screenwriting-character
查看、创建或编辑角色卡。基于 Vogler 8 原型 + McKee 矛盾 + Save the Cat 四大支柱。 3 层结构:人物塑像(外在)、人物真相(内在)、人物维度(结构)。 支持增删改单个角色并全级联更新(人物关系 canvas + 故事线 beats)。 Triggers on…
Skill by e06084
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/screenwriting-character
What's inside
- Skill name
screenwriting-character- Description
- 查看、创建或编辑角色卡。基于 Vogler 8 原型 + McKee 矛盾 + Save the Cat 四大支柱。 3 层结构:人物塑像(外在)、人物真相(内在)、人物维度(结构)。 支持增删改单个角色并全级联更新(人物关系 canvas + 故事线 beats)。 Triggers on: "/screenwriting-character", "角色", "人物", "character card", "角色卡".
- License
- MIT
- Instructions
- 134 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- name: missing
- files: referenced but missing: references/theory-vogler.md, references/theory-mckee.md, references/theory-save-the-cat.md, references/character-schema.md
Files (2)
- SKILL.md
- genre-constraints.md · references/
SKILL.md (first lines)
# /screenwriting-character — 角色卡管理
## 用法
```
/screenwriting-character — 列出所有角色
/screenwriting-character 小明 — 查看/编辑角色「小明」
/screenwriting-character new — 引导式创建新角色
/screenwriting-character del 小明 — 删除角色(带级联)
/screenwriting-character 小明 --deep — 深度理论诊断
```
## 角色卡三层结构
### Tab 1: 人物塑像(外在可见)
性别、年龄、外表标签、行为标签、社会身份
### Tab 2: 人物真相(内在驱动)
Wants、Needs、Shard of Glass、矛盾(surface/truth)、压力选择、弧光
### Tab 3: 人物维度(结构指标)
大五人格、核心美德、六大缺陷、小传、关系网络
## 8 原型
Hero / Mentor / Ally / Shadow / Shapeshifter / Guardian / Herald / Trickster
## 类型约束
创建/编辑角色时,读取 `wiki/meta/genre.md` 获取当前 genre,对照 `references/genre-constraints.md` 检查:
- 当前角色网络是否满足 genre 的"必须"角色要求
- 新增/删除操作后是否仍满足
---
## CRUD 操作与级联更新
### 新增角色 (new)
```
流程:
1. 确定角色名 + 原型 + 功能定位
2. 引导填写三层结构(至少完成 Tab 2 核心字段)
3. 写入 wiki/characters/{name}.md
4. 级联更新:
a. 更新 wiki/人物关系.canvas — 添加节点 + 与现有角色的关系边
b. 扫描 wiki/beats/ — 识别该角色应参与的 beats
c. 更新相关 beats 的 characters_involved + content
d. 更新 wiki/故事线.canvas(如角色出现影响 beat 可视化)
5. 校验类型约束
```
### 删除角色 (del)
```
流程:
1. 读取该角色卡,分析其在故事中的功能
2. 扫描 wiki/beats/ 找出所有涉及该角色的 beats
3. 生成级联影响报告:
⚠️ 删除角色「小明」将影响:
- 人物关系 canvas: 移除节点 + 3 条关系边
- 涉及 beats: Beat 4, 7, 9, 11, 14 (5个)
- 功能转移建议: 小明的 mentor 功能可转移给「老王」
4. 用户确认后执行:
a. 删除 wiki/characters/{name}.md
b. 更新 wiki/人物关系.canvas — 移除节点和相关边
c. 重写受影响的 beats(功能转移或情节调整)
d. 更新 wiki/故事线.canvas
5. 校验: 类型约束是否仍满足?主角弧光是否受影响?
```
### 修改角色 (edit)
```
流程:
1. 读取角色卡当前内容
2. 用户指定修改项(如 "wants 改为..." / "原型改为 shadow")
3. 更新角色卡对应字段
4. 分析影响面:
- 修改原型 → 关系 canvas 需更新(位置/边类型)
- 修改 wants/needs → arc 相关 beats 需调整
- 修改 contradiction → 与该角色有矛盾关系的 beats 需调整
- 修改 relationships → 关系 canvas 边需更新
5. 生成级联影响报告 + diff 预览
6. 用户确认后执行级联更新
```
### 级联更新的展示模式(提案式)
所有级联更新采用**提案式**——先展示 diff,用户确认后执行:
```
📋 级联更新提案:
1. wiki/人物关系.canvas:
+ 新增节点: 老李 (trickster)
+ 新增边: 老李 --嘲讽--> 主角
2. wiki/beats/beat-08-游戏时间.md:
- characters_involved: [主角, 反派]
+ characters_involved: [主角, 反派, 老李]
- content: "主角独自面对..."
+ content: "主角在老李的干扰下..."
3. wiki/故事线.canvas:
(无变化)
执行?(y/全部执行 | p/逐项确认 | n/取消)
```
---
## 深度分析模式(--deep)
基于已填写字段给出理论诊断:
- Wants/Needs 是否形成张力?
- Contradiction 是否有 3D 潜力?(McKee)From e06084/claude-screenwriting, MIT.
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Signals
- Stars
- 9
- Forks
- 1
- Open issues
- 0
- Last commit (this folder)
- May 30, 2026 (5 months ago)
- Last release
- Jun 14, 2026 (4 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/e06084/claude-screenwriting
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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screenwriting-character skill. Agent Mart. https://agentmart.dev/skills/e06084-screenwriting-character (last updated 2026-10-24)