audio-dsp
Use when implementing real-time DSP algorithms, audio thread architecture, or offline spectral analysis in C++/Rust.
Skill by viniciuscs84
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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Files it touches
~/.claude/skills/audio-dsp
What's inside
- Skill name
audio-dsp- Description
- Use when implementing real-time DSP algorithms, audio thread architecture, or offline spectral analysis in C++/Rust. Covers filters, STFT pipelines, lock-free concurrency, and RT safety. Not for JUCE plugin lifecycle wiring or ffmpeg.
- License
- MIT
- Instructions
- 171 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
Requires: audio-engineering-principles
## Workflow
### 1. Design: Thread Model + Constraints
Before writing any code, classify each component:
| Component | Thread | Allocation allowed? |
|-----------|--------|---------------------|
| DSP (filter, STFT) | Audio | No — preallocate in init |
| Parameter smoothing | Audio | No |
| SPSC push (events out) | Audio | No — fixed buffer |
| Analysis, logging | Worker | Yes |
| Result publishing | Worker | Yes |
**RT constraints checklist (audio thread must pass ALL):**
- [ ] No `new`/`malloc`/`std::vector::push_back`
- [ ] No mutex, no `std::lock_guard`
- [ ] No file IO, no `printf`/`std::cout`
- [ ] No syscalls, no exceptions
- [ ] No dynamic container resize
- [ ] All state pre-allocated in `prepare()`/`prepareToPlay()`
### 2. Implement DSP
**Biquad filter (Direct Form II Transposed) — RT-safe:**
```cpp
struct Biquad {
float b0, b1, b2, a1, a2;
float z1 = 0, z2 = 0;
float process(float in) {
float out = b0 * in + z1;
z1 = b1 * in - a1 * out + z2;
z2 = b2 * in - a2 * out;
return out;
}
void setLowpass(float freq, float q, float sr) {
float w0 = 2.0f * M_PI * freq / sr;
float alpha = sinf(w0) / (2.0f * q);
float cosw0 = cosf(w0);
float a0 = 1.0f + alpha;
b0 = ((1.0f - cosw0) / 2.0f) / a0;
b1 = (1.0f - cosw0) / a0;
b2 = b0;
a1 = (-2.0f * cosw0) / a0;
a2 = (1.0f - alpha) / a0;
}
};
```
⚠️ **Pitfall:** Call `setLowpass()` only on the non-RT thread or in `prepare()`. Calling it mid-block without smoothing causes audible zipper noise.
**STFT pipeline (offline/hybrid — allocation OK):**
```cpp
void analyzeSpectrum(const float* input, size_t numSamples, float sampleRate) {
constexpr size_t fftSize = 2048; // default; Hann window
constexpr size_t hopSize = 512;
std::vector<float> window(fftSize);
hannWindow(window.data(), fftSize);
for (size_t pos = 0; pos + fftSize <= numSamples; pos += hopSize) {
std::vector<float> windowed(input + pos, input + pos + fftSize);
applyWindow(windowed.data(), window.data(), fftSize);
auto magnitudes = computeFFT(windowed.data(), fftSize);
float centroid = spectralCentroid(magnitudes.data(), fftSize, sampleRate);
// store or process centroid per frame
}
}
```
**STFT defaults (use unless specified):**
- Window: Hann
- FFT size: 2048
- Hop: 512 (use 256 for higher time resolution)
- Output: magnitude spectrum
**Parameter smoothing (required for any modulated RT param):**
```cpp
struct SmoothedParam {
float current, target, coeff;
void prepare(float sr, float smoothMs) {
coeff = expf(-1.0f / (sr * smoothMs * 0.001f));
}
float next() {
current = current * coeff + target * (1.0f - coeff);
return current;
}
};
```
### 3. Wire Concurrency
Use SPSC queue to pass data from audio thread → worker thread. Never share mutable state without atomics.
```cpp
template<typename T, size_t Size>
struct SPSCQueue {
std::array<T, Size> buffer;
std::atomic<size_t> head{0}, tail{0};
bool push(const T& item) {
size_t h = head.load(std::memory_order_relaxed);
size_t next = (h + 1) % Size;
if (next == tail.load(std::memory_order_acquire)) return false; // full
buffer[h] = item;
head.store(next, std::memory_order_release);
return true;
}
bool pop(T& item) {
size_t t = tail.load(std::memory_order_relaxed);
if (t == head.load(std::memory_order_acquire)) return false; // empty
item = buffer[t];From viniciuscs84/sdd-toolkit, MIT.
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Signals
- Stars
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- Last commit (this folder)
- May 30, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/viniciuscs84/sdd-toolkit
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
audio-dsp skill. Agent Mart. https://agentmart.dev/skills/viniciuscs84-audio-dsp (last updated 2026-10-24)