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“Unity”
Showing 73–96 of 229 for “Unity”
- 0.574score
unity-broken-refs-triage
rachitkumarrastogi
Use when prefabs/scenes show Missing Script or pink materials: triage broken script and asset GUID references and decide fix order.
SkillBFreshness: B★ 5Claude Code +9 - 0.568score
unity-2d-tilemap-sprites
rachitkumarrastogi
Use for 2D art pipelines: sprite atlases, sprite-mode textures, tilemaps, and import settings (PPU, maxSize).
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-runtime-performance
rachitkumarrastogi
Use for runtime performance triage from the project filesystem: quality tiers, graphics/URP-HDRP settings, lighting, large assets, scene complexity proxies…
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-assembly-architecture
rachitkumarrastogi
Use for asmdef architecture: assembly graph, cycles, execution order, scripting defines, and which assembly owns a script path.
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-addressables-shipping
rachitkumarrastogi
Use for Addressables groups, remote vs local content, localization tables, and shipping catalogs without bloating the player.
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-memory-asset-pressure
rachitkumarrastogi
Use to find memory/disk pressure from assets: large files, textures, audio, video, ML models, and Addressables that should be remote.
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-build-size-optimization
rachitkumarrastogi
Use to shrink player/install size: estimate build weight, find large assets, textures, Addressables, and unused or oversized content.
SkillBFreshness: B★ 5Claude Code +9 - 0.571score
unity-model-agnostic-inference
rachitkumarrastogi
Use for on-device or server inference that is not tied to one vendor model: ONNX Runtime, Sentis, Barracuda legacy, custom .onnx/.tflite/.pb assets, and…
SkillBFreshness: B★ 5Claude Code +9 - 0.568score
unity-animation-controller-audit
rachitkumarrastogi
Use for Animator Controllers: states, transitions, clips, avatar masks, override controllers, and Timeline playables.
SkillBFreshness: B★ 5Claude Code +9 - 0.584score
ags-assetstudio
1llu50ry
This project is a multi-threaded Unity asset extraction tool for Unity 2.x through Unity 6.
SkillAFreshness: A★ 344Claude Code +9 - 0.586score
ags-asset-ripper
1llu50ry
AssetRipper is a .NET-based tool for extracting assets from Unity serialized files and asset bundles and converting them into native Unity-style outputs.
SkillAFreshness: A★ 344Claude Code +9 - 0.584score
ags-auto-gunfire-reborn
1llu50ry
This project focuses on this project shows how to inject Unity modules during runtime into il2cpp Unity games.
SkillAFreshness: A★ 344Claude Code +9 - 0.564score
csharp-code-style
AndreySkyFoxSidorov
Apply the Unified Unity MCP C# style.
SkillCFreshness: C★ 27Claude Code +9 - 0.556score
csharp-pro
AndreySkyFoxSidorov
General C# implementation and refactoring support aligned with Unified Unity MCP rules.
SkillCFreshness: C★ 27Claude Code +9 - 0.764score
mobile-security
transilienceai
Mobile application security testing (Android + iOS) mapped to OWASP MASVS/MASTG — static reversing (Flutter AOT, Unity IL2CPP, React Native/Hermes, native…
SkillBFreshness: B★ 591Claude Code +9 - 0.486score
jahro-logging
jahro-console
Reviews and improves Debug.Log usage in Unity C# projects following structured logging principles: context tags, severity contracts, boundary-based placement…
SkillDFreshness: D★ 17Claude Code +9 - 0.482score
jahro-setup
jahro-console
Detects Jahro in Unity projects and guides installation, API key configuration, and feature overview.
SkillDFreshness: D★ 17Claude Code +9 - 0.564score
csharp-async-patterns
AndreySkyFoxSidorov
Async, cancellation, and error handling patterns for C# in Unified Unity MCP.
SkillCFreshness: C★ 27Claude Code +9 - 0.564score
skill-creator
AndreySkyFoxSidorov
Create or update concise Codex-style skills for Unified Unity MCP.
SkillCFreshness: C★ 27Claude Code +9 - 0.559score
setup-game-dev-tools
JCaraballo113
Game-dev tooling for Claude Code on macOS and native Windows — Blender with the official Blender Lab MCP (add-on + stdio server), and Unity with its CLI, an…
SkillAFreshness: AClaude Code +9 - 0.793score
lyric-refiner
bitwize-music-studio
Autonomous multi-pass lyric refinement for tightening, cohesion, and album unity.
SkillAFreshness: A★ 585Claude Code +9 - 0.490score
Unitymcptest MCP
unitymcptest.clauxel.com
A paid remote MCP for Unity-MCP, built to return verdicts, receipts, usage logs, and audit-ready JSO
ConnectorCFreshness: CRemoteDownClaude Code +3 - 0.766score
Glade MCP
Glade-tool
Control the Unity and Godot editors from AI clients: scenes, scripts, physics, materials.
ConnectorAFreshness: ALocal★ 212↓ 127/wkClaude Code +5 - 0.652score
uprefab
RED-CANDLE-GAMES-CO-LTD
能讀懂並改動 Unity serialized data(prefab / scene / ScriptableObject)。當需要:(1) 找某個 component / 節點在哪些 prefab 或 scene 裡 (2) 讀某個 prefab 的階層結構或 FSM 狀態機架構 (3) 看某個子樹的…
SkillAFreshness: A★ 25Claude Code +9