Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/dmvthrowers-ui-ux-pro-max
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About
Use cases: design, frontend, data, writing
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What's inside
- Skill name
ui-ux-pro-max- Description
- UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.
- License
- Unlicense
- Instructions
- 655 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Agent Skills spec issues
- body: 655 lines (spec recommends under 500)
Files (37)
- SKILL.md
- _sync_all.py · data/
- app-interface.csv · data/
- charts.csv · data/
- colors.csv · data/
- design.csv · data/
- draft.csv · data/
- google-fonts.csv · data/
- icons.csv · data/
- landing.csv · data/
- products.csv · data/
- react-performance.csv · data/
- angular.csv · data/stacks/
- astro.csv · data/stacks/
- flutter.csv · data/stacks/
- html-tailwind.csv · data/stacks/
- jetpack-compose.csv · data/stacks/
- laravel.csv · data/stacks/
- nextjs.csv · data/stacks/
- nuxt-ui.csv · data/stacks/
- nuxtjs.csv · data/stacks/
- react-native.csv · data/stacks/
- react.csv · data/stacks/
- shadcn.csv · data/stacks/
- svelte.csv · data/stacks/
- swiftui.csv · data/stacks/
- threejs.csv · data/stacks/
- vue.csv · data/stacks/
- styles.csv · data/
- typography.csv · data/
- ui-reasoning.csv · data/
- ux-guidelines.csv · data/
- core.cpython-312.pyc · scripts/__pycache__/
- design_system.cpython-312.pyc · scripts/__pycache__/
- core.py · scripts/
- design_system.py · scripts/
- search.py · scripts/
SKILL.md (first lines)
# UI/UX Pro Max - Design Intelligence Comprehensive design guide for web and mobile applications. Contains 50+ styles, 161 color palettes, 57 font pairings, 161 product types with reasoning rules, 99 UX guidelines, and 25 chart types across 10 technology stacks. Searchable database with priority-based recommendations. ## When to Apply This Skill should be used when the task involves **UI structure, visual design decisions, interaction patterns, or user experience quality control**. ### Must Use This Skill must be invoked in the following situations: - Designing new pages (Landing Page, Dashboard, Admin, SaaS, Mobile App) - Creating or refactoring UI components (buttons, modals, forms, tables, charts, etc.) - Choosing color schemes, typography systems, spacing standards, or layout systems - Reviewing UI code for user experience, accessibility, or visual consistency - Implementing navigation structures, animations, or responsive behavior - Making product-level design decisions (style, information hierarchy, brand expression) - Improving perceived quality, clarity, or usability of interfaces ### Recommended This Skill is recommended in the following situations: - UI looks "not professional enough" but the reason is unclear - Receiving feedback on usability or experience - Pre-launch UI quality optimization - Aligning cross-platform design (Web / iOS / Android) - Building design systems or reusable component libraries ### Skip This Skill is not needed in the following situations: - Pure backend logic development - Only involving API or database design - Performance optimization unrelated to the interface - Infrastructure or DevOps work - Non-visual scripts or automation tasks **Decision criteria**: If the task will change how a feature **looks, feels, moves, or is interacted with**, this Skill should be used. ## Rule Categories by Priority *For human/AI reference: follow priority 1→10 to decide which rule category to focus on first; use `--domain <Domain>` to query details when needed. Scripts do not read this table.* | Priority | Category | Impact | Domain | Key Checks (Must Have) | Anti-Patterns (Avoid) | |----------|----------|--------|--------|------------------------|------------------------| | 1 | Accessibility | CRITICAL | `ux` | Contrast 4.5:1, Alt text, Keyboard nav, Aria-labels | Removing focus rings, Icon-only buttons without labels | | 2 | Touch & Interaction | CRITICAL | `ux` | Min size 44×44px, 8px+ spacing, Loading feedback | Reliance on hover only, Instant state changes (0ms) | | 3 | Performance | HIGH | `ux` | WebP/AVIF, Lazy loading, Reserve space (CLS < 0.1) | Layout thrashing, Cumulative Layout Shift | | 4 | Style Selection | HIGH | `style`, `product` | Match product type, Consistency, SVG icons (no emoji) | Mixing flat & skeuomorphic randomly, Emoji as icons | | 5 | Layout & Responsive | HIGH | `ux` | Mobile-first breakpoints, Viewport meta, No horizontal scroll | Horizontal scroll, Fixed px container widths, Disable zoom | | 6 | Typography & Color | MEDIUM | `typography`, `color` | Base 16px, Line-height 1.5, Semantic color tokens | Text < 12px body, Gray-on-gray, Raw hex in components | | 7 | Animation | MEDIUM | `ux` | Duration 150–300ms, Motion conveys meaning, Spatial continuity | Decorative-only animation, Animating width/height, No reduced-motion | | 8 | Forms & Feedback | MEDIUM | `ux` | Visible labels, Error near field, Helper text, Progressive disclosure | Placeholder-only label, Errors only at top, Overwhelm upfront | | 9 | Navigation Patterns | HIGH | `ux` | Predictable back, Bottom nav ≤5, Deep linking | Overloaded nav, Broken back behavior, No deep links | | 10 | Charts & Data | LOW | `chart` | Legends, Tooltips, Accessible colors | Relying on color alone to convey meaning | ## Quick Reference ### 1. Accessibility (CRITICAL) - `color-contrast` - Minimum 4.5:1 ratio for normal text (large text 3:1); Material Design - `focus-states` - Visible focus rings on interactive elements (2–4px; Apple HIG, MD) - `alt-text` - Descriptive alt text for meaningful images - `aria-labels` - aria-label for icon-only buttons; accessibilityLabel in native (Apple HIG) - `keyboard-nav` - Tab order matches visual order; full keyboard support (Apple HIG) - `form-labels` - Use label with for attribute - `skip-links` - Skip to main content for keyboard users - `heading-hierarchy` - Sequential h1→h6, no level skip - `color-not-only` - Don't convey info by color alone (add icon/text) - `dynamic-type` - Support system text scaling; avoid truncation as text grows (Apple Dynamic Type, MD) - `reduced-motion` - Respect prefers-reduced-motion; reduce/disable animations when requested (Apple Reduced Motion API, MD) - `voiceover-sr` - Meaningful accessibilityLabel/accessibilityHint; logical reading order for VoiceOver/screen readers (Apple HIG, MD) - `escape-routes` - Provide cancel/back in modals and multi-step flows (Apple HIG) - `keyboard-shortcuts` - Preserve system and a11y shortcuts; offer keyboard alternatives for drag-and-drop (Apple HIG) ### 2. Touch & Interaction (CRITICAL) - `touch-target-size` - Min 44×44pt (Apple) / 48×48dp (Material); extend hit area beyond visual bounds if needed - `touch-spacing` - Minimum 8px/8dp gap between touch targets (Apple HIG, MD) - `hover-vs-tap` - Use click/tap for primary interactions; don't rely on hover alone - `loading-buttons` - Disable button during async operations; show spinner or progress - `error-feedback` - Clear error messages near problem - `cursor-pointer` - Add cursor-pointer to clickable elements (Web) - `gesture-conflicts` - Avoid horizontal swipe on main content; prefer vertical scroll - `tap-delay` - Use touch-action: manipulation to reduce 300ms delay (Web) - `standard-gestures` - Use platform standard gestures consistently; don't redefine (e.g. swipe-back, pinch-zoom) (Apple HIG) - `system-gestures` - Don't block system gestures (Control Center, back swipe, etc.) (Apple HIG) - `press-feedback` - Visual feedback on press (ripple/highlight; MD state layers) - `haptic-feedback` - Use haptic for confirmations and important actions; avoid overuse (Apple HIG) - `gesture-alternative` - Don't rely on gesture-only interactions; always provide visible controls for critical actions - `safe-area-awareness` - Keep primary touch targets away from notch, Dynamic Island, gesture bar and screen edges - `no-precision-required` - Avoid requiring pixel-perfect taps on small icons or thin edges - `swipe-clarity` - Swipe actions must show clear affordance or hint (chevron, label, tutorial) - `drag-threshold` - Use a movement threshold before starting drag to avoid accidental drags ### 3. Performance (HIGH) - `image-optimization` - Use WebP/AVIF, responsive images (srcset/sizes), lazy load non-critical assets - `image-dimension` - Declare width/height or use aspect-ratio to prevent layout shift (Core Web Vitals: CLS) - `font-loading` - Use font-display: swap/optional to avoid invisible text (FOIT); reserve space to reduce layout shift (MD) - `font-preload` - Preload only critical fonts; avoid overusing preload on every variant - `critical-css` - Prioritize above-the-fold CSS (inline critical CSS or early-loaded stylesheet) - `lazy-loading` - Lazy load non-hero components via dynamic import / route-level splitting - `bundle-splitting` - Split code by route/feature (React Suspense / Next.js dynamic) to reduce initial load and TTI - `third-party-scripts` - Load third-party scripts async/defer; audit and remove unnecessary ones (MD) - `reduce-reflows` - Avoid frequent layout reads/writes; batch DOM reads then writes - `content-jumping` - Reserve space for async content to avoid layout jumps (Core Web Vitals: CLS) - `lazy-load-below-fold` - Use loading="lazy" for below-the-fold images and heavy media - `virtualize-lists` - Virtualize lists with 50+ items to improve memory efficiency and scroll performance - `main-thread-budget` - Keep per-frame work under ~16ms for 60fps; move heavy tasks off main thread (HIG, MD) - `progressive-loading` - Use skeleton screens / shimmer instead of long blocking spinners for >1s operations (Apple HIG) - `input-latency` - Keep input latency under ~100ms for taps/scrolls (Material responsiveness standard) - `tap-feedback-speed` - Provide visual feedback within 100ms of tap (Apple HIG) - `debounce-throttle` - Use debounce/throttle for high-frequency events (scroll, resize, input) - `offline-support` - Provide offline state messaging and basic fallback (PWA / mobile) - `network-fallback` - Offer degraded modes for slow networks (lower-res images, fewer animations)
From dmvthrowers/yoyo-player-map, Unlicense.
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Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- May 5, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Unlicense
- Repository
- github.com/dmvthrowers/yoyo-player-map
- Website
- yoyo-player-map.vercel.app
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
ui-ux-pro-max skill. Agent Mart. https://agentmart.dev/skills/dmvthrowers-ui-ux-pro-max (last updated 2026-10-24)