gamepad-webview2
Configure and troubleshoot the gamepad-ui-engine 1.0.1 custom-event snapshot protocol for a WinUI/WebView2 host.
Skill by julian-er
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/julian-er-gamepad-webview2
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/gamepad-webview2
What's inside
- Skill name
gamepad-webview2- Description
- Configure and troubleshoot the gamepad-ui-engine 1.0.1 custom-event snapshot protocol for a WinUI/WebView2 host.
- License
- MIT
- Instructions
- 7 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- host-protocol.md · references/
SKILL.md (first lines)
# WebView2 host input Use this skill when a WinUI/WebView2 or comparable native host forwards gamepad input to a page using `gamepad-ui-engine` **1.0.1**, which retains the public API introduced in **1.0.0**. The custom events are a transport, not an authentication boundary. Read [references/host-protocol.md](references/host-protocol.md) for the exact event names, payload schema, page setup, reset/recovery requirements, and host trust boundary. Preserve full snapshots and their delivery order. Do not replace them with partial button updates.
From julian-er/gamepad-controller, MIT.
More from julian-er/gamepad-controller
- 0.584score
gamepad-integrate
julian-er
Integrate gamepad-ui-engine 1.0.1 in a vanilla JavaScript, React, or Angular browser application, including safe lifecycle cleanup.
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
gamepad-debug
julian-er
Diagnose gamepad-ui-engine 1.0.1 input, focus, custom-host transport, and lifecycle failures in a consumer application.
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
gamepad-navigation
julian-er
Implement gamepad-ui-engine 1.0.1 navigation policy, manual targets, dynamic focus, and explicit modal scopes.
SkillAFreshness: A★ 1Claude Code +9
Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Sep 29, 2026 (29 days ago)
- Last release
- Sep 24, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/julian-er/gamepad-controller
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from julian-er
- 0.584score
gamepad-integrate
julian-er
Integrate gamepad-ui-engine 1.0.1 in a vanilla JavaScript, React, or Angular browser application, including safe lifecycle cleanup.
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
gamepad-debug
julian-er
Diagnose gamepad-ui-engine 1.0.1 input, focus, custom-host transport, and lifecycle failures in a consumer application.
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
gamepad-navigation
julian-er
Implement gamepad-ui-engine 1.0.1 navigation policy, manual targets, dynamic focus, and explicit modal scopes.
SkillAFreshness: A★ 1Claude Code +9
Cite this page
gamepad-webview2 skill. Agent Mart. https://agentmart.dev/skills/julian-er-gamepad-webview2 (last updated 2026-10-24)