gamepad-integrate
Integrate gamepad-ui-engine 1.0.1 in a vanilla JavaScript, React, or Angular browser application, including safe lifecycle cleanup.
Skill by julian-er
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/julian-er-gamepad-integrate
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, frontend
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/gamepad-integrate
What's inside
- Skill name
gamepad-integrate- Description
- Integrate gamepad-ui-engine 1.0.1 in a vanilla JavaScript, React, or Angular browser application, including safe lifecycle cleanup.
- License
- MIT
- Instructions
- 11 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- integration.md · references/
SKILL.md (first lines)
# Integrate gamepad-ui-engine Use this skill when the user wants to add or initialize `gamepad-ui-engine` in a browser application. It covers version **1.0.1**, which retains the public API introduced in **1.0.0**. Use imports from `gamepad-ui-engine`; do not rely on package internals. Create a service after the target DOM exists, subscribe before `init()`, and call `destroy()` when that application feature is discarded. `destroy()` clears subscriptions, input state, and manual targets. A later `init()` starts a fresh lifecycle, so re-register them first. Choose the framework section in [references/integration.md](references/integration.md). For host-fed input, read the `gamepad-webview2` skill instead. For custom policy or modal behavior, read the `gamepad-navigation` skill. Keep the user in control of the application’s structure and cleanup location. Do not install packages, alter application routing, or add styling unless the request calls for it.
From julian-er/gamepad-controller, MIT.
More from julian-er/gamepad-controller
- 0.581score
gamepad-debug
julian-er
Diagnose gamepad-ui-engine 1.0.1 input, focus, custom-host transport, and lifecycle failures in a consumer application.
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
gamepad-navigation
julian-er
Implement gamepad-ui-engine 1.0.1 navigation policy, manual targets, dynamic focus, and explicit modal scopes.
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
gamepad-webview2
julian-er
Configure and troubleshoot the gamepad-ui-engine 1.0.1 custom-event snapshot protocol for a WinUI/WebView2 host.
SkillAFreshness: A★ 1Claude Code +9
Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Sep 29, 2026 (1 month ago)
- Last release
- Sep 24, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/julian-er/gamepad-controller
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from julian-er
- 0.581score
gamepad-debug
julian-er
Diagnose gamepad-ui-engine 1.0.1 input, focus, custom-host transport, and lifecycle failures in a consumer application.
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
gamepad-navigation
julian-er
Implement gamepad-ui-engine 1.0.1 navigation policy, manual targets, dynamic focus, and explicit modal scopes.
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
gamepad-webview2
julian-er
Configure and troubleshoot the gamepad-ui-engine 1.0.1 custom-event snapshot protocol for a WinUI/WebView2 host.
SkillAFreshness: A★ 1Claude Code +9
Cite this page
gamepad-integrate skill. Agent Mart. https://agentmart.dev/skills/julian-er-gamepad-integrate (last updated 2026-10-24)