mouth-viseme-matching
Which mouth tiles exist, how audio maps to them, and on which poses a mouth may be composited.
Skill by kingithegreat
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/kingithegreat-mouth-viseme-matching
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
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- Secrets
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- Install scripts
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/mouth-viseme-matching
What's inside
- Skill name
mouth-viseme-matching- Description
- Which mouth tiles exist, how audio maps to them, and on which poses a mouth may be composited.
- License
- MIT
- Instructions
- 19 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Mouth / viseme matching Sources: AP `pipeline/anim/characters.py` (POSE_ANGLE_CONFIG, viseme map), `pipeline/anim/lipsync.py`, `CLAUDE.md`, `docs/REMAINING_ART.md`. - Tile set per character: 8 letters **A, E, I, O, U, M, B, L** at `workspace/branding/characters/<name>/mouth/<LETTER>.png`, drawn **front-view**, tight lower-face crop, mouth large and readable (not hidden by beard/moustache), no text. - Lip sync derives 5 shapes from audio loudness and maps them to tiles: closed→M, mid→E, wide→I, round→O, open→A. - **Owner decision 2026-09-02:** mouths are composited ONLY on front-facing poses (front, idle, pointing, waving, happy, laughing, thinking, listening…). three_quarter*, side, left, right and back poses get **no mouth**; they "talk" through body motion. Do not re-enable angled mouths without a per-angle tile set drawn for that angle. ## PROPOSED — per-orientation mouth sets (pending the AP owner, MS-RIG-0) Not live. Nobody but the Ancient Pathways rig owner implements this. Source: HomeBot art audit 2026-10-20 (Aden's audit notes, "Mouth problem" and "Plan"). - Audit findings: one front-drawn `mouth` group per character; nothing records which orientation a pose faces or which expression a mouth belongs to; there are **no side or 3/4 mouth tiles anywhere**; Leila R1a has no mouth group and no mouth anchors yet; Flappy gets human-style lip compositing on 3/4 sprites because the beak branch is unreachable while he uses the sprite renderer; the rig profile has a `mouth` slot that would put a front mouth on `head_profile.png`; the "nothing lip-syncs" comment in characters.py is stale. - Vocabulary: orientations `front, three_quarter_left, three_quarter_right, side_left, side_right` (+`back`, no mouth); visemes `closed, mid, wide, round, open`; mouth families `neutral` (neutral, thinking), `smile` (happy, excited, laughing), `down` (sad, angry), `surprised`. Expression heads drawn with the mouth area blank. - Proposed path: `characters/<name>/mouths/<orientation>/<family>/<viseme>.png`. - Proposed lookup: `mouths/<orientation>/<family>/<viseme>` → `mouths/<orientation>/neutral/<viseme>` → none (skip overlay, keep body-motion talking). **Never fall back across orientations**; unknown orientation fails closed. - Kits: guests front + side x 3 families (neutral, smile, surprised) x 5 visemes; Leila 5 orientations x 4 families; Flappy beak sets for front/three_quarter/side. - `_mouth_anchors` (252, hand-placed by Aden) are locked: never re-measure or overwrite. Per-character crop bands exist (e.g. Dhara, Leif) — a wrong band composites the nose/moustache. - Known non-regression: `leif/turnaround/back` anchor rel_y 0.38 pending Aden's slider pass. - Verify by rendering a short clip and looking at frames where the mouth changes (skill qa-video-check).
From kingithegreat/Sadie, MIT.
More from kingithegreat/Sadie
- 0.587score
stateful-fix-patterns
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Failure patterns in fixes that touch persisted state, saved settings, or external CLIs — fixes that only work for new data and leave existing users broken…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
feature-decision-closure
kingithegreat
Close out a "should we build X" question so no future session re-litigates it — record the decision, the evidence that settled it, and the next lever if the…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
homebot-defect-patterns
kingithegreat
Repo-specific defect patterns for HomeBot/SADIE that pass every automated check and only fail in a built, running app — dead IPC channels, relative require()…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
tts-engine-evaluation
kingithegreat
Settle a "should we switch TTS engines / is X better than Edge TTS" question by measuring produced audio files, not by reading library docs or trusting…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
multi-agent-verify-content
kingithegreat
Verify that another agent's (or your own) work actually landed in a squash-merge repo where PR numbers and commit SHAs are both unreliable.
SkillAFreshness: A★ 1Claude Code +9 - 0.584score
character-art-spec
kingithegreat
What a character art kit must contain (Leila/Flappy and guests), how it is laid out, and the only approved way to generate it.
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
pr-handoff-evidence
kingithegreat
Open, land and hand off a Sadie PR with acceptance evidence that another agent or Aden can check.
SkillAFreshness: A★ 1Claude Code +9 - 0.580score
homebot-dev-workflow
kingithegreat
HomeBot (kingithegreat/Sadie) build, test and landing procedures moved verbatim from AGENTS.md — the unreachable-capability defect, three traps, CI and local…
SkillAFreshness: A★ 1Claude Code +9 - 0.576score
art-asset-naming-and-folders
kingithegreat
Where character assets live and how they must be named so the pipeline finds them.
SkillAFreshness: A★ 1Claude Code +9 - 0.576score
drive-plan-update
kingithegreat
Record verified progress in the Drive doc "HomeBot — Current Plan" without clobbering concurrent edits.
SkillAFreshness: A★ 1Claude Code +9 - 0.576score
episode-script-to-shots
kingithegreat
Turn an Ancient Pathways episode script into shots and image tickets using the existing pipeline, not a new one.
SkillAFreshness: A★ 1Claude Code +9 - 0.575score
claim-and-branch
kingithegreat
Claim a piece of HomeBot work in CLAIMS.md and start it on a safe branch/worktree so no two agents build the same thing.
SkillAFreshness: A★ 1Claude Code +9
Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 1
- Last commit (this folder)
- Oct 20, 2026 (11 days ago)
- Last release
- Dec 14, 2025 (10 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/kingithegreat/Sadie
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from kingithegreat
- 0.587score
tts-engine-evaluation
kingithegreat
Settle a "should we switch TTS engines / is X better than Edge TTS" question by measuring produced audio files, not by reading library docs or trusting…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
homebot-defect-patterns
kingithegreat
Repo-specific defect patterns for HomeBot/SADIE that pass every automated check and only fail in a built, running app — dead IPC channels, relative require()…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
feature-decision-closure
kingithegreat
Close out a "should we build X" question so no future session re-litigates it — record the decision, the evidence that settled it, and the next lever if the…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
multi-agent-verify-content
kingithegreat
Verify that another agent's (or your own) work actually landed in a squash-merge repo where PR numbers and commit SHAs are both unreliable.
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
stateful-fix-patterns
kingithegreat
Failure patterns in fixes that touch persisted state, saved settings, or external CLIs — fixes that only work for new data and leave existing users broken…
SkillAFreshness: A★ 1Claude Code +9 - 0.584score
character-art-spec
kingithegreat
What a character art kit must contain (Leila/Flappy and guests), how it is laid out, and the only approved way to generate it.
SkillAFreshness: A★ 1Claude Code +9
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mouth-viseme-matching skill. Agent Mart. https://agentmart.dev/skills/kingithegreat-mouth-viseme-matching (last updated 2026-10-24)