android-material-components
Chooses Jetpack Compose Material 3 components by purpose: actions, navigation, lists, dialogs, sheets, fields, chips, and progress.
Skill by Kapil-SquareNetra
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: spreadsheets, design, frontend
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/android-material-components
What's inside
- Skill name
android-material-components- Description
- Chooses Jetpack Compose Material 3 components by purpose: actions, navigation, lists, dialogs, sheets, fields, chips, and progress. Use for **/ui/**, *Screen.kt, and when picking a Material component.
- License
- MIT
- Instructions
- 79 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Material components ## Purpose Pick one `androidx.compose.material3` component for the job. If the app already wraps that component, use the wrapper. ## When to load UI file routing. Task signal `material`. Code review when UI changed. ## Inputs - What the user must do (act, navigate, choose, enter text, wait, or be told). - Window size and how many peer actions already exist. - Project design-system wrappers, if any. ## Outputs - The Material 3 component (or the project wrapper that maps to it). ## Rules Sources: [M3 components](https://m3.material.io/components), [Compose components](https://developer.android.com/develop/ui/compose/components), [Buttons](https://m3.material.io/components/buttons), [FAB](https://m3.material.io/components/floating-action-button/guidelines), [Navigation rail](https://m3.material.io/components/navigation-rail/overview), [Bottom sheets](https://m3.material.io/components/bottom-sheets/overview), [Dialogs](https://m3.material.io/components/dialogs), [Text fields](https://m3.material.io/components/text-fields/overview), [Chips](https://m3.material.io/components/chips/overview), [Segmented buttons](https://m3.material.io/components/segmented-buttons). Use the project wrapper when it delegates to the same Material component. Do not restyle a different component to imitate the right one. | Purpose | Use | |---------|-----| | Screen structure | `Scaffold` with slots for app bar, navigation, FAB, and snackbar | | Most important action on the screen | One `FloatingActionButton` or `ExtendedFloatingActionButton`. Not one FAB per card | | High-emphasis action | Filled `Button` | | Medium emphasis | `FilledTonalButton` or `ElevatedButton` | | Lower emphasis | `OutlinedButton` | | Lowest emphasis | `TextButton` | | Minor icon-only action | `IconButton` in the app bar or toolbar | | Several related actions from that FAB | FAB menu only when no toolbar or navigation rail sits with the FAB | | Top-of-screen navigation and secondary actions | `TopAppBar` or a floating toolbar, not a second FAB | | Switch top-level views, compact window (under 600dp), about 3–5 destinations | `NavigationBar` | | Same job, medium and larger windows | `NavigationRail` (collapsed). Expanded rail when labels must stay visible; expressive M3 uses that instead of a drawer | | Existing large-window apps still on drawers | `ModalNavigationDrawer` or `PermanentNavigationDrawer` until the app adopts an expanded rail | | In-screen sections, not app destinations | `TabRow` / `PrimaryTabRow` | | Continuous index of text or images | `ListItem` in a lazy list | | Settings hub: navigate to a screen | `ListItem` + chevron, `clickable`; subtitle = current value | | Settings hub: boolean pref (e.g. dark mode) | `ListItem` + `Switch` in `trailingContent` — no extra screen | | One subject with its own content and actions | `Card` | | Urgent prompt, alert, or confirmation that blocks the flow | `AlertDialog` / `BasicAlertDialog` | | Extra or secondary content anchored to the bottom; user can dismiss it | `ModalBottomSheet` on compact and medium widths. Standard sheet only when primary content stays usable | | Short, non-blocking process update | `Snackbar` via `SnackbarHost`. Not a dialog | | Free text | `TextField` (filled: short forms and dialogs) or `OutlinedTextField` (long forms) | | Keyword search | `SearchBar` | | Short known list of choices | `DropdownMenu` | | One option in a set, or a numeric range | `RadioButton`, or `Slider` / `RangeSlider` | | Date or time | `DatePicker` or `TimePicker` | | Filter tags, suggestions, entered tokens, or a smart action | `FilterChip`, `SuggestionChip`, `InputChip`, `AssistChip` | | Two to five simple choices that switch a view or sort | Connected button group. Compose still exposes segmented-button rows; prefer the project’s expressive group when it exists. More items or richer filters use chips | | Known progress | Determinate linear or circular progress | | Unknown wait | Indeterminate progress. A dialog only if the user must not continue | | Count or status on a nav icon | `Badge` | Button labels are short sentence case. One filled button or one FAB is the primary action in a region. ## Dependencies - `android-compose` - `android-material` ## Validation - The chosen component matches the table, or the screen states why the project wrapper differs. - Primary action is visually unique. Confirmations are dialogs. Transient messages are snackbars. ## Anti-patterns - A custom clickable `Box` where `Button`, `ListItem`, or `IconButton` fits. - Dialog for a message the user does not need to confirm. - Navigation drawer and an expanded rail for the same destinations. - FAB menu beside a toolbar or navigation rail.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 7, 2026 (22 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Material Design 3 guidelines for Android Compose: theme roles, color, typography, shape, elevation, and adaptive layout.
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Optional Figma design context and visual acceptance for Android Compose UI.
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Authors Android functional requirements and the positive, negative, and edge test cases that cover them.
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Kotlin coding standards for Android apps including coroutines, Flow, and Detekt-oriented quality habits.
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Cite this page
android-material-components skill. Agent Mart. https://agentmart.dev/skills/kapil-squarenetra-android-material-components (last updated 2026-10-24)