remotion-motion-graphics
Create and edit professional motion graphics videos with Remotion (React-based video).
Skill by BlackAngel242
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/blackangel242-remotion-motion-graphics
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, frontend, writing
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Node.js package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/remotion-motion-graphics
What's inside
- Skill name
remotion-motion-graphics- Description
- Create and edit professional motion graphics videos with Remotion (React-based video). Use this skill EVERY time the user wants to create a video, edit a video, animate something, build an intro/outro/logo animation, make a Reel/Short/promo/launch video, add text animations or captions to footage, composite images and B-roll into a video, or mentions Remotion, motion graphics, video rendering, or "make this video look better/less generic". Also trigger when editing an existing Remotion project or when the user complains their video looks basic, generic, or amateur — this skill contains the exact fixes. Always read this skill BEFORE writing any Remotion code.
- License
- MIT
- Instructions
- 133 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (5)
- SKILL.md
- theme.ts · assets/
- design-rules.md · references/
- motion-patterns.md · references/
- skill.json
SKILL.md (first lines)
# Remotion Motion Graphics
Remotion renders React components frame-by-frame into video. Code quality is not the
bottleneck — **motion design craft is**. Untrained generation produces linear easing,
opacity-only fades, simultaneous entrances, flat colors, and no texture. That is the
"generic AI video" look. This skill exists to prevent it.
## Non-negotiable rules (apply to EVERY composition)
1. **NEVER use linear interpolation.** Every `interpolate()` gets an easing curve;
every entrance prefers `spring()`. Always `extrapolateLeft/Right: "clamp"`.
2. **Entrances animate 2–3 properties together** (opacity + translateY + scale).
A lone fade is forbidden.
3. **Stagger everything.** Lists, words, rays, cards: 3–6 frame offsets. Nothing
enters simultaneously.
4. **Exits exist and are faster than entrances** (~10 frames vs ~20).
5. **Five-layer stack in every scene**, bottom to top: background mesh → assets →
graphics/type → color grade → grain + vignette. Never a flat solid background.
6. **Every still image gets Ken Burns** (slow scale 1→1.08 + pan). Every video asset
uses `<OffthreadVideo>`, never `<Video>`.
7. **Idle elements breathe**: anything on screen >2s gets sin-wave micro-motion.
8. **All timing derives from `fps`** via `useVideoConfig()`. No magic frame numbers.
9. **One theme object** at the top of the project (colors, easings, spring presets,
fonts). Never inline a hex color or easing in a component.
10. **Render, extract frames, LOOK at them, fix, re-render.** Never deliver an
unverified render. This loop is mandatory — see Verification below.
## Workflow
### Step 1 — Scope
Determine: duration, fps (30 default; 60 only for heavy fast motion), dimensions
(1080×1920 Reels/Shorts, 1920×1080 landscape), what assets exist (images, footage,
audio, logos), and whether this is a new composition or an edit to an existing project.
If editing an existing project: read `src/` fully first, find the theme (or create one),
and refactor violations of the rules above before adding features.
### Step 2 — Setup
New project:
```bash
npm install remotion @remotion/cli react react-dom
# optional: @remotion/transitions @remotion/motion-blur @remotion/google-fonts
```
Copy `assets/theme.ts` from this skill into `src/theme.ts` and adjust the palette to
the user's brand. Structure: `src/index.ts` (registerRoot) → `src/Root.tsx`
(Composition, duration/fps/size) → `src/scenes/*.tsx` → `src/components/*.tsx`.
User assets go in `public/`, loaded via `staticFile()`.
### Step 3 — Build
Read `references/motion-patterns.md` for the reusable component implementations
(BgMesh, Grade, Grain, Vignette, KenBurns, WordReveal, Stagger, Counter, Spark,
transitions, parallax). Compose scenes from those patterns. For pacing, rhythm,
typography, color palettes, and sound design rules, read
`references/design-rules.md`.
Scene rhythm: HIT → hold (15–20 still frames) → build → HIT. Something must move
in the first 15 frames. Never >90 frames without a new visual element.
### Step 4 — Render
```bash
npx remotion render src/index.ts <CompId> out/video.mp4 --codec h264 --crf 17
```
Remotion needs a Chromium binary. If its auto-download fails (sandboxes, offline CI),
find one and pass it explicitly:
```bash
which chromium chromium-browser google-chrome 2>/dev/null
ls /opt/pw-browsers 2>/dev/null # Playwright installs live here
npx remotion render ... --browser-executable=<path>
```
If full Chrome errors with "Old Headless mode has been removed", use a
`headless_shell` binary instead (Playwright ships one as
`chromium_headless_shell-*/chrome-linux/headless_shell`).
### Step 5 — VERIFY (mandatory, never skip)
Extract frames at key moments and visually inspect each one. The portable
method — works on machines with no system ffmpeg, renders the exact frame:
```bash
for f in 15 45 90 150; do
npx remotion still src/index.ts <CompId> out/check_$f.png --frame $f --overwrite
done
```
If system ffmpeg IS available, extracting from the finished mp4 also verifies
the encode itself (`-ss` seeking is more portable than `select=` filters, whose
quoting breaks in some shells and in Remotion's bundled ffmpeg):
```bash
ffmpeg -v error -ss 1.5 -i out/video.mp4 -frames:v 1 check_1.png
```
Look for, and fix, in order of frequency:
- **Spacing bugs**: `gap`/`margin` in `em` resolves against the PARENT font-size
(often 16px), not the text size — use px values in flex containers around big type.
- Text overflowing or touching frame edges (keep critical content in middle 75%
vertically for 9:16 — platform UI covers top/bottom).
- Elements visible before their entrance or after their exit (missing clamp).
- Color/contrast failures: hero color on >1 element per frame, dim text unreadable
over the grade.
- Layer order mistakes (grain/vignette must be on top, grade above content).
Fix → re-render → re-extract → re-inspect. Only deliver after a clean pass.
Then run the final checklist at the bottom of `references/design-rules.md`.
### Editing the user's existing footage
To enhance an existing mp4 (captions, grade, intro/outro) rather than build from
scratch: put the file in `public/`, render it as the asset layer with
`<OffthreadVideo src={staticFile("clip.mp4")} />`, set composition duration from the
clip length, and stack graphics/grade/grain above it. Get the clip's duration and fps
with `ffprobe` before setting up the composition. For word-synced captions over
speech, see the captions section of `references/motion-patterns.md`.
## Reference files
- `references/motion-patterns.md` — copy-paste component library: backgrounds,
grade/grain/vignette, Ken Burns, text reveals, counters, transitions, parallax,
audio sync, captions. Read before writing components.
- `references/design-rules.md` — palettes, typography rules, scene architecture,
sound design, pre-delivery checklist. Read before designing scenes and before
final delivery.
- `assets/theme.ts` — the theme template to copy into every project.
## Common failure modes to actively avoid
- **Emoji as icons.** Emoji render as full-color platform glyphs (green ✳️,
blue 🌐) that ignore your palette and silently break the one-hero-color rule,
and they sit on whatever background you gave them (orange mascot on orangeFrom BlackAngel242/skill-market, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 19, 2026 (11 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/BlackAngel242/skill-market
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
remotion-motion-graphics skill. Agent Mart. https://agentmart.dev/skills/blackangel242-remotion-motion-graphics (last updated 2026-10-24)