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About
Use cases: design, frontend, data, writing
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What's inside
- Skill name
ui-ux-pro-max- Description
- UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.
- License
- MIT
- Metadata
- source: https://github.com/nextlevelbuilder/ui-ux-pro-max-skill
- Instructions
- 656 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- body: 656 lines (spec recommends under 500)
Files (1)
- SKILL.md
SKILL.md (first lines)
> From [UI UX Pro Max](https://github.com/nextlevelbuilder/ui-ux-pro-max-skill) by Next Level Builder (ClaudeKit). Copyright (c) 2024 Next Level Builder, used under the MIT License. See [NOTICE.md](../../../NOTICE.md). # UI/UX Pro Max - Design Intelligence Comprehensive design guide for web and mobile applications. Contains 50+ styles, 161 color palettes, 57 font pairings, 161 product types with reasoning rules, 99 UX guidelines, and 25 chart types across 10 technology stacks. Searchable database with priority-based recommendations. ## When to Apply This Skill should be used when the task involves **UI structure, visual design decisions, interaction patterns, or user experience quality control**. ### Must Use This Skill must be invoked in the following situations: - Designing new pages (Landing Page, Dashboard, Admin, SaaS, Mobile App) - Creating or refactoring UI components (buttons, modals, forms, tables, charts, etc.) - Choosing color schemes, typography systems, spacing standards, or layout systems - Reviewing UI code for user experience, accessibility, or visual consistency - Implementing navigation structures, animations, or responsive behavior - Making product-level design decisions (style, information hierarchy, brand expression) - Improving perceived quality, clarity, or usability of interfaces ### Recommended This Skill is recommended in the following situations: - UI looks "not professional enough" but the reason is unclear - Receiving feedback on usability or experience - Pre-launch UI quality optimization - Aligning cross-platform design (Web / iOS / Android) - Building design systems or reusable component libraries ### Skip This Skill is not needed in the following situations: - Pure backend logic development - Only involving API or database design - Performance optimization unrelated to the interface - Infrastructure or DevOps work - Non-visual scripts or automation tasks **Decision criteria**: If the task will change how a feature **looks, feels, moves, or is interacted with**, this Skill should be used. ## Rule Categories by Priority *For human/AI reference: follow priority 1→10 to decide which rule category to focus on first; use `--domain <Domain>` to query details when needed. Scripts do not read this table.* | Priority | Category | Impact | Domain | Key Checks (Must Have) | Anti-Patterns (Avoid) | |----------|----------|--------|--------|------------------------|------------------------| | 1 | Accessibility | CRITICAL | `ux` | Contrast 4.5:1, Alt text, Keyboard nav, Aria-labels | Removing focus rings, Icon-only buttons without labels | | 2 | Touch & Interaction | CRITICAL | `ux` | Min size 44×44px, 8px+ spacing, Loading feedback | Reliance on hover only, Instant state changes (0ms) | | 3 | Performance | HIGH | `ux` | WebP/AVIF, Lazy loading, Reserve space (CLS < 0.1) | Layout thrashing, Cumulative Layout Shift | | 4 | Style Selection | HIGH | `style`, `product` | Match product type, Consistency, SVG icons (no emoji) | Mixing flat & skeuomorphic randomly, Emoji as icons | | 5 | Layout & Responsive | HIGH | `ux` | Mobile-first breakpoints, Viewport meta, No horizontal scroll | Horizontal scroll, Fixed px container widths, Disable zoom | | 6 | Typography & Color | MEDIUM | `typography`, `color` | Base 16px, Line-height 1.5, Semantic color tokens | Text < 12px body, Gray-on-gray, Raw hex in components | | 7 | Animation | MEDIUM | `ux` | Duration 150–300ms, Motion conveys meaning, Spatial continuity | Decorative-only animation, Animating width/height, No reduced-motion | | 8 | Forms & Feedback | MEDIUM | `ux` | Visible labels, Error near field, Helper text, Progressive disclosure | Placeholder-only label, Errors only at top, Overwhelm upfront | | 9 | Navigation Patterns | HIGH | `ux` | Predictable back, Bottom nav ≤5, Deep linking | Overloaded nav, Broken back behavior, No deep links | | 10 | Charts & Data | LOW | `chart` | Legends, Tooltips, Accessible colors | Relying on color alone to convey meaning | ## Quick Reference ### 1. Accessibility (CRITICAL) - `color-contrast` - Minimum 4.5:1 ratio for normal text (large text 3:1); Material Design - `focus-states` - Visible focus rings on interactive elements (2–4px; Apple HIG, MD) - `alt-text` - Descriptive alt text for meaningful images - `aria-labels` - aria-label for icon-only buttons; accessibilityLabel in native (Apple HIG) - `keyboard-nav` - Tab order matches visual order; full keyboard support (Apple HIG) - `form-labels` - Use label with for attribute - `skip-links` - Skip to main content for keyboard users - `heading-hierarchy` - Sequential h1→h6, no level skip - `color-not-only` - Don't convey info by color alone (add icon/text) - `dynamic-type` - Support system text scaling; avoid truncation as text grows (Apple Dynamic Type, MD) - `reduced-motion` - Respect prefers-reduced-motion; reduce/disable animations when requested (Apple Reduced Motion API, MD) - `voiceover-sr` - Meaningful accessibilityLabel/accessibilityHint; logical reading order for VoiceOver/screen readers (Apple HIG, MD) - `escape-routes` - Provide cancel/back in modals and multi-step flows (Apple HIG) - `keyboard-shortcuts` - Preserve system and a11y shortcuts; offer keyboard alternatives for drag-and-drop (Apple HIG) ### 2. Touch & Interaction (CRITICAL) - `touch-target-size` - Min 44×44pt (Apple) / 48×48dp (Material); extend hit area beyond visual bounds if needed - `touch-spacing` - Minimum 8px/8dp gap between touch targets (Apple HIG, MD) - `hover-vs-tap` - Use click/tap for primary interactions; don't rely on hover alone - `loading-buttons` - Disable button during async operations; show spinner or progress - `error-feedback` - Clear error messages near problem - `cursor-pointer` - Add cursor-pointer to clickable elements (Web) - `gesture-conflicts` - Avoid horizontal swipe on main content; prefer vertical scroll - `tap-delay` - Use touch-action: manipulation to reduce 300ms delay (Web) - `standard-gestures` - Use platform standard gestures consistently; don't redefine (e.g. swipe-back, pinch-zoom) (Apple HIG) - `system-gestures` - Don't block system gestures (Control Center, back swipe, etc.) (Apple HIG) - `press-feedback` - Visual feedback on press (ripple/highlight; MD state layers) - `haptic-feedback` - Use haptic for confirmations and important actions; avoid overuse (Apple HIG) - `gesture-alternative` - Don't rely on gesture-only interactions; always provide visible controls for critical actions - `safe-area-awareness` - Keep primary touch targets away from notch, Dynamic Island, gesture bar and screen edges - `no-precision-required` - Avoid requiring pixel-perfect taps on small icons or thin edges - `swipe-clarity` - Swipe actions must show clear affordance or hint (chevron, label, tutorial) - `drag-threshold` - Use a movement threshold before starting drag to avoid accidental drags ### 3. Performance (HIGH) - `image-optimization` - Use WebP/AVIF, responsive images (srcset/sizes), lazy load non-critical assets - `image-dimension` - Declare width/height or use aspect-ratio to prevent layout shift (Core Web Vitals: CLS) - `font-loading` - Use font-display: swap/optional to avoid invisible text (FOIT); reserve space to reduce layout shift (MD) - `font-preload` - Preload only critical fonts; avoid overusing preload on every variant - `critical-css` - Prioritize above-the-fold CSS (inline critical CSS or early-loaded stylesheet) - `lazy-loading` - Lazy load non-hero components via dynamic import / route-level splitting - `bundle-splitting` - Split code by route/feature (React Suspense / Next.js dynamic) to reduce initial load and TTI - `third-party-scripts` - Load third-party scripts async/defer; audit and remove unnecessary ones (MD) - `reduce-reflows` - Avoid frequent layout reads/writes; batch DOM reads then writes - `content-jumping` - Reserve space for async content to avoid layout jumps (Core Web Vitals: CLS) - `lazy-load-below-fold` - Use loading="lazy" for below-the-fold images and heavy media - `virtualize-lists` - Virtualize lists with 50+ items to improve memory efficiency and scroll performance - `main-thread-budget` - Keep per-frame work under ~16ms for 60fps; move heavy tasks off main thread (HIG, MD) - `progressive-loading` - Use skeleton screens / shimmer instead of long blocking spinners for >1s operations (Apple HIG) - `input-latency` - Keep input latency under ~100ms for taps/scrolls (Material responsiveness standard) - `tap-feedback-speed` - Provide visual feedback within 100ms of tap (Apple HIG) - `debounce-throttle` - Use debounce/throttle for high-frequency events (scroll, resize, input) - `offline-support` - Provide offline state messaging and basic fallback (PWA / mobile)
From wpgaurav/WordPress-skills, MIT.
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Signals
- Stars
- 18
- Forks
- 1
- Open issues
- 0
- Last commit (this folder)
- Oct 24, 2026 (5 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/wpgaurav/WordPress-skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
ui-ux-pro-max skill. Agent Mart. https://agentmart.dev/skills/wpgaurav-ui-ux-pro-max (last updated 2026-10-24)