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screenwriting-ingest

从素材文件中提取结构化故事元素,按 3 阶段流水线输出(Meta → Characters → Beats), 写入 Obsidian wiki 页面并维护 backlinks,同时生成故事线和人物关系 Canvas。 Triggers on: "/screenwriting-ingest", "导入素材"…

Skill by e06084

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

从素材文件中提取结构化故事元素,按 3 阶段流水线输出(Meta → Characters → Beats), 写入 Obsidian wiki 页面并维护 backlinks,同时生成故事线和人物关系 Canvas。 Triggers on: "/screenwriting-ingest", "导入素材", "摄入", "ingest".

Use cases: design

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/screenwriting-ingest

What's inside

Skill name
screenwriting-ingest
Description
从素材文件中提取结构化故事元素,按 3 阶段流水线输出(Meta → Characters → Beats), 写入 Obsidian wiki 页面并维护 backlinks,同时生成故事线和人物关系 Canvas。 Triggers on: "/screenwriting-ingest", "导入素材", "摄入", "ingest".
License
MIT
Instructions
189 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • name: missing

Files (3)

  • SKILL.md
  • genre-constraints.md · references/
  • ingest-schema.md · references/

SKILL.md (first lines)

# Screenwriting Ingest

将原始素材(大纲、笔记、剧本、反馈意见等)转化为结构化的故事 wiki 页面。按 3 阶段流水线提取,每阶段可确认后再继续。

## 3 阶段提取流水线

```
Stage 1: 提取 Meta 定位 (genre + logline + theme)
    ↓ 用户确认
Stage 2: 提取 Characters (角色卡 + 人物关系 canvas)
    ↓ 用户确认
Stage 3: 提取 Beats (15-beat + 故事线 canvas)
    ↓ 用户确认
写入 wiki
```

与 reimagine 的区别:ingest 是**提取**(从素材中识别已有信息),reimagine 是**生成**(创造性构想新内容)。因此 ingest 的每个元素都有 `confidence` 标注和 `evidence` 原文支撑。

---

## Step 0: 读取与分析素材

1. 读取指定素材文件全文
2. 判断素材类型:
   - **大纲型**: 有完整或部分情节线(可提取 beats)
   - **角色型**: 侧重人物描写(可提取 characters)
   - **反馈型**: 他人意见或修改建议(提取 meta/建议)
   - **混合型**: 以上兼有

---

## Stage 1: 提取 Meta 定位

**输入**: 原始素材
**输出**: genre + logline + theme + tone + comparable_works

### 提取规则

1. **genre**: 判断故事属于 Save the Cat 10 大类型中的哪一个
   - 必须从 10 种中选 1(屋里有怪物/金羊毛/如愿以偿/麻烦家伙/成长仪式/伙伴情/推理侦探/傻瓜成功/被制度化/超级英雄)
   - 如果无法确定,标注 confidence: low 并给出最可能的选项

2. **logline**: 从素材中提炼一句话故事(最多 50 字)
   - 公式: 一个[主角特征] + [催化事件] + [目标] + [赌注]
   - 如素材不完整无法提炼,标注 confidence: low

3. **theme**: 选 1-3 个题材类型标签
   - 从标准标签选: 剧情/喜剧/动作/爱情/惊悚/犯罪/悬疑/科幻/恐怖/冒险/奇幻 等
   - 第一个为主标签

4. **tone**: 基调描述
5. **comparable_works**: 2-3 部对标作品名

### 展示与确认

```
Stage 1 — Meta 提取结果:

  Genre: {STC 10选1} (confidence: high/medium/low)
  Logline: {一句话故事}
  Theme: {题材标签 1-3个}
  基调: {tone}
  对标: {作品名}

  证据: "{原文片段}"

确认?(y/进入 Stage 2 | edit/修正某项 | r/重新提取)
```

---

## Stage 2: 提取 Characters

**输入**: 原始素材 + Stage 1 的 genre 定位
**输出**: N 个角色卡 + 人物关系.canvas

### 提取规则

1. **角色识别阈值**: 至少有名字 + 一个行为/描述才创建角色条目;纯提及不算
2. **原型判断**: 基于角色在故事中的功能判断原型
3. **提取优先级**:
   - 优先提取 Tab 2 核心: wants/needs/shard_of_glass/motivation
   - 其次提取 Tab 1: 外在特征
   - 最后提取 Tab 3: 性格/关系
4. **类型约束校验**: 对照 `references/genre-constraints.md`,检查提取到的角色是否满足 genre 的角色要求
5. **Null 优于猜测**: 无法从素材判断的字段设为 null

### 展示与确认

```
Stage 2 — 角色提取结果 ({N}人):

  - {name} ({archetype}, confidence: high) — {一句话}
  - ...

  类型约束: {满足/缺少 X 角色类型}

确认?(y/进入 Stage 3 | add/补充角色 | del/删除 | edit/修正 | r/重新提取)
```

用户可在此阶段补充素材中未明确但逻辑上需要的角色。

---

## Stage 3: 提取 Beats

**输入**: 原始素材 + Stage 1 meta + Stage 2 角色表
**输出**: 15 beats + 故事线.canvas

### 提取规则

1. 识别故事事件并尝试映射到 15-beat 位置
2. 不确定位置的事件标记为 `beat_number: null`
3. 提取: 事件内容、情绪、涉及角色、冲突、价值转变
4. **类型引擎校验**: 对照 genre 的 beat 约束检查
5. 素材不完整时,缺失的 beat 标注 `status: empty`

### 展示与确认

From e06084/claude-screenwriting, MIT.

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Stars
9
Forks
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Last commit (this folder)
May 30, 2026 (5 months ago)
Last release
Jun 14, 2026 (4 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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screenwriting-ingest skill. Agent Mart. https://agentmart.dev/skills/e06084-screenwriting-ingest (last updated 2026-10-24)