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ui-motion

Motion-design and animation-engineering guidance for web UI.

Skill by hersti

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/hersti-ui-motion

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Motion-design and animation-engineering guidance for web UI. Use when creating, reviewing, improving, or deciding whether to add interface motion, transitions, springs, layout animation, gestures, or reduced-motion behavior. Prefer purposeful, low-cost motion and reject animation that slows repeated product work.

Use cases: design

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

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  • ~/.claude/skills/ui-motion

What's inside

Skill name
ui-motion
Description
Motion-design and animation-engineering guidance for web UI. Use when creating, reviewing, improving, or deciding whether to add interface motion, transitions, springs, layout animation, gestures, or reduced-motion behavior. Prefer purposeful, low-cost motion and reject animation that slows repeated product work.
License
MIT
Instructions
29 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# UI Motion Engineering

Own detailed motion behavior, not overall art direction.

## Decide before animating
Motion should earn its cost by improving feedback, state change, causality, spatial continuity, orientation, or hierarchy. Reject motion that is decorative noise, delays high-frequency actions, or competes with dense operational UI.

## Choose the cheapest correct mechanism
1. CSS transition for simple property changes.
2. CSS keyframes for simple self-contained sequences.
3. Motion when layout continuity, gestures, springs, presence, orchestration, or interruption behavior justify it.

Reuse existing project durations/easings/springs before inventing new ones.

## Interaction principles
- Frequent actions should feel immediate.
- Enter/exit motion should reflect spatial origin when that relationship helps orientation.
- Prefer transform/opacity over layout-thrashing properties when visually equivalent.
- Avoid stacking multiple independent effects on the same interaction.
- Ensure interrupted/reversed transitions do not jump.
- Preserve input responsiveness during animation.

## Accessibility
Respect `prefers-reduced-motion`. Remove or reduce decorative/spatially intense movement while keeping essential state feedback. Never make information available only through motion.

## Review
When reviewing motion, report: purpose, trigger, duration/easing/spring, interruption behavior, reduced-motion behavior, performance risk, and whether the motion should exist at all.

From hersti/ui-engineering, MIT.

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Last commit (this folder)
Aug 27, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

ui-motion skill. Agent Mart. https://agentmart.dev/skills/hersti-ui-motion (last updated 2026-10-24)