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audio-engineering-principles

Use for real-time audio code safety, determinism, and numeric hygiene.

Skill by viniciuscs84

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/viniciuscs84-audio-engineering-principles

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About

Use for real-time audio code safety, determinism, and numeric hygiene. Required foundation for DSP, audio analysis, audio systems, and JUCE work. Not for game-audio middleware or ffmpeg/video tasks.

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

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  • ~/.claude/skills/audio-engineering-principles

What's inside

Skill name
audio-engineering-principles
Description
Use for real-time audio code safety, determinism, and numeric hygiene. Required foundation for DSP, audio analysis, audio systems, and JUCE work. Not for game-audio middleware or ffmpeg/video tasks.
License
MIT
Instructions
87 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

## Purpose
Defines invariant engineering standards for any audio-related code.

This skill must be followed by:
- DSP Algorithms
- Audio Analysis
- Audio Systems
- JUCE Integration

---

## Real-Time Safety Rules

When executing on an audio thread:

- NO heap allocation
- NO locks or mutexes
- NO logging or console IO
- NO file IO
- NO syscalls
- NO exceptions
- NO dynamic container resizing
- NO blocking calls of any kind

Preallocate in initialization / prepare phase.

Use:
- Fixed-size buffers
- Lock-free queues
- Atomics
- Ring buffers

---

## Determinism

- Algorithms must be deterministic unless explicitly stochastic.
- Provide reproducible test vectors.
- Use stable floating-point operations.
- Avoid undefined behavior.

---

## Numeric Hygiene

- Handle denormals (flush-to-zero).
- Avoid DC offset accumulation.
- Prevent clipping unless intentional.
- Maintain proper gain staging.
- Handle multi-channel consistently.

---

## Performance Mindset

Always document:
- Big-O complexity
- Memory usage
- Allocation behavior
- Vectorization opportunities
- Cache friendliness

---

## Output Contract

For audio requests, respond with:

1. Design summary (thread model + constraints)
2. Public API
3. Implementation
4. Tests (offline or RT-safe)
5. Performance notes
6. Edge cases

---

## Scope Guardrails

Do NOT:
- Provide DRM cracking strategies
- Provide vendor NDA content
- Paste proprietary SDK code

Prefer open implementations and known references.

From viniciuscs84/sdd-toolkit, MIT.

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Last commit (this folder)
May 30, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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audio-engineering-principles skill. Agent Mart. https://agentmart.dev/skills/viniciuscs84-audio-engineering-principles (last updated 2026-10-24)