build-accessible-motion-systems
Design and implement a reusable motion system with purposeful tokens, choreography, interruption, cleanup, and reduced-motion behavior.
Skill by TimothyMeadows
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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- No tools found
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/build-accessible-motion-systems
What's inside
- Skill name
build-accessible-motion-systems- Description
- Design and implement a reusable motion system with purposeful tokens, choreography, interruption, cleanup, and reduced-motion behavior. Use when a product needs entrance, navigation, feedback, scroll, hover, focus, or state-transition animation that remains accessible and performant.
- License
- MIT
- Instructions
- 30 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- openai.yaml · agents/
SKILL.md (first lines)
# Build Accessible Motion Systems ## When to use - Adding a consistent motion language to a game interface, site, or application. - Replacing scattered animation values with governed tokens. - Reviewing motion for accessibility, lifecycle, or performance defects. ## Workflow 1. Define the user purpose for each motion category: orientation, hierarchy, continuity, feedback, or emphasis. 2. Create bounded duration, easing, distance, delay, and stagger tokens. 3. Implement a small primitive set before composing sequences. 4. Specify interruption, reversal, repeated activation, focus, visibility, and route-change behavior. 5. Provide reduced-motion behavior that preserves state comprehension without decorative movement. 6. Measure animation cost and dispose timers, observers, listeners, frames, and rendering resources. 7. For games, resolve compatible UI/animation feature skills through `resolve-skill.sh`. Assign simulation or presentation clock ownership, bounded overlap, cancellation handles, and scene/pause/focus behavior. Reduced motion must retain truthful state, focus, and essential cues even when camera shake or transition movement is removed. ## Output - A motion token table and primitive inventory. - Choreography rules with responsive and reduced-motion behavior. - Implementation, cleanup, performance, and test acceptance criteria. ## Guardrails - For browser interfaces, prefer transform or opacity when they express the result without repeated layout work. Verify the selected engine's own layout and rendering costs for native UI. - Do not make essential content depend on an animation completing. - Do not add continuous movement without a user benefit and pause strategy. - Do not equate reduced motion with reduced haptic intensity: expose the relevant preferences separately and use `build-gameplay-runtime` for actual tactile output.
From TimothyMeadows/OpenCaw, MIT.
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Signals
- Stars
- 4
- Forks
- 3
- Open issues
- 2
- Last commit (this folder)
- Jul 25, 2026 (3 months ago)
- Last release
- Aug 11, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/TimothyMeadows/OpenCaw
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Design and implement accessible, reversible web narratives whose visual state is authored against native scroll position.
SkillBFreshness: B★ 4Claude Code +9 - 0.574score
build-threejs-code-characters
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Author source-native Three.js characters, creatures, and runtime actors through the CODE pipeline's character profile, six ordered gates, independent review…
SkillBFreshness: B★ 4Claude Code +9 - 0.571score
build-procedural-blender-scenes
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Build deterministic Blender 4.5 Geometry Nodes systems, modular kits, instanced assemblies, and procedural set dressing.
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author-blender-materials-and-lookdev
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build-game-production-tools
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build-accessible-motion-systems skill. Agent Mart. https://agentmart.dev/skills/timothymeadows-build-accessible-motion-systems (last updated 2026-10-24)