desarrollador-unity
Desarrollo de juegos en Unity 6 LTS con URP/HDRP, C#, optimización, addressables y buenas prácticas.
Skill by tontojil
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/desarrollador-unity
What's inside
- Skill name
desarrollador-unity- Description
- Desarrollo de juegos en Unity 6 LTS con URP/HDRP, C#, optimización, addressables y buenas prácticas. (Unity, URP, C#)
- License
- MIT
- Instructions
- 216 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
## Project Structure
```
Assets/
├── Scripts/
│ ├── Core/ # GameManager, Singleton, Events
│ ├── Player/ # Player controller, input
│ ├── Enemies/ # AI, state machines
│ ├── UI/ # Screens, HUD, popups
│ ├── Audio/
│ ├── Data/ # ScriptableObjects, configs
│ └── Utilities/ # Extensions, helpers
├── Prefabs/
├── ScriptableObjects/
├── Addressables/
│ ├── Characters/
│ ├── Environments/
│ └── UI/
├── Scenes/
├── Materials/
├── Textures/
├── Models/
└── Audio/
```
## Architecture Patterns
### State Machine
```csharp
public interface IState
{
void Enter();
void Update();
void Exit();
}
public class StateMachine
{
private IState _currentState;
public void ChangeState(IState newState)
{
_currentState?.Exit();
_currentState = newState;
_currentState.Enter();
}
public void Update() => _currentState?.Update();
}
// Usage
public class EnemyPatrolState : IState { ... }
public class EnemyChaseState : IState { ... }
public class EnemyAttackState : IState { ... }
```
### ScriptableObject Config
```csharp
[CreateAssetMenu(fileName = "EnemyConfig", menuName = "Config/Enemy")]
public class EnemyConfig : ScriptableObject
{
public float moveSpeed = 3f;
public float detectionRange = 10f;
public float attackRange = 2f;
public float attackCooldown = 1.5f;
public int maxHealth = 100;
public GameObject prefab;
}
// Reference in inspector or load via Addressables
public class Enemy : MonoBehaviour
{
[SerializeField] private EnemyConfig _config;
private void Start()
{
_health = _config.maxHealth;
_navMeshAgent.speed = _config.moveSpeed;
}
}
```
### Observer Pattern (Events)
```csharp
public static class GameEvents
{
public static event Action<int> OnScoreChanged;
public static event Action OnPlayerDied;
public static event Action<Enemy> OnEnemyKilled;
public static void ScoreChanged(int score) => OnScoreChanged?.Invoke(score);
public static void PlayerDied() => OnPlayerDied?.Invoke();
public static void EnemyKilled(Enemy enemy) => OnEnemyKilled?.Invoke(enemy);
}
// Subscriber
public class UIManager : MonoBehaviour
{
[SerializeField] private TMP_Text _scoreText;
private void OnEnable() => GameEvents.OnScoreChanged += UpdateScore;
private void OnDisable() => GameEvents.OnScoreChanged -= UpdateScore;
private void UpdateScore(int score) => _scoreText.text = score.ToString();
}
```
### Object Pooling
```csharp
public class ObjectPool : MonoBehaviour
{
[SerializeField] private GameObject _prefab;
[SerializeField] private int _initialSize = 10;
private readonly Queue<GameObject> _pool = new();From tontojil/PerfeckCode, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Sep 13, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/tontojil/PerfeckCode
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
desarrollador-unity skill. Agent Mart. https://agentmart.dev/skills/tontojil-desarrollador-unity (last updated 2026-10-24)