android-material
Material Design 3 guidelines for Android Compose: theme roles, color, typography, shape, elevation, and adaptive layout.
Skill by Kapil-SquareNetra
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/kapil-squarenetra-android-material
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About
Use cases: design
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/android-material
What's inside
- Skill name
android-material- Description
- Material Design 3 guidelines for Android Compose: theme roles, color, typography, shape, elevation, and adaptive layout. Use for **/ui/**, *Screen.kt, and when the user mentions Material, MaterialTheme, or M3.
- License
- MIT
- Instructions
- 54 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Material Design ## Purpose Apply Material Design 3 through the app theme. Do not invent a parallel visual system. ## When to load UI file routing. Task signal `material`. Code review when UI changed. ## Inputs - Existing `MaterialTheme` (or project theme wrapper) if the app already has one. - Screen purpose and window size. ## Outputs - Theme usage (`colorScheme`, `typography`, `shapes`) and layout that follows Material roles. ## Rules Official sources: [Material Design 3](https://m3.material.io/), [Develop](https://m3.material.io/develop), [Styles](https://m3.material.io/styles), [Layout](https://m3.material.io/foundations/layout/layout-overview/overview), [Material 3 in Compose](https://developer.android.com/develop/ui/compose/designsystems/material3). - Android UI is Compose-first. Use `androidx.compose.material3`. Material Views (MDC-Android) is maintenance-only; do not add it for new UI. - Theme the app once with `MaterialTheme` (`colorScheme`, `typography`, `shapes`). Screens read `MaterialTheme.*`. Do not hardcode colors, type sizes, or corner radii when a theme role fits. - Keep an existing project theme. Extend its scheme, type, and shape scale. Do not replace a working theme with stock defaults. - Color roles: `primary` for prominent actions and active state, `secondary` for less prominent controls, `tertiary` for contrast accents. Pair each container with its on-color (`onPrimary` on `primary`, `onPrimaryContainer` on `primaryContainer`, same for surface and other roles). - Support light and dark with `isSystemInDarkTheme()`. On API 31+, dynamic color (`dynamicLightColorScheme` / `dynamicDarkColorScheme`) may follow the wallpaper; always fall back to the app’s static schemes. - **User-controlled theme:** when Settings offers dark mode, persist the choice (e.g. DataStore) and pass `darkTheme` into the root `MaterialTheme` from Activity/`ThemeViewModel`; use dynamic color only when the user is not forcing light/dark. - **Dates:** use Material 3 `DatePicker` / `DatePickerDialog` for calendar dates — not separate month/day/year text fields. - **Settings (M3):** use `Scaffold` + `LazyColumn` of `ListItem`s; keep instant toggles (e.g. dark mode) on the hub with `Switch` in `trailingContent`; navigate to a detail screen for multi-step or destructive actions (API key tutorial, clear data with confirm). - Type scale roles are display, headline, title, body, and label (large, medium, small). Set `fontFamily` on each `TextStyle` you customize. M3 `Typography` has no single default font parameter. - Shape scale: extra small through extra large via `MaterialTheme.shapes`. Use it for component corners. - Elevation is mostly tonal (surface tone), with shadow as a secondary cue. Prefer `tonalElevation` on `Surface`. - Layout: use a scaffold, canonical layouts, and breakpoints (compact, medium, expanded, large, extra-large). Support LTR and RTL. Component choice is `android-material-components`. - Motion: use Material ripple and theme motion. Do not add a second animation system for standard presses and transitions. - Custom colors must keep accessible on-color pairs. Material roles are selected for contrast; mismatched roles are not. ## Dependencies - `android-compose` ## Validation - Light and dark (and dynamic color, if enabled) still show readable content and a visible primary action. - No new one-off colors or type sizes that bypass the theme. ## Anti-patterns - `androidx.compose.material` (Material 2) on new screens. - Raw `Color(...)` or `sp` text styles where a theme role exists. - Mixing `tertiaryContainer` content on a `primary` container for contrast.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 7, 2026 (22 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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android-functional-requirements
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Authors Android functional requirements and the positive, negative, and edge test cases that cover them.
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Cite this page
android-material skill. Agent Mart. https://agentmart.dev/skills/kapil-squarenetra-android-material (last updated 2026-10-24)