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gamepad-navigation

Implement gamepad-ui-engine 1.0.1 navigation policy, manual targets, dynamic focus, and explicit modal scopes.

Skill by julian-er

IndexedMIT★ 1
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/julian-er-gamepad-navigation

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Implement gamepad-ui-engine 1.0.1 navigation policy, manual targets, dynamic focus, and explicit modal scopes.

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/gamepad-navigation

What's inside

Skill name
gamepad-navigation
Description
Implement gamepad-ui-engine 1.0.1 navigation policy, manual targets, dynamic focus, and explicit modal scopes.
License
MIT
Instructions
9 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • navigation.md · references/

SKILL.md (first lines)

# Gamepad navigation behavior

Use this skill for consumer-owned navigation behavior with `gamepad-ui-engine` **1.0.1**, which retains the public API introduced in **1.0.0**. Keep application policy in the application and use the public event and service APIs below.

Read [references/navigation.md](references/navigation.md) for runnable examples and invariants. `beforeaction` is synchronous: call `preventDefault()` before starting application work. An `action` event only reports an automatic action that already completed.

Treat `setElements()` as a persistent, ordered base registry. Dynamic DOM and modal scope details are in the reference. Native modal dialogs are scoped automatically when the browser supports `:modal`; applications can add nested custom scopes with `setActiveScope()` and unwind them with `clearActiveScope()`.

From julian-er/gamepad-controller, MIT.

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Last commit (this folder)
Sep 29, 2026 (29 days ago)
Last release
Sep 24, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

gamepad-navigation skill. Agent Mart. https://agentmart.dev/skills/julian-er-gamepad-navigation (last updated 2026-10-24)