns materials, adds a camera and lights, sets `scene.render.filepath` to an absolute path, and renders with `bpy.ops.render.render(write_still=True)`. 2. Keep every file write comfortably under the model output limit: build large scripts in parts (a base file, then `edit` calls that append helpers) instead of one huge `write`. A tool call cut off by the output limit loses its arguments. 3. Run `<blender> --background --python build_<name>.py` with a timeout of at least 300 seconds and capture stdout and stderr; Blender prints Python tracebacks there. 4. Prefer `BLENDER_EEVEE` (Blender 4.2+ removed the `_NEXT` suffix) or `CYCLES` with a low sample count for verification renders; render around 1400x900 PNG. 5. Save the `.blend` with `bpy.ops.wm.save_as_mainfile(filepath=...)` so the user can open the result. ## Verify visually, then iterate 1. Render at least two views (side and three-quarter) to separate PNG files. 2. Inspect each render with the `image` tool and compare it with the requested object: proportions, missing parts, floating geometry, exposure, framing. 3. Fix the script for each discrepancy, re-render, and inspect again. Do not report success from script output alone. 4. Do not delete or overwrite renders you already reported to the user; write new versions to new file names. ## Report List the script, the `.blend`, and every render path, and describe what the final renders show.
From metaspartan/cybara, MIT.
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Signals
- Stars
- 32
- Forks
- 9
- Open issues
- 0
- Last commit (this folder)
- Sep 7, 2026 (1 month ago)
- Last release
- Oct 24, 2026 (4 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/metaspartan/cybara
- Website
- cybara.ai
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
blender-headless skill. Agent Mart. https://agentmart.dev/skills/metaspartan-blender-headless (last updated 2026-10-24)