audio-engineering-principles
Use for real-time audio code safety, determinism, and numeric hygiene.
Skill by viniciuscs84
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/viniciuscs84-audio-engineering-principles
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About
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/audio-engineering-principles
What's inside
- Skill name
audio-engineering-principles- Description
- Use for real-time audio code safety, determinism, and numeric hygiene. Required foundation for DSP, audio analysis, audio systems, and JUCE work. Not for game-audio middleware or ffmpeg/video tasks.
- License
- MIT
- Instructions
- 87 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
## Purpose Defines invariant engineering standards for any audio-related code. This skill must be followed by: - DSP Algorithms - Audio Analysis - Audio Systems - JUCE Integration --- ## Real-Time Safety Rules When executing on an audio thread: - NO heap allocation - NO locks or mutexes - NO logging or console IO - NO file IO - NO syscalls - NO exceptions - NO dynamic container resizing - NO blocking calls of any kind Preallocate in initialization / prepare phase. Use: - Fixed-size buffers - Lock-free queues - Atomics - Ring buffers --- ## Determinism - Algorithms must be deterministic unless explicitly stochastic. - Provide reproducible test vectors. - Use stable floating-point operations. - Avoid undefined behavior. --- ## Numeric Hygiene - Handle denormals (flush-to-zero). - Avoid DC offset accumulation. - Prevent clipping unless intentional. - Maintain proper gain staging. - Handle multi-channel consistently. --- ## Performance Mindset Always document: - Big-O complexity - Memory usage - Allocation behavior - Vectorization opportunities - Cache friendliness --- ## Output Contract For audio requests, respond with: 1. Design summary (thread model + constraints) 2. Public API 3. Implementation 4. Tests (offline or RT-safe) 5. Performance notes 6. Edge cases --- ## Scope Guardrails Do NOT: - Provide DRM cracking strategies - Provide vendor NDA content - Paste proprietary SDK code Prefer open implementations and known references.
From viniciuscs84/sdd-toolkit, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- May 30, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/viniciuscs84/sdd-toolkit
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
audio-engineering-principles skill. Agent Mart. https://agentmart.dev/skills/viniciuscs84-audio-engineering-principles (last updated 2026-10-24)