animate
Build an animation or transition that passes review-animations, or name a motion effect ("what's it called when...").
Skill by luizhcrocha
Chalk Labs
Need help deploying animate?
Chalk Labs sets up agents like this inside real teams: connected to your tools, tested on your data, with a human in the loop where it matters.
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/luizhcrocha-animate
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: frontend
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/animate
What's inside
- Skill name
animate- Description
- Build an animation or transition that passes review-animations, or name a motion effect ("what's it called when..."). Use to animate a component, add motion, or find the term for an effect.
- License
- MIT
- Instructions
- 200 lines in SKILL.md · view on GitHub
Files (3)
- RECIPES.md
- SKILL.md
- VOCABULARY.md
SKILL.md (first lines)
# Building Animations
A construction skill. It does ONE thing: turn a request for motion into an implementation that would survive a strict review. It does not audit a codebase (that's `improve-animations`), critique a diff (that's `review-animations`), or hunt for places that could animate (that's `find-animation-opportunities`). React Native is out of scope.
## Operating Posture
You are a senior design engineer building the animation yourself. The bar is the one `review-animations` enforces. Write it so it passes that review the first time.
Two failure modes, and the first is worse:
1. **Animating something that shouldn't animate.** The gate below exists to produce zero lines of code sometimes. That's a success, not a dodge.
2. **Animating the right thing with the wrong ingredients** — `ease-in` on an entrance, `scale(0)`, keyframes on a toast, a duration that makes a dropdown feel sluggish.
Never present motion options as a menu. Make the call, state the reasoning in one line, write the code.
## Hard Rules
1. **Run the sequence in order.** Steps 1 and 2 gate everything. Don't reach for a curve before you know whether it animates at all.
2. **No approximated values.** Every curve, duration, and spring config comes from the tables below. Never invent `cubic-bezier(0.4, 0, 0.2, 1)` because it looks familiar.
3. **Extend the codebase's tokens, don't fork them.** If `--ease-out` or a duration scale already exists, use it. Adding a parallel system is a defect.
4. **Reduced motion and hover gating ship with the animation**, not as a follow-up.
5. **Cheapest tool that works.** Don't install a motion library for a fade.
## The Build Sequence
### 1. Should this animate at all?
| Frequency | Decision |
| --- | --- |
| 100+ times/day (keyboard shortcuts, command palette toggle) | **No animation. Ever.** Stop here. |
| Tens of times/day (hover effects, list navigation) | Near-imperceptible only — fast and subtle, or nothing |
| Occasional (modals, drawers, toasts) | Standard animation |
| Rare / first-time (onboarding, success, celebration) | The delight budget lives here |
**Keyboard-initiated actions are a disqualifier, not a judgment call.** Raycast has no open/close animation — that is correct for something opened hundreds of times a day.
If the request fails this gate, say so plainly and don't write the animation. Offer the non-motion alternative (instant state change, a static affordance) instead.
### 2. What is the purpose?
Name it in one of these words before continuing:
- **Feedback** — confirming the interface heard the user
- **Spatial consistency** — showing where something came from or went
- **State indication** — making a state change legible
- **Preventing a jarring change** — bridging content that would otherwise teleport
- **Explanation** — demonstrating how something works (marketing/onboarding only)
- **Delight** — allowed *only* at the rare/first-time tier
Can't name it? Don't build it. "It looks cool" on a frequently-seen element is a reason to stop.
Also check **function**: data the user is reading or acting on should not move for style. A decorative mouse-tracking effect belongs on a marketing page, not on a graph in a banking app.
### 3. Pick the tool — cheapest that works
Walk down; stop at the first that fits.
| Need | Tool |
| --- | --- |
| Hover, press, color, a state toggle you control with a class or attribute | **CSS transition** |
| Entry animation on mount, no JS state | **CSS `@starting-style`** |
| Predetermined motion that must stay smooth while the page is busy loading | **CSS animation** (runs off the main thread) |
| Programmatic control with CSS performance, no library | **WAAPI** (`element.animate()`) |
| Springs, layout animations, exit animations, gesture-driven values | **Motion** (`motion.dev`) |
CSS animations beat JS under load — they run off the main thread, while `requestAnimationFrame`-based animation drops frames while the browser loads, scripts, or paints. Use CSS for predetermined motion, JS for dynamic and interruptible motion.
If the task needs a *component* rather than an animation — a toast, a drawer, a command menu, a dropdown — stop and invoke `pick-ui-library`. Hand-rolling those is how you end up with a `<div>` dropdown and no focus management.
### 4. Pick the properties
- **`transform` and `opacity` only.** They skip layout and paint and run on the GPU. `width`/`height`/`margin`/`padding`/`top`/`left` trigger all three. (`clip-path` is the sanctioned fourth — see RECIPES.md. `height` is tolerated only for accordions, where there's no transform equivalent.)
- **Never `scale(0)`.** Start from `scale(0.9–0.97)` + `opacity: 0`. Nothing in the real world appears from nothing.
- **`transform-origin` at the trigger** for popovers, dropdowns, menus, tooltips — `var(--transform-origin)` in Base UI. **Modals are exempt**; they're not anchored to a trigger, so they stay centered.
- **Percentages in `translate()`** are relative to the element's own size — `translateY(100%)` moves by its own height whatever the content. Prefer over hardcoded pixels.
- **In Motion, use the full transform string.** `x`/`y`/`scale` shorthands are not hardware-accelerated and drop frames under load:
```jsx
<motion.div animate={{ x: 100 }} /> // drops frames under load
<motion.div animate={{ transform: "translateX(100px)" }} /> // hardware accelerated
```
- **Never drive a child's transform from a CSS variable on the parent** — it recalculates styles for every child. Set `transform` on the element directly.
### 5. Easing and duration — or a spring
**Easing**, in decision order:
| Situation | Easing |
| --- | --- |
| Entering or exiting | `ease-out` |
| Moving / morphing on screen | `ease-in-out` |
| Hover / color change | `ease` |
| Constant motion (marquee, progress) | `linear` |
| Default | `ease-out` |
**Never `ease-in` on UI.** It starts slow, delaying the exact moment the user is watching. `ease-out` at 200ms *feels* faster than `ease-in` at 200ms.
Built-in CSS easings are too weak. Use these:
```css
--ease-out: cubic-bezier(0.23, 1, 0.32, 1); /* strong ease-out for UI */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* strong ease-in-out for on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS-like drawer curve (Ionic) */
```
Need a curve that isn't here? Take it from [easing.dev](https://easing.dev/) or [easings.co](https://easings.co/). Don't hand-roll one.
**Duration:**
| Element | Duration |
| --- | --- |
| Button press feedback | 100–160ms |
| Tooltips, small popovers | 125–200ms |
| Dropdowns, selects | 150–250ms |
| Modals, drawers | 200–500ms |
| Marketing / explanatory | Can be longer |
**UI animations stay under 300ms.** A 180ms dropdown feels more responsive than a 400ms one.From luizhcrocha/skills, MIT.
More from luizhcrocha/skills
- 0.570score
lang-c
luizhcrocha
C rules and taste for tstack (C23, GCC/Clang, sanitizers, clang-tidy, QMK keymaps).
SkillAFreshness: AClaude Code +9 - 0.567score
apple-design
luizhcrocha
Apple's fluid-interface principles for the web: springs, velocity handoff, momentum, rubber-banding, materials, type.
SkillAFreshness: AClaude Code +9 - 0.567score
architect
luizhcrocha
Sketch types, signatures and the module map from competing candidates before code, then implement against it.
SkillAFreshness: AClaude Code +9 - 0.567score
create-verification-skill
luizhcrocha
Generate a project-local verify-<app> skill that launches the app and drives it like a user, with a feature map.
SkillAFreshness: AClaude Code +9 - 0.567score
design-engineering
luizhcrocha
Craft rules for web UI polish (press states, origins, transforms, clip-path, gestures, performance, accessibility) and a Before/After review table.
SkillAFreshness: AClaude Code +9 - 0.567score
how
luizhcrocha
Explain how code works, as onboarding a senior engineer.
SkillAFreshness: AClaude Code +9 - 0.567score
interrogate
luizhcrocha
Adversarial review: three fresh reviewers (correctness and security, maintainability, intent) try to break a change; the lead gives a verdict.
SkillAFreshness: AClaude Code +9 - 0.561score
figure-it-out
luizhcrocha
Design an auditable bespoke playbook when no tuca-mode playbook fits.
SkillAFreshness: AClaude Code +9 - 0.561score
find-animation-opportunities
luizhcrocha
Find places in a UI that don't animate but should, and reject the ones that shouldn't; read-only, exact values.
SkillAFreshness: AClaude Code +9 - 0.561score
improve-animations
luizhcrocha
Audit a codebase's animation and motion code and write prioritized, self-contained fix plans for other agents; read-only on source.
SkillAFreshness: AClaude Code +9 - 0.561score
arena
luizhcrocha
Run N parallel attempts at one task under distinct constraints, pick a base, graft the best of the others.
SkillAFreshness: AClaude Code +9 - 0.561score
codebase-design
luizhcrocha
Deep-module design vocabulary (module, interface, seam, depth).
SkillAFreshness: AClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 1, 2026 (29 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/luizhcrocha/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from luizhcrocha
- 0.570score
lang-c
luizhcrocha
C rules and taste for tstack (C23, GCC/Clang, sanitizers, clang-tidy, QMK keymaps).
SkillAFreshness: AClaude Code +9 - 0.567score
apple-design
luizhcrocha
Apple's fluid-interface principles for the web: springs, velocity handoff, momentum, rubber-banding, materials, type.
SkillAFreshness: AClaude Code +9 - 0.567score
architect
luizhcrocha
Sketch types, signatures and the module map from competing candidates before code, then implement against it.
SkillAFreshness: AClaude Code +9 - 0.567score
create-verification-skill
luizhcrocha
Generate a project-local verify-<app> skill that launches the app and drives it like a user, with a feature map.
SkillAFreshness: AClaude Code +9 - 0.567score
design-engineering
luizhcrocha
Craft rules for web UI polish (press states, origins, transforms, clip-path, gestures, performance, accessibility) and a Before/After review table.
SkillAFreshness: AClaude Code +9 - 0.567score
how
luizhcrocha
Explain how code works, as onboarding a senior engineer.
SkillAFreshness: AClaude Code +9
Done for you
Rather not set it up yourself?
Chalk Labs scopes, builds and runs agents for your team: the task audit, the eval harness, the integrations and the weekly ops report. Fixed scope, priced before we start.
See how we build AI agents →Read the case studies
Chalk Labs is a two-founder AI and growth studio. We build AI agents, CRMs and MVPs for Web3 and AI companies, and have shipped 50+ product and token launches.
- launches shipped
- 50+
- launches shipped
- media placements
- 500+
- media placements
- founders on every account
- 2
- founders on every account
Press we've placed: Forbes · CoinDesk · Decrypt · Cointelegraph · The Block
Rahil Jain, Co-founder, Chalk Labs. Ex-Goldman Sachs engineer. You talk to the person who builds it.
Get animate running in your business
Tell us what you want to automate. A founder replies within one working day with a plan, not a pitch deck.
Cite this page
animate skill. Agent Mart. https://agentmart.dev/skills/luizhcrocha-animate (last updated 2026-10-24)