game-ui
Design, implement, and test game HUDs, menus, overlays, inventories, input prompts, accessibility, localization, and responsive layouts without obscuring or…
Skill by metaspartan
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/metaspartan-game-ui
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design, testing
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/game-ui
What's inside
- Skill name
game-ui- Description
- Design, implement, and test game HUDs, menus, overlays, inventories, input prompts, accessibility, localization, and responsive layouts without obscuring or fighting the playfield.
- License
- MIT
- Instructions
- 35 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Game UI ## Establish the interaction model Identify the genre, camera, primary player verbs, input devices, target platforms, safe areas, localization scope, accessibility requirements, and which information must remain visible during play. ## Design rules - Protect the center of the playfield and aiming, movement, or puzzle-critical regions. - Give critical state clear hierarchy; move secondary detail into contextual or dismissible surfaces. - Keep visual language consistent with the game rather than defaulting to application dashboards. - Make focus ownership explicit when menus, dialogs, inventories, chat, or text input open. - Pause or gate gameplay and camera input when an overlay requires exclusive interaction. - Support keyboard, pointer, controller, and touch navigation that matches the target platform. - Preserve safe areas, readable text scaling, localization expansion, contrast, and reduced motion. - Avoid per-frame UI rebuilding when event-driven updates are sufficient. ## Implementation Use the chosen engine's established UI system and project patterns. Keep UI state separate from simulation truth, derive presentation from stable game state, and keep screen transitions reversible. Make loading, empty, disabled, error, disconnected, and save-in-progress states visible. ## Verification 1. Exercise the HUD during active gameplay rather than only in an isolated preview. 2. Navigate every changed surface with each supported input family. 3. Verify focus restoration and gameplay input suppression around overlays. 4. Test narrow, wide, high-density, and safe-area-constrained layouts in scope. 5. Capture screenshots with representative content, long labels, warnings, and low-resource states. 6. Check frame time and allocation behavior while rapidly changing HUD state. ## Completion criteria Report the UI states exercised, input devices, resolutions or safe areas, accessibility checks, screenshots, and any platform-native behavior that remains unverified.
From metaspartan/cybara, MIT.
More from metaspartan/cybara
- 0.652score
bevy
metaspartan
Build, test, debug, and optimize Rust games and tools using the Bevy engine, ECS scheduling, assets, rendering, and platform features.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
code-review
metaspartan
Review code changes for correctness, security, performance, and maintainability before merging.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
comfyui
metaspartan
Drive ComfyUI (local Stable Diffusion / image-gen pipeline) via its HTTP API to generate and edit images.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
game-asset-pipeline
metaspartan
Prepare, import, validate, and optimize game models, textures, materials, rigs, animation, audio, collision, and level assets across engines.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
diagram-maker
metaspartan
Generate clean SVG/HTML diagrams for architecture, flows, sequences, ER diagrams, and whiteboards.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
game-development
metaspartan
Route and execute game project work across Unreal Engine, Unity, Godot, Bevy, browser engines, assets, performance, builds, and playtesting.
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
unreal-engine
metaspartan
Build, debug, test, package, and optimize Unreal Engine projects using C++, Blueprints, Automation Tests, Unreal Build Tool, and Automation Tool.
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
blender-headless
metaspartan
Build, render, and visually verify 3D models with Blender's Python API in headless mode, using the image tool to inspect renders and iterate.
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
sprite-pipeline
metaspartan
Create, normalize, pack, import, and validate production sprite animations, atlases, pivots, collision guides, and pixel-art scaling across 2D game engines.
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
web-game-development
metaspartan
Implement and optimize browser games using Phaser, Three.js, React Three Fiber, Babylon.js, or PlayCanvas with responsive input, asset loading, rendering, and…
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
game-playtesting
metaspartan
Test a game end to end like a player across boot, controls, gameplay loops, UI, save state, failure recovery, rendering, audio, performance, and platform…
SkillAFreshness: A★ 32Claude Code +9 - 0.649score
authorized-web-pentest
metaspartan
Run an authorized, scoped web application security test with evidence-based findings and strict active-testing guardrails.
SkillAFreshness: A★ 32Claude Code +9
Signals
- Stars
- 32
- Forks
- 9
- Open issues
- 0
- Last commit (this folder)
- Sep 2, 2026 (1 month ago)
- Last release
- Oct 24, 2026 (4 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/metaspartan/cybara
- Website
- cybara.ai
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from metaspartan
- 0.652score
code-review
metaspartan
Review code changes for correctness, security, performance, and maintainability before merging.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
comfyui
metaspartan
Drive ComfyUI (local Stable Diffusion / image-gen pipeline) via its HTTP API to generate and edit images.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
game-asset-pipeline
metaspartan
Prepare, import, validate, and optimize game models, textures, materials, rigs, animation, audio, collision, and level assets across engines.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
game-development
metaspartan
Route and execute game project work across Unreal Engine, Unity, Godot, Bevy, browser engines, assets, performance, builds, and playtesting.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
bevy
metaspartan
Build, test, debug, and optimize Rust games and tools using the Bevy engine, ECS scheduling, assets, rendering, and platform features.
SkillAFreshness: A★ 32Claude Code +9 - 0.652score
diagram-maker
metaspartan
Generate clean SVG/HTML diagrams for architecture, flows, sequences, ER diagrams, and whiteboards.
SkillAFreshness: A★ 32Claude Code +9
Cite this page
game-ui skill. Agent Mart. https://agentmart.dev/skills/metaspartan-game-ui (last updated 2026-10-24)