build-threejs-code-models
Author procedural Three.js TypeScript or JavaScript models from a text brief and optional authorized references using deterministic ordered review passes.
Skill by TimothyMeadows
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: data
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/build-threejs-code-models
What's inside
- Skill name
build-threejs-code-models- Description
- Author procedural Three.js TypeScript or JavaScript models from a text brief and optional authorized references using deterministic ordered review passes. Use when the selected art pipeline is CODE and the runtime model should be source code rather than a downloaded or generated mesh.
- License
- MIT
- Instructions
- 44 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- openai.yaml · agents/
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Signals
- Stars
- 4
- Forks
- 3
- Open issues
- 2
- Last commit (this folder)
- Aug 20, 2026 (2 months ago)
- Last release
- Aug 11, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/TimothyMeadows/OpenCaw
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from TimothyMeadows
- 0.574score
build-scroll-authored-web-experiences
TimothyMeadows
Design and implement accessible, reversible web narratives whose visual state is authored against native scroll position.
SkillBFreshness: B★ 4Claude Code +9 - 0.574score
build-threejs-code-characters
TimothyMeadows
Author source-native Three.js characters, creatures, and runtime actors through the CODE pipeline's character profile, six ordered gates, independent review…
SkillBFreshness: B★ 4Claude Code +9 - 0.571score
build-procedural-blender-scenes
TimothyMeadows
Build deterministic Blender 4.5 Geometry Nodes systems, modular kits, instanced assemblies, and procedural set dressing.
SkillBFreshness: B★ 4Claude Code +9 - 0.571score
author-blender-materials-and-lookdev
TimothyMeadows
Author Blender 4.5 PBR or stylized materials and controlled look development from the active OpenCaw style contract.
SkillBFreshness: B★ 4Claude Code +9 - 0.571score
build-game-production-tools
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Build reversible game-content tools that derive from authoritative source, isolate drafts, validate imports and exports, and require reviewed integration.
SkillBFreshness: B★ 4Claude Code +9 - 0.571score
build-gameplay-runtime
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Implement deterministic gameplay systems with clear simulation, content, presentation, input, persistence, and lifecycle boundaries.
SkillBFreshness: B★ 4Claude Code +9
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build-threejs-code-models skill. Agent Mart. https://agentmart.dev/skills/timothymeadows-build-threejs-code-models (last updated 2026-10-24)