animation-vocabulary
Animation vocabulary: reverse-lookup a motion effect's exact term from a visual or feel description when the user asks 'what's it called when...'.
Skill by joaodavidsilva
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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~/.claude/skills/animation-vocabulary
What's inside
- Skill name
animation-vocabulary- Description
- Animation vocabulary: reverse-lookup a motion effect's exact term from a visual or feel description when the user asks 'what's it called when...'.
- License
- MIT
- Instructions
- 167 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- openai.yaml · agents/
SKILL.md (first lines)
# Animation Vocabulary
Turn a vague description of a motion or effect into the precise term, so the user knows what to ask for.
## Quick Start
The user describes an effect loosely. You return the matching term(s) in this format:
```
**Stagger**: Animate several items one after another with a small delay between each, creating a cascade.
```
If several terms could fit, list the best match first, then 1–2 alternates with a one-line note on how they differ.
## Instructions
1. **Read for intent, not keywords.** Users describe what they *see* or *feel* ("springy", "slides off", "draws itself in"), not the technical name. Map the sensation to the glossary below.
2. **Quote the glossary verbatim.** Its descriptions are authoritative: use them as-is, don't paraphrase.
3. **Disambiguate close terms.** When two compete (*Clip-path* vs *Mask*, *Pop in* vs *Bounce*, *Shared element transition* vs *Layout animation*), contrast them so the user can pick.
4. **When nothing matches exactly,** name the closest term and say plainly it's an approximation, or describe the effect in the glossary's vocabulary (e.g. "that's a *stagger* of *scale-in* entrances").
5. **Stay within this glossary.** If a term genuinely isn't here, say so rather than inventing one, though you may explain the concept using these words.
6. **Keep it tight.** A naming question wants a name, not an essay. Lead with the term; expand only if asked.
## Examples
**Example 1: feel-based**
User: "What's it called when a popover seems to grow out of the button you clicked instead of from its middle?"
Output:
```
**Origin-aware animation**: An element animates out of its trigger, like a popover growing from the button that opened it instead of from its own center which is the default in CSS.
```
**Example 2: disambiguation**
User: "The thing where one image turns into another image."
Output:
```
**Morph**: One shape smoothly turns into another shape, e.g. Dynamic Island.
Close alternates:
- **Crossfade**: if they simply fade over each other in the same spot.
- **Shared element transition**: if an element travels and transforms from one position into another.
```
**Example 3: physics feel**
User: "That iOS scroll where it resists and snaps back when you pull too far."
Output:
```
**Rubber-banding**: Resistance and snap-back when you drag past a boundary (the iOS overscroll feel).
```
## Glossary
### Entrances & Exits: how elements appear and disappear
- **Fade in / Fade out**: Element appears or disappears by changing opacity.
- **Slide in**: Element enters by sliding in from off-screen (left, right, top, or bottom).
- **Scale in**: Element grows from smaller to full size as it appears, often paired with a fade.
- **Pop in**: Element appears with a slight overshoot, like it bounces into place.
- **Reveal**: Content is uncovered gradually, often by animating a clip-path or mask.
- **Enter / Exit**: The animation an element plays when it's added to or removed from the screen.
### Sequencing & Timing: coordinating multiple elements or moments
- **Keyframes**: Defined points in an animation (0%, 50%, 100%) that the browser fills the gaps between.
- **Interpolation / Tween**: Generating all the in-between frames between a start and end value, so motion is continuous.
- **Stagger**: Animate several items one after another with a small delay between each, creating a cascade.
- **Orchestration**: Deliberately timing multiple animations so they feel like one coordinated motion.
- **Delay**: Time before an animation starts.
- **Duration**: How long an animation takes.
- **Fill mode**: Whether an element keeps its first or last frame's styles before the animation starts or after it ends (e.g. forwards).
- **Stepped animation**: An animation that is divided into discrete steps, like a countdown timer.
### Movement & Transforms: changing an element's position, size, or angle
- **Translate**: Move an element along the X or Y axis.
- **Scale**: Make an element bigger or smaller.
- **Rotate**: Spin an element around a point.
- **Skew**: Slant an element along the X or Y axis, shearing it out of its rectangular shape.
- **3D tilt / Flip**: Rotate in 3D space (rotateX / rotateY) to add depth.
- **Perspective**: How strong the 3D effect looks; a lower value exaggerates depth, like the viewer is closer.
- **Transform origin**: The anchor point a scale or rotation grows or spins from.
- **Origin-aware animation**: An element animates out of its trigger, like a popover growing from the button that opened it instead of from its own center which is the default in CSS.
### Transitions Between States: connecting one state, view, or element to another
- **Crossfade**: One element fades out as another fades in, in the same spot.
- **Continuity transition**: A change that keeps the user oriented by visually connecting before and after. For example, making the same rectangle bigger and smaller.
- **Morph**: One shape smoothly turns into another shape, e.g. Dynamic Island.
- **Shared element transition**: An element travels and transforms from one position into another, like a thumbnail expanding into a card.
- **Layout animation**: When an element's size or position changes, it animates to the new spot instead of snapping.
- **Accordion / Collapse**: A section smoothly expands and collapses its height to show or hide content.
- **Direction-aware transition**: Content slides one way going forward and the opposite way going back, so navigation has a sense of direction.
### Scroll: motion tied to scrolling or navigating between views
- **Scroll reveal**: Elements fade or slide into place as they enter the viewport.
- **Scroll-driven animation**: An animation whose progress is tied directly to scroll position.
- **Parallax**: Background and foreground move at different speeds while scrolling, creating depth.
- **Page transition**: An animation that plays when navigating from one page or route to another.
- **View transition**: The browser morphs between two states or pages, connecting shared elements.
### Feedback & Interaction: responding to the user's actions
- **Hover effect**: Visual change when the cursor moves over an element.
- **Press / Tap feedback**: A subtle scale-down when an element is clicked, so it feels physical.
- **Hold to confirm**: A progress effect that fills up while the user holds a button.
- **Drag**: Moving an element by grabbing it, often with momentum when released.
- **Drag to reorder**: Dragging items in a list to rearrange them, while the others shift to make room.
- **Swipe to dismiss**: Dragging an element off-screen to close it, like a drawer or toast.
- **Rubber-banding**: Resistance and snap-back when you drag past a boundary (the iOS overscroll feel).
- **Shake / Wiggle**: A quick side-to-side jitter signaling an error or rejected input.
- **Ripple**: A circle expanding from the point of a tap, confirming the press.
### Easing: how speed changes over an animation
- **Easing**: The rate at which an animation speeds up or slows down.
- **Ease-out**: Starts fast, ends slow. The default for most UI and anything responding to the user.
- **Ease-in**: Starts slow, ends fast. Usually avoided; can feel sluggish.
- **Ease-in-out**: Slow, fast, slow. Good for elements already on screen moving from A to B.
- **Linear**: Constant speed. Avoid for UI; reserve for spinners or marquees.
- **Cubic-bezier**: A custom easing curve you define for precise control.
- **Asymmetric easing**: A curve that accelerates and decelerates at different rates. Feels more alive than a symmetric one.
### Spring Animations: physics-based motion as an alternative to fixed-duration easing
- **Spring**: Motion driven by physics (tension, mass, damping) rather than a set duration.
- **Stiffness / Tension**: How strongly the spring pulls toward its target. Higher feels snappier.From joaodavidsilva/skills, MIT.
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Signals
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- Last commit (this folder)
- Sep 29, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/joaodavidsilva/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Stress-test a UI component with realistic worst-case data behind a dev-only toggle and report what breaks.
SkillAFreshness: AClaude Code +9 - 0.558score
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animation-vocabulary skill. Agent Mart. https://agentmart.dev/skills/joaodavidsilva-animation-vocabulary (last updated 2026-10-24)